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Wags

ED Team
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Everything posted by Wags

  1. Hi Oceandar, With a one month trail period and two days per module, we could not include all of the modules. Thanks for understanding. Matt
  2. Targeting Pod Update for 17 March 2020 In the next DCS World Open Beta, we will be introducing two new pointing modes for the Hornet Litening targeting pod. The Velocity Vector Slave (VVSL) mode aligns the TGP line of sight with the Velocity Velocity symbol on the HUD. To use, ensure that the TDC is assigned to the FLIR page, select VVLS on the FLIR page, and depress the TDC switch when the Velocity Vector is over the desired location. Once designed, you can continue to slew the TDC on the FLIR page and designate a new location. Waypoint Slave mode aligns the TGP line of sight with a selected waypoint. To use, select WYPT on the HSI, select the desired waypoint, and then press the WPDSG option select button. Also, when in bombing CCIP mode, the TGP will be slaved to the pipper of the CCIP bombing reticle. When not designated, the TGP will be in Snowplow mode. Thanks, Wags
  3. Thank you for the report. We will take a look.
  4. Thank you for the report. I ran the mission and I'm unable to reproduce this. Can you please provide a track file using the current Open Beta? Thanks
  5. Thank you for the report, but this something we are having a hard time reproducing. Can you please provide a track file from the current Open Beta? Thanks
  6. Hi guys, I just tested this, and I cannot reproduce it. With TDC assigned to the TGP, zoom is working okay here, even with weapon selected or unselected. Please make sure the TDC is assigned and that your controls are not conflicting. As always, a video or track file would help. Thanks
  7. Hi guys, Thanks for the feedback. This is something we intend to address soon. Thanks
  8. This. With wings folded, NWS HI is a toggle. With wings unfolded, you must hold down NWS to enable NWS HI. Thanks
  9. Hi Bob, Based on input from the pilots, you much more feel the gear being cycled than hear it. Thanks
  10. Thanks for the report. I'm unclear exactly what you mean. Can you please explain in more detail? Images or a video/track file would help. Thanks
  11. Thank you for the track. Can you please create a track that has high AoA stutter in a less dense object area? I suspect the stutters you are seeing are due to the object density rather than AoA. Sorry, but I cannot reproduce this in our internal version. Thanks
  12. Hi everyone, It's a small thing, but something many of you have asked for: we have added an option in the Options / Special Tab of the F-16C to select between the gold tint and transparent canopy. Based on talks with SMEs, around 2007 the USAF/ANG started using the transparent canopies and phasing out the gold tint. Both have the same RCS reduction properties. We hope you enjoy the option to have both! Also on the Viper front the next update: 1- Continued work on the Dogfight switch functions 2- Addition of the DLZ to the radar page, Dogfight HUD, and HMCS 3- Fix incorrect IFF ID in network play 4- Adding new interactive training missions 5- Adjusted horizon line when on the Persian Gulf map 6- Adding flight to refuel commands We also hope to provide 1- Many new skins that will first focus on actual USAF/ANG Blk 50 operators 2- Steering cue adjustments 3- Next phase in damage modeling 4- Better accounting for wind in the flight dynamics Please note that these are not promises, they are simply to let you understand that these are the items that we are working on. Thanks, Wags
  13. Sorry, but no. Thanks
  14. DCS: F-16C Viper – Stored Heading INS Alignment In a previous video we discussed the normal (NORM) Inertial Navigation System (INS) alignment in the Viper. I also mentioned a Stored alignment but misspoke regarding the need to update/confirm the LAT and LONG. This video is provided to help better understand starting the F-16C using a stored heading alignment. Thanks
  15. DCS: F-16C - INS NORM Alignment Update In a recent DCS: F-16C Viper update, we updated how the alignment of the INS NORM (normal) system works to be more realistic. When performing a cold start, you must either enter or confirm the latitude and longitude coordinates of your aircraft on the INS DED page within two minutes after starting a NORM alignment. This is required for not only for correct navigation data, but also correct display of information on the HUD. This video is provided to better help understand this. Thanks
  16. Hi guys, I've talked with Viper pilot friends of mine about this, and I spent a few hours in an F-16 simulator at the AZ ANG with Viper IPs over my shoulder yelling at me. It all comes down to two things: - Roll out on the downwind with the wing tip just below the runway. - At the perch, be at 1.5k AGL between 210 and 180 kts with the landing area 45-degrees behind you. How you get there is up to the pilot and different pilots have different technique. There is no one, single "right" answer. A lot is variable depending on weight, entry speed, creating proper separation with other flight members, etc. Thanks
  17. Hey everyone, It will vary between monitors and personal taste, but for me, I use 1.8. Thanks
  18. The F-16 E-Ms are publicly available, the Hornet's are not. Let's stay on topic please re G effect. There are other threads about it. Thanks
  19. When you are performing the INS alignment, remember to select both the LAT and LONG and press ENT within two minutes after starting the alignment. If not, you'll be in a degraded INS state. I just tested this and it's working fine here. Thanks
  20. Hello, No, if fact it is exactly as it is in DCS now. Note that I turned off the G effect. You can check these all for yourself publicly available supplemental document. Except or a slight Ps energy loss above Mach 1.1 around 8k ft MSL (you should never being doing BFM at such speeds), all of the turn performance and acceleration rates match very closely the published data for the Greek F-16C with the GE -129 engine from sea level to 60,000 feet. As mentioned earlier, we are working on a series of reports / graphs that compare the game data to real world data in regards to flight models and missile performance. We'll let the data speak for itself. Please don't take this wrong way (not at all meant as a slight), but the problem I most often see if folks not flying the aircraft correctly to maximize performance. Thanks
  21. No, there have been no changes to the Hornet FM. Once our engineer working on the Viper and Hornet targeting pods has completed the next tasks for those, he will return to the Hornet FM. Thanks
  22. Hey everyone, The guys at Vipergear were kind enough to send me one of their F-16C ICP v2 to hear my thoughts. It was not sent for a review or any sort of promotion. However, I was so impressed with it, I wanted to pass along my thoughts. The build quality is exceptional, and it was recognized by DCS without a hitch. I was then able to easily create a 1 to 1 profile for the real F-16C ICP and a bastardized profile for the Hornet. All the commands (axis and buttons) were recognized properly. It’s a very different, and GREAT, experience to have such tactile feedback. Well done guys. I will have my F-16C and F/A-18C ICP profiles integrated into DCS such that it will be 100% plug and play for those two aircraft. Thanks, Matt
  23. Folks, it's just an AIM-7M loaded on a Hornet with a Supercarrier deck crewman. Nothing to read into it. AIM-7P is still on the to-do list, but a very low priority compared to other features. Thanks
  24. Hey everyone, Probably the most wanted new feature of the Viper is the radar-directed gunsight. After all, there is not much more fun than BFM in a Viper! Today, we completed the first pass of the system, and it's working quite well. However, it does need extensive testing before we can roll it into an Open Beta. For the Viper version we are simulating, it uses the EEGS Level 5 sight (not the old LCOS) that combines the funnel with a radar-directed gun pipper for accuracy, even at max range. It also includes the Attitude Awareness Arc (AAA), the Ghost Horizon Line (GHL), Bullet At Target Range (BATR) cue, Multiple Reference Gunsights (MRGS), T-Symbol (Foresight Cue for Hornet pilots), the Aspect Angle On EEGS TD Arc, and more. Here is a real-world video that is rather close to the version of the radar-directed gun HUD we are implementing. I hope to provide a video of this in operation this weekend. Thanks, Wags
  25. Yes, it is very clear in the reference doc. Thanks
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