

Neuse
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Everything posted by Neuse
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Hey Deka, now that the bigger issues are gone can we take a look at the BRM90. It still uses the the Vikhr model of a beamrider. Wouldn't it be more appropriate to use the AGM 65 E Flight/Tracking model for them?
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ofc you get nails in tws...just no spike
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Yeah thats my experience as well...not even nails by attacking hornets...the first thing you get ist the pitbull warning if it works.
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It feels improved in terms of more rwr contacts but it nowhere fixed the issues. Still no nails and spikes all the time :-(
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The "fix" just improves the SA a bit but doesn't fix the problem at all. The RWR ist inconsistent at best. Player driven planes often don't give nails and spikes.
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Yeah in SP it seems to work but why would you use that for more then learning the module...0 challenge there. This really needs priority in fixing.
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DL with awacs never worked in mp.
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Before the patch at least the a2g threads worked and just all player controlled planes did nothing what was supposed to be fixed asap at release some weeks ago. Now a2g threads don't work aswell in multiplayer.
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In the releas notes it was mentioned to be fixed asap. Its still a thing. No lock, no launch or msl warning.
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Not sure if it was supposed to be fixed but i thought the problem was recognized before launch? Multiplayer AWACS DL is still not working after the patch. Neither does the RWR in mp
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Aw no new for Datalink in MP?
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Can confirm this. No Awacs in MP on Blueflag. Neither A50 nor E3 work. Really hoping for the next patch guys. With all the crashes, missing DL and HSD Fps issues its not really employable in MP :-(
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[FIXED] CTD since latest update, not sure what's causing it.
Neuse replied to JackHammer89's topic in Fixed Bugs
Same here. Basically every flight crashes after a while (Multiplayer). Multiple hours in other modules without crash. Last line in dcs file: 2019-12-07 22:08:43.368 ERROR EFFECTS: ODCSParticleSystem: trying to set parameter for emitter that doesn't exists in shellExplosion.lua Thought idk if this has something to do with the crash. Just the time fitting. -
Nothing gamebreaking and probably a EA Thing. Just wanted to report that the 2000 Fat Albert Walleye has approximately the same damage impact then a tiny mk82. (see pic) Also one of them is delayed and one instant and its both the same.
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Hello ED Guys, as you probably know the external View is prohibited on most serious pvp servers. We still like to admire the beautiful planes you are creating for us. That's why we´d like to ask you to add the server option to enable the external view when not airborne. Many thanks
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Killing a Gazelle in a MP environment never seems to register to the game statistics. Everyone on servers like BF complains that you can´t get the kill on them registered even if they explode in front of your nose. Pls fix
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[RESOLVED] TID Repeater not working (front seat)
Neuse replied to Rammit's topic in Bugs and Problems
Same here...still happening after patch -
Never mind ... still crashing with Jester
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Any news on this HB? Maybe a fix in todays update? Have you done some mp testing on this bigger servers?
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And again...in a fight with an F18...+ the radar repeater is bugged once in a few flights aswell...so basically its really rare to get a normal flight now. Please offer a refund option...even early access is not ment to be simply not playable. Thats early NO access Still: Reinstalled F14 / Repaired dcs/ no mods / shaders and fxo deleted every patch/ no crashes in any other module for month System 7700k 4,5ghz, 32gb ram, 2080 ti, ssd
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[RESOLVED] TID Repeater not working (front seat)
Neuse replied to Rammit's topic in Bugs and Problems
Same here....now you can choose between radar not working or ctd...i even had both in the same flight today -
And again...one flight ok...next flight ctd while launching Aim54 at an F18 while also being locked and shot on by that F18
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CTD again while giving a Jester command this time....not in combat/ multiplayer server blue flag Reinstalled F14 / Repaired dcs/ no mods / shaders and fxo deleted every patch/ no crashes in any other module for month System 7700k 4,5ghz, 32gb ram, 2080 ti, ssd
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Hey HB have you taken in to account a problem with targetting western planes as reason for the ctd? On the big mp servers the f14 is often faced against F18 and F15. Planes that jester sometimes calls out friendly and kills that the dcs scoreboard also doenst count correct.
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After a while of a F14 break today first flight on blue flag...crash when getting locked up by an F18. 2019-05-27 17:55:43.701 INFO Dispatcher: //=== END OF INIT ======================================// 2019-05-27 17:55:43.701 INFO EDCORE: (dDispatcher)enterToState_:2 2019-05-27 17:55:43.777 INFO EDCORE: (dDispatcher)enterToState_:3 2019-05-27 17:55:43.777 INFO Lua: Lua CPU usage: metric: average game loading: 37.8750 % 2019-05-27 17:55:46.290 INFO NET: client has started 2019-05-27 17:56:12.343 INFO NET: client has stopped 2019-05-27 17:56:16.055 INFO EDCORE: (dDispatcher)enterToState_:5 2019-05-27 17:56:16.087 INFO DCS: application shutdown 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\terrains\nevada\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\uh-1h\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\tf-51d\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\sa342\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\mi-8mtv2\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\mig-21bis\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\m-2000c\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\l-39c\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\ka-50\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\flaming cliffs\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\fa-18c\sounds\sdef" 2019-05-27 17:56:16.160 INFO SOUND: detaching sdef path ".\mods\aircraft\f14\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\mods\aircraft\f-5e\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\mods\aircraft\c-101\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\mods\aircraft\av8bna\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\mods\aircraft\ajs37\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\mods\aircraft\a-10c\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\mods\tech\combinedarms\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\sa342\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\mig-21bis\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\m-2000c\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\i-16\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\f14\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\christen eagle ii\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\chinaassetpack\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\c-101\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\aircraft\av8bna\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\tech\uss john c stennis\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path ".\coremods\tech\techweaponpack\sounds\sdef" 2019-05-27 17:56:16.161 INFO SOUND: detaching sdef path "sounds\sdef" 2019-05-27 17:56:16.182 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2019-05-27 17:56:16.183 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2019-05-27 17:56:16.183 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2019-05-27 17:56:16.249 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2019-05-27 17:56:16.301 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2019-05-27 17:56:16.304 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2019-05-27 17:56:16.305 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2019-05-27 17:56:16.305 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2019-05-27 17:56:16.305 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2019-05-27 17:56:16.306 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2019-05-27 17:56:16.306 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2019-05-27 17:56:16.306 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2019-05-27 17:56:16.306 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2019-05-27 17:56:16.527 INFO VISUALIZER: SceneManager_Implement::~SceneManager_Implement() 2019-05-27 17:56:16.527 INFO VISUALIZER: TerrainRenderer::release 2019-05-27 17:56:16.529 WARNING LOG: 1 duplicate message(s) skipped. 2019-05-27 17:56:16.529 INFO TERRAIN: lSystem::exit() 2019-05-27 17:56:16.529 INFO TERRAIN: lSystem::CleanScenes() 2019-05-27 17:56:16.531 INFO DX11BACKEND: DX11Renderer::shutdown() 2019-05-27 17:56:16.571 INFO DX11BACKEND: NVIDIA API exit OK === Log closed.