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Kultteri

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Everything posted by Kultteri

  1. I get it that it would happen but it is way too abrupt and unexpected. Is this intented behavior? Atleast give us some cue before it happens so we can avoid it in a dogfight. Also the external views AoA indicator does not match with the in-cockpit one. You can fly level and the in-game one is actually negative.
  2. It is going to be Finland. I know this one [emoji41] Sent from my iPhone using Tapatalk
  3. Has been voted many times as being one of the best antivirus softwares considering its free Sent from my iPhone using Tapatalk
  4. Okay then that does explain that. Now I can defeat them easier Sent from my iPhone using Tapatalk
  5. Thanks for the answer, what I am seeing is that after the missile loses its target it still leads it pretty spot on which is different behaviour from other missiles afaik. That is the weird behaviour I am seeing with it. That of course can be done if the missile is programmed to an intercept point according to last known location and velocity of the target. Now is it done this way? Sent from my iPhone using Tapatalk
  6. What does the missile do after the shooting plane loses lock or the missiles radar itself loses lock on you? I’ve seen the missile do interesting things after it loses lock which sometimes seem weird but could be explained by its quidance logic. I just wonder what does it actually do? Sent from my iPhone using Tapatalk
  7. I believe I flew for about 2 hours before I had the problem. At first I could after a few tries to start it but maybe 1 hour later it refused to start alltogether. Now as you said it could be a DCS side issue as I have had similiar things happen with the Mi-8 aswell. However that could be me just doing something wrong as after is just let the engine spool down and then try to start it it works always. Also as with the tomcat I have always done the startup the same way. Sent from my iPhone using Tapatalk
  8. Have had this happen once before. For me it went away by restarting the game. Haven’t had that problem since Sent from my iPhone using Tapatalk
  9. The Normandy dissimiliar air combat training mission crashes the game after about 10 seconds of flying in it Sent from my iPhone using Tapatalk
  10. I must say the complete opposite. Before the prch that foxed the ’HUD’ the cockpit textures in general looked horrendous. Now I think it looks magnificent. Those reflections might be a bit overdone however Sent from my iPhone using Tapatalk
  11. I had that issue also pop up first on MP and it transferred over to SP. No human RIOs though Sent from my iPhone using Tapatalk
  12. So I had this bug where my right engine just wouldn’t spool up at all. Have started the same way from yesterday always but today suddenly after about three hours of flying SP and MP I couldn’t start her up. Left engine spooled just fine always but no luck on the right. The problem only faded after restarting DCS. Maybe something to look into if anyone else has had this Sent from my iPhone using Tapatalk
  13. For me the problem fades when I enable supersampke antialiashing, maybe something to look into Sent from my iPhone using Tapatalk
  14. This exactly, the F-14 will have the advantage for the first few turn of the fight no doubt thanks to its tight turning radius, and lack of FBW Sent from my iPhone using Tapatalk
  15. I am fairly confused, are you talking about ground effect here?
  16. Yeah I most likely am a little too critical. And don’ get me wrong, I would love to fly the gazelle. Just the first impression was such a turn-off as it didn’t seem real. The reason why I started this was to get answers to why this is happening. And I’ve already gotten some from you atleast. But I’m leaving this be now before I get mad :D
  17. Obviously not, that wasnt what I meant at all if you understand what I said
  18. No, its just that behavior like that is impossible due to aerodynamic effects and gyroscopic precession, especilly without your tail rotor or a part of it missing
  19. I believe you, cannot test that at the moment unless my issues are resolved and I’ll buy it again Have you tried the sraight vertical take off without using anything but collective worked for me even with out a tail rotor which broke off as stated in one of my earlier posts? That for me was the moment I wanted to get rid of the gazelle
  20. Good point, still if you are extremely heavy in the huey the only way to take off is from a ground effect hover take off using translational lift. That is why ground effect is important
  21. Thanks for that, so that could explain ground effect behavior
  22. Now first of all, I’m not hating, I’m seeking answers to my experiences with the gazelle. Second, I’m not stating that my arguments are true nor false. If you can prove me wrong I’ll be happy to accept it and spend money on the module again.
  23. To add on my last post. I did a test where on purposely trying to get the helicopter into a VRS state which I could not enter and then lost my tail rotor on a tree and landed on my skids. After that i just raised the collective to try it out. The craft took off fuselage spinning without any input on the controls it just ascended to the heavens never stalling or anything. Also this take off was from a slight slope eithout wind. To my understanding of gyroscopic precession this is not possible, especially without the tail rotor as losing it will change the center of balance of the craft. As a sidenote on the VRS, I’ve seen a post from the devs explaining this so I will have to take their word for it. Also all of this was done in 2,5 beta so I dont know if it was just a bug in the beta
  24. My judgement is definetely not completely solid as i didnt make any research on the matter except watch a few videos of gazelles flying. I could see the behavior fairly similiar to the dcs model in flight. But, i defintelely saw a clear ground effect hover in all of them. That small rotor dics could make sense but if im not sure, the ka-50 has an even smaller rotor disc size which i an able to hover in ground effect. And i could obviously get t to hover. But it most definetely wasnt in ground effect. Atleast didnt feel like it ehich could be explained by a sensitive collective. Not going to defend any of the fuselage things as it was just an inital feel but i tried the ground effect quite a lot in that hour . Also to clarify, im using the warthog hotases throttle for collective so accuracy shouldnt be a problem
  25. The flight model of the gazelle was the exact reason why I refunded it immediately after buying it. Now I don't know what your team is thinking polychop but isn't ground effect something that every helicopter has? I couldn't get it into a ground effect hover at all back then. (about a month ago 2.5 beta) Also it felt like the fuselage had little to no interaction with drag. I really want to spend money on it again but I really cannot with that flight model. It does not feel natural at all without ground effect and physics defying flight. This is just my own experience with the gazelle flying it around for an hour or so.
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