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Alfa

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Everything posted by Alfa

  1. Argument #266 controls rudder pedals in the Ka-50 pit - don't know about the A-10C(don't have that). However, since earlier lock-on pit models didn't have animated rudder pedals, I doubt any of the flyable aircraft entries in FC2 have this feature coded for them. So the mention of argument 266 in the list is probably just for the Ka-50.
  2. Happy Birthday guys! :)
  3. Looks like the same dark colour the MiG-29K(9-31) prototypes were painted in.
  4. Yes there is an extra white button on the grip(to the right), that isn't there on the stick of the original MiG-29 - so the photo you have seen could have been a variant of the MiG-29M, MiG-29K or the SMT. But design-wise the extra button is a small detail - overall the grip looks virtually the same on the standard MiG-29. Early versions of the MiG-29M and K had a different short and "beefy" looking stick base though.
  5. Very usefull - thanks for posting :)
  6. I have a complete pack for an Italian pilotlog, but it was made a long time ago and I am not sure whether the quality is good enough - e.g. the medals were made from images of rather low resolution. But I think at least the rank patches look quite good - see attached image.
  7. No you are right. If you "bug" the first priority target and launch a missile, then the whole point to a multi-channel system is that you can switch to a secondary target and launch a second missile towards this without affecting the first launch.
  8. Good point Pilotasso. I don't know, but it sounds plausible.
  9. The functionality of the N019 and N001 radars(MiG-29 and Su-27 respectively) is described quite well in unclassified material and, with the changes made to the radar code in Lock-on FC, this is quite closely represented in the game. The purpose of the TWS mode is to help the pilot assess the tactical situation by collecting track data for up to 10 contacts and based on this determine which one will enter own weapon range first - then prepare weapon for engagement and ultimately switch to STT mode automatically when the target falls within launch parameters of the weapon. At the time these radars were designed there were no ARH weapons available, so the fire control system was configured to go through the sequence required for engagement with a SARH weapon. Therefore there was no reason for the SNP(TWS) mode to be able to "bug" two targets for simultaneous engagement, since subsequent switch to STT(Single Target Track) mode is necessary anyway in order to support terminal SARH operation of the missile. The exception to this would relate to the MiG-29S, for which the radar was modified for support of the R-77 missile. Since the R-77 is ARH and therefore doesn't need support at terminal stage of engagement, it should be possible to launch it directly from TWS mode - some published info claims that the radar modifications indeed included a new TWS routine that could prioritize two targets for simultaneous engagement. However, there is not much information available concerning this modified radar(N019M) and how it would work - which I guess is the reason why such a feature isn't implemented for the MiG-29S in the game. Well transmission of course correction is dependant on the radar being able to follow the target, so as GG said, chances are that the WCS will simply close the link if the target lock is lost.....but I don't really know :)
  10. :huh: * the R-27ER does have datalink in the game. * the Su-27 and MiG-29 do have TWS(SNP) in the game. * the real Su-27 and MiG-29 cannot lock on to two targets simultaneously - their radars do not have that function.
  11. Alfa

    Mustang!

    Happy Birthday Mustang! :)
  12. Yeah it sounds strange to me too IvanK (check this thread: http://forums.eagle.ru/showthread.php?t=70274 ) .
  13. I guess the question is whether we should be impressed by the skills/balls of the pilot or unimpressed by that silly little boat he has to land on :D
  14. Maybe I have misunderstood your problem, but it sounds like you are animating wheels with both rotation and steering. If so a better way is to make separate steering joint objects, link the wheels to those and then just animate rotation for the wheels themselves.
  15. Interesting photo - looks like Vice-Admiral Kulakov is back in service with the Northern Fleet(new "626" hull number) in a strange looking configuration. This vessel didn't have Kynshal systems originally - in the photo it now has the Podcat antenna post for it at the rear, but not at the front. The front mast now carries a small targeting antenna in instead of the old Topol......looks like a "mini Rif-M" type of solution.
  16. From memory the R-77's ARH radar seeker(9B1348 ) is stated to have an acquisition range of some 16 km against a target RCS of 5 m2.
  17. Not to mention for several - which would be required to make comparisons. I know mvsgas :) .
  18. Well "prohibited" - I think the term is used more in the general sense of "unwise" things to do for varies reasons, rather than being an actual threat of diciplinary action :) . Yup.
  19. Agreed, but... I think that depends on what source of information you rely on - e.g. in the F-18 flight manual, I remember seeing a fairly comprehensive chart of prohibited manouveres, which deals with exactly the kind of issues you mentioned. Not surprising considering that the purpose of the manual is to teach aircrew to operate the aircraft safely and how to get out of potentially hazardous situations :) . Ok at least some of those "prohibitions" may have something to do with avoiding costly maintenance as well......i.e. not putting excessive stress on the equipment during peace-time training, but at least it gives you an idea of what the aircraft "doesn't like" to do.
  20. No I think the game's EOS is a single device assigned to all applicaple aircraft entries. Well in terms of sophistication - i.e. the full range of factors that affect a real world IR acquisition system, I doubt it would be feasible. But AFAIK Lock-on's aircraft radars are all based on a generic routine, which is diversified via a few key parameters to represent differences(power) of the varies RL sets - it should be possible to do something similar with the existing EOS code.
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