

J13 Serenity
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Don't know if its spitfire or Ju88 model Anyway, one hit near engine is enough for Ju88 to explode and be destroyed Also One time Gunners set my spitfire engine on fire... Airplane flew just fine Cruised back to base, landed, airplane kept burning... Whats going on with ww2 damage model?
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Hello Before the recent DCS open beta update, player could use R<profanity>f+M to make ATC and AWACS silent. After the update, despite using RShift+M and getting on-screen indications, ATC still keeps talking. This is a huge issue for me and my friends, because when flying in a big groups against numerous enemies (especially in FC3 airplanes), AWACS never stops declaring targets and never "shuts up". Of course, we can turn down radio volume in sound options, but then all other audio messages, like "bingo fuel", "critical AoA" etc... become silent also. Or when using tanker, all his replies become silent as well. I am asking to fix this problem as fast as possible Thank you
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Replays.rar Hello Me and my friends are planning to fly an online campaign on Su33 based on a new Kuznezov carrier (from supercarrier module) As a community we payed good money for this "Supercarrier" module and expected it work in accordance with the ingame manual. After running few tests we found that: (Replay tracks are attached), we had around 15 players, only no more then 10 could spawn with 50% fuel, and no more than 4 with 100% fuel) 1. We can only spawn up to 4 Su33 with 100% and no weapon. As long as those Su33 are on the deck, regardless of their position, no other Su33 players can spawn. After launch of the first 4 Su33 another 4 can spawn. If the first 4 Su33 land back at the carrier another 4 can spawn and make it 8 fully loaded Su33 on the deck. 2. If fuel is reduced to 50% (no weapons) up to 8 Su33 can be spawned at the same time After some movement on the deck, another 2 can be spawned, but no more than 10 can be on the deck at the same time. For as long as there are 10 Su33 on the deck others cannot spawn. 3. If players spawn one after another then we could only make 3 100%fuel and 7 50% fuel spawns. If players spawn all together, then we could achieve 4 100% fuel and 8 50% fuel spawns. When spawning all together (on command) about 50% of the time planes would collide and damage/explode When more people try to spawn, sometimes they spawn on the catapult, even if there is a plane there, which results in an explosion...and carrier damage. (all Su33 are edited as "start on the ramp") 4. After launch Kuznezov likes to put a flag up right at the beginning of the landing strip. If you request landing the flag disappears. But, sometimes, carrier "bugs out" and there are no "request landing" or "Inbound" options available. The flag remains up and landing is almost impossible. Is it really necessary for that flag to be there? 5. After landing, on the mobile carrier, Su33 rolls back if brakes are released. Can anything be done to install wheel chokes or "increase the friction of the tires"? Could developers, please, explain the spawn mechanics and logic, and how come the weight and fuel of the airplanes decides how many can be spawned? Manual clearly states 8-9 Su33 can be spawned anytime, and AI spawns have no problems... And how to avoid collisions during spawn? Why do airplanes randomly spawn on the catapult? How come that the players, who click spawn button first, spawn last or never spawn at all? While others spawn right away avoiding the "line"? Thank you
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I tried to fly level on Mosquito hand-off and found that it is almost impossible to do The airplane has negative static longitudinal stability You trim for angle of attack, but the airplane does not hold it, or something doesn't work right and plane keeps pitching up and down. Similar problems with other axis Like if the airplane is unstable in all axis altogether
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
J13 Serenity replied to msalama's topic in DCS: Mosquito FB VI
Hi! Will there be any bomb sight for level bombing? -
Hi I need Tu95 or Tu 22 to fly straight and level under attack and use their tail gunners to defend (like B17 or A20) But no matter what I am doing in editor (reaction to threat, ROE, ECM,Chaff, mission type, skill, AWAKS, Loadout etc...) I can only get two behaviours They either fly straight and level but never fire a shot from their tail gunners. Or they fire, but only while maneuvering... Is there a solution to this problem? Thank you
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Set any altitude for alert and takeoff The sound alert will be present even if you climb above it The only way to stop it is to turn the radio altimeter off
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Hello Its a very minor bug But still The inner side of the clock that shows minutes for the chronograph that is controlled by the right knob should move counter-clockwise (like Mig15) But it moves clockwise and counts down instead of counting up... Thank you
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Hello If you check the DCS manuals, you might find that in English version, the AUTO mode is "UP" While in Russian its "КОСТ" down Which way is right? Also, no matter what I do with the Cockpit Air Supply and Pressurization Handle, the cockpit altitude schedule works as if the bleed valve is Always open, regardless of the actual altitude and Cockpit Air supply handle position Is it a bug or intended? Thank you
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Ned help with IP bombing in multiplayer
J13 Serenity replied to J13 Serenity's topic in DCS: F-14A & B
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Hi Can anyone tell me why, when my human RIO enters IP to TRG BRG and RNG, it saves on his TID, but on the pilot screen it remains zero. IP bombing is impossible. It deos work in single player though. Is it a bug or we are doing something wrong? Thank you
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Hi, I have FPS drops in Mig 19P as well. In VR I tested a mission I made for Mig 15. In Mig 15 I have 45 FPS, in Mig 19 FPS starts on 45 but then, within 10 minutes. goes down to 8-9 fps.
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Hi Just wanted to express my admiration to you guys for the F 14 Tomcat module. For so long have I played "Early Access" modules which were merely a "place holders". Look at Mig 19 or even F18 (A year passed and still extremely raw). Releasing such a high quality simulation on day one is definitely an achievement. Flight model matches Natops charts, Systems and avionics behavior is realistic and matches POH, Graphics and attention to details is astonishing, unique (for DCS) AI crew member mechanic which actually works. You have set a new standard for DCS in many ways and I really hope you will maintain it in the future. Thank you! S!
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After overG wings broke. But plane flew no problem. If zoom out far enough - wings are visible Video in russian
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Потролить захотелось Долой маркеры! Только Хардкор! И филды "Шилками" прикрыть Чтоб точно не "вулчили"
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Метки для нюбов Надо уметь осматриваться правильно В реале меток нет.
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С новым Годом!
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Hi Can anyone tell me how to adjust focus in VR when using NVG? Outside world and the HUD is fine, but cockpit is unreadable. Also - First time I tried sidearms - they locked on OSA and fired perfectly. But next day I tried - they lock but refuse to launch. Why? Thanks
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Все равно лучше чем БЗС
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Хотите верьте - хотите нет: Карта Кавказ, высота 100 метров темп +15 Спитфайр без бомб - 325 миль (523 км\ч) Спитфайр после 3 сброшенных бомб - 385 миль (619 км\ч) Притом что теперь сброс бомбодержателей на скорость не влияет
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Да, к примеру в книге "Затопить германию" описывается, как FW190 закрылки с шасси выпускали чтоб за "Свордфишами" удержаться. Вероятно спасение Линейного крейсера от торпеды оказалось важнее чем сохранение самолёта.
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На FW190D MW-50 и так де-факто нет Так как её включение на 99% приводит к остановке двигателя через 5-10 минут. Даже если MW 50 включать только на несколько минут и открыть радиаторы на полную.