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Everything posted by Scoobyon
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I completely forgot about the little tractor and the refueler I did, they arent the highest quality assets out there but I can release them aswell should you want them. Unfortunately the trailer physics in DCS dont work so getting the tractor and trailer to articulate isnt a thing even though its listed in the DCS arguments. Whats the story about the roundels? I remeber that I put on some post war roundels on top of the wings but I believe that was fixed for all of the liveries, unless your on about something else? The internal damage textures are a little bright but that can always be tweaked Noted, Thank you for the feedback. I completely missed the astrodome not being circular
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Not the best weekend to be away but hope you all enjot the release! its good to finally have something to show for all of the work that we have put into the model over the last 5 years and 3 remodels Has anyone found the golden rivet yet? The bort numbers are some what magical in how they work and how the middle bort is the only one not to show the background of the default texture, we dont entirely know why. The liveries having borts forced on should be a quick fix that I didnt get around to but should make the premade liveries way better to look at. The website link is currently down but the link we were using was costing money to use so we have set it up to redirect to a Google Drive (when it comes online) Temporary link here: https://drive.google.com/file/d/1MEU_4TBrNTxcPjx1Q5CViV_29QIks71m/view?usp=drive_link @Joe1978 The right wing is the file that I predominantly work on and the changes are mirrored onto the left wing, let me know what the issue is and I can take a look
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Yes, will be and will post an announcement in here and in discord
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Its been a while in here, The external model is now in a place where we are happy to release the lancaster AI version! It by no means finished in my eyes, but I doubt that it ever will be considering how many hours it took to get to this point alone, thankfully theres no hour counter on 3ds max or photoshop. There's a few areas that arent up to my standards but i think that they are minor enough that majority of people wont notice, should hopefully have a AI release for you all very soon! I know your next question is when the flyable version is, it will take time. The interior still needs massive modelling work and the flight model needs debugging to make it a smooth and authentic experience, so please have patience, we want to release this more than anybody. Ill leave you with some screenshots for now null image.jpgnull
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the 200mb attachmentnull limit means im having to remove some old photos to post new ones sadly but heres the sun regardless
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Got the rivet details sorted and lined up, next to do is the radiator cowling and a few more fasteners
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The rivet details are textures and not polygons fortunately, Its 770 thousand polys which is about half that of the F14 so far
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nullEngine rivets WIP, finally making some progress on fasteners, Note this is without most of the dirt and stress layers showing so I can see what I'm doingnull
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We may already have it but it wouldn't hurt to have it twice! Hopefully, it will get added. Its also missing the flak towers in berlin
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Working on the engines now, rivets overlayed here will definitely save some time getting alignments correctly put in.The panel lines in the model had to be slightly refined to match the blueprints, but should now be accuratenull null
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This exactly. Hopefully they have the feature where if the mission is set in the 1940s the lights on the ground turn off...
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Its been too long since I posted in here, Finishing up my dissertation for uni in the next few weeks then will be working a whole lot more on the mod. I don't think I've managed to touch anything lancaster related this side of the new year but looking forwards to getting back to it and getting the much awaited turret video made! Let me know if you can see the images above aswell!
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VIAF flight can be found at this link here: https://www.twitch.tv/videos/2322197995?t=03h29m33s Will be displaying the lanc for a quick solo on the 22nd (tomorrow) at 14:15 CST (20:15 UTC) if you should happen to be about on the Virtual Snowbirds youtube channel https://docs.google.com/spreadsheets/d/1ky2KuqtVHAS6Uu1qcsuYmGwyrJe0bom3MbTS_UqYLfw/edit?gid=0#gid=0 The ending should be worth watching In other news, some work on the pilot model textures
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Ive been busy busy with my uni stuff and haven't had a chance to sit down with the lanc for a long while now, hoping to get some done over the Christmas break but I've got all sorts of coursework and exams going on, Loki has been travelling and has had his house flooded aswell so not much from him either. @BrianTheBrain is still working on his witchcraft that I wont pretend I know but I believe he's about in this thread to explain. Ill upload a old screenshot for now, My BBMF group are performing on the 8th of December at VIAF and another unannounced airshow later in December should that be your thing aswell null
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A small frustration, The landing gear on our current model is vertically down when the aircraft is in level flight when in actuality it should sit at a 8-degree angle so that it is parrel to the ground. Will have to re animate the whole gear leg retraction which is quite the process given that its done with IK constraints. For those unfamiliar, 3ds allows us to solve the gear leg animation with a set of parent bones which is all well and good until you get to the part where DCS doesnt support it. Essentially you have to go through every keyframe and align another set of bones to the animated ones which is just time-consuming. We then have to go through this process for both of the hydraulic rams for the gear aswell. Progress is going well, need to do some more riveting and panelling then its just flaps and turrets to finish null
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