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Scoobyon

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Everything posted by Scoobyon

  1. nulla first proof of concept for wing damage visuals, just figured out how to do this
  2. Lower ID lights installed
  3. 36,000+ on just the fuselage alone so far in my photoshop file Ive only just notice the missing glass in the left windows, eh look at the rivets instead
  4. Ive yet to do the wings or the final section of the fuselage rivets, not looking forwards to that one nullThe wing rivets are there but I'm not happy with them and I think I used the incorrect spacing for them so it will need refining
  5. null nullAnd my personal favourate
  6. Indeed I have. Would people mind if I delete some old photos to put in some new ones?
  7. Flight went fine, we flew a P51 and P47 on a public server, Neither of us can access the track file as it crashes at the final part of loading. We have experienced this before but for some users who flew on the same server at the same time their track files are fine Track file: https://we.tl/t-zoNiIqsjt8 Log Entry:
  8. VeRA paint as requested by many
  9. No news on the Dambusters variant, still working hard on the standard one, that dambusters will probably be a post-release thing
  10. Breakdown of the texture work that goes into the engineers panel
  11. Ive asked NL about the image attachments, ill give it another try now.
  12. wow how strange. No idea why thats happening
  13. First attempt at a gif, let me know how it is your ends
  14. Maybe its a discord thing, I upload the photos to discord then insert the link to the photos so I can upload 4K screenshots and stuff larger than 55kb, Ill try again
  15. So at the moment we have just updated our whole physics model and the way it works, instead of using wing moments it now changes the angle of the chord of the wing which produces a more realistic set of flight characteristics and makes the adverse yaw feel less artificial, it also allows for more realistic wing stalls. Still needs testing and tuning but it feels like a Lancaster to me New favourite image of our lanc in game
  16. Ask and you shall recieve
  17. A night bomber is no use if you cant use it at night! We have looked into the H2S system and the radar dome is modelled but we don't plan on having it on release, we want to get a Lancaster out at some point and the earlier varients of the Lancaster didn't include the H2S, generally the later war equipment will be coming after an initial release Im not sure what I have and haven't posted in terms of screenshots so apologies if you have already seen this one
  18. Will have to have a practice too, the stall speed is currently too fast so landing is a challenge but once it gets dialed in (next on the list) you should see some more landings
  19. Not sure if you are in the discord but this was our april update April Update Hey everyone! It has been a bit since the last update, but rounding out the first quarter of 2024 we have done quite a bit! We've also added a new member to our modeling and texturing team, @FuriousVoid, and hopefully you have gotten to talk to him a little already. Most of the work done in the last few months is under-the-hood (I know, I know, that is what everyone always says), and most of what Scooby has shown has been our cosmetic changes, but I am more than happy to share what we've developed lately. Texture and Model Work: As we introduce a new modeler to the group, we are working on standardizing all our materials and techniques to get a consistent feel to the aircraft. We have pretty good references to match what things looked like in the 40's, and not just what they look like now. On top of our work in consistency, we are slowly making a pass at all our placeholder models and textures, to put in our final/close to final high quality textures and models. We are striving for a quality of at least the attached Engineer's panel (photo courtesy of Scooby posted on the forum). Debugging: A lot has gone into making our project easier to test and debug. Creation of loggers, automation of internal debug/dev and release/test builds, etc. What this means for our eventual user is that there will be as little overhead as possible when flying. What this means for us is that we can continue to develop more advanced systems, and get accurate measures of our data to compare to the next point... FM Work: Loki has put a ton of work into the FM, like always. We are continually aiming to hit wartime numbers more closely. Importantly in dives, climbs, landings, etc. Drag has been a key issue we have been working on, as getting a realistic drag is crucial to our dives and landings. Our numbers and charts match the reference ones pretty nicely. There's also been work on our representation of the Merlin engine, its supercharger, and props. Autopilot: The meat and potatoes of the Lancaster's Autopilot Mk IV has been implemented. Awaiting are more realistic gyroscope physics, but the basis is there and the autopilot is fully functional. This will prove an important part of the Lancaster's strategic bombing missions. Other systems are of course being constantly fine tuned. Realistic pneumatics to power the brakes and autopilot were implemented, and hydraulics get a new pass every time I look at them and cringe. Fore feedback implementation is also in the near future, and I plan to support FFB in both the yoke, as well as in haptics for 3rd party/diy peripherals, like 3D printed machine gun controls. Development is going pretty great. I am hoping to put together a VR video of bombing procedures sometime in the near future. This will be similar to the bombing video that Loki put out pretty early in our group's history, but will showcase the newest state of our Lancaster. We continue to appreciate the members of the community and their interactions here and on the forum. Please continue to ask questions, post your airshow pictures and cool finds, and chat about our beloved bomber.
  20. Coming along nicely, we will put up a full update changelog in april, we have added the gyropilot systems as well as other smaller bits
  21. WIP Merlin engine textures WIP Flap Internals Refined Vert Stab 3d model (using the same textures so it looks identical)
  22. Fabric texture on the elevators New bomb selection panel Additional testing happening with the bomb sight and terminal velocities, note the addition of the TV card on the top right of the computer
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