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Scoobyon

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Everything posted by Scoobyon

  1. We do have laser scans of the interior sections like the bombardier and wireless operators station but this scan was available online from the University of Calgary if I remember correctly
  2. The external scan lined up with the new fuselage model
  3. Nope, you could have the game for the first time and just hop in the lancaster, not dependant on anything After a couple of hours work, the fuselage has been rebuilt, still awaiting a canopy but ive got exams coming up that I should really start revising for Good to see that our model lines up with the technical drawings though
  4. The mid upper turret and turret wing which it sits on were ported onto the old model from the new one as we were playing about with the player controllability and it was simpler to do it once than twice
  5. Hi, Was messing about doing some aerobatics and whilst doing tumbles with full stick and rudder inputs, the aircraft FM kicks and adds random forces, I have a clip of it here This was unlimited fuel set at 35%, default weather over Senaki and was at full control deflection during the issue
  6. nullDropping bombs over france with the old 3d model
  7. If/When it does get released it will probably be a first/second week of December deal to coincide with the big end-of-year virtual airshow, That would be my what I would want to happen but no point in holding onto something finished if we finish it in a January or something I agree with the marathon part though, currently working on the pop rivets and sheet metal on the wingtip and leading edge (wip). Im fairly confident that the rivets are within about 1cm of where they should be and the actual aircraft mesh has maybe only 5mm deviation from the real aircraft anywhere but I'm planning on redoing the fuselage model (for the 4th time) sometime soon
  8. Not sure what you mean by a scoobyonathon but will have a mess about on Normandy 2 and get some nice screenshots. Most of the time Im flying now my screen is filled with flight model information and debugging stuff so taking screenshots is a process
  9. Texturing on the wing starts, testing a technique to get the overlapping effect of the sheet metal. Working on a 8k texture per wing that gives us approx 5.551 pixels per centimetre which sounds like a lot until you realise a standard rivet it about 3/16" or 0.47cm giving us about 2 pixels to rivet with Theres banding on the gradient here with the way I exported the height map from photoshop but its enough to demonstrate how a pop rivet would look
  10. nullNot done a whole lot of screenshot taking recently but don't believe I've posted this one before
  11. Exhaust flames using DCS's in built exhaust system. We are still figuring out how to make the flames the more iconic blue but each flame represents one cylinder being modelled in game. You start to see from this screenshot why the later marks were equipt with exhaust hiders
  12. Thats the plan at the moment, our mid upper turret works and fires but runs into some issues in multiplayer that will need a work around. We haven't decided how the pilot works in the turret position yet but we could do a level autopilot such as the sperry one fitted in later marks
  13. Apologies for the lack of updates, been quite busy with life recently but work has continued on the code side. we have had a HUGE update to our EFM and simulation of the engines, superchargers, propellor feathering, boost and RPM, a whole load thanks to loki. Our testers are going through and testing the performance with time to climb to altitude against the real figures. The work means that we have more refined lift coefficients and the aircraft is starting to feel alive The red EFM Test 1 line represented the first attempt which was very linear; although not plotted here our new version is nearly identical to the true values And now for some more visual stuff:
  14. No tenemos una fecha de lanzamiento porque significaría que podríamos tener que tomar atajos para cumplir con los plazos, la calidad sobre la cantidad We dont have a release date because it might mean we might have to cut corners to make deadlines, quality over quantity Welcome, Flight sim has certainly evolved in the last 20 years, a bit more complex. Maybe with the next few updates we get multithreading which should allow DCS to run way better, the mossie is a handful but good fun to fly, it's like a mini Lancaster
  15. More vBBMF shots from december
  16. More external model previews
  17. Flight models are the stuff of black magic to me, I had a look at the work going into it and did some research on getting the flight data but I too sympathise, this was from the CFD software from last year. The propellors caused quite a few issues with negative lift and all sorts of weird stuff but its mostly ironed out now Most of the data was lost in the 1959 fire along with most of the manuals so we have to use computational fluid dynamics to generate data through what is effectively a wind tunnel
  18. nullTop surface riveting detailsnullnull
  19. nullTesting out the panel lines on the wings with a quick unwrap before mirroring the wing over to start adding individual detail like landing lights and air intakes
  20. 200 bomber raid without LODs or mission optimisation = need for multithreading and a NASA PC but still creates a spectacle
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