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ouPhrontis

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Everything posted by ouPhrontis

  1. This is a frustrating issue, still present in 2.5.6.55363 Open Beta Night flights on some hardcore servers are essentially a no go.
  2. SRS all the way, so very well executed.
  3. Can confirm, noticed this in BF. Cannot be set at all.
  4. The pilot's altimeter cannot be adjusted.
  5. I came to DCS for the better realism it has over the competition, I will avoid servers that have labels and so forth enabled. As for not being able to see an aircraft that is flying low over ground clutter, both sides benefit from using that as cover and also both sides have the challenge of picking targets out from it.
  6. No fuel pressure indicator light, or if it is lit it's not apparent. So I am seeing this too. --edit below-- I can see that it does in fact light up, but is not easily distinguishable from unlit.
  7. What works for me like a champ, is: CH pedal toe brake (only one) set to Spitfire brake axis, I had to invert it and set it as slider. Now I can make very accurate S turns and have no more issues taxiing.
  8. Hi Pikey, yes full HOTAS all CH with pedals, I've had a config for MS FS Spitfire from A2A, but long lost all that years ago, but I know that the brakes are actuated from the yoke lever etc, trying to find some analogue way of doing this that does not stray too far from the real thing.
  9. Steam DCS use to have some compatibility issues, I cannot for the life of me recall where and how, I have a sneaky suspicion that got resolved, but due to this I never touched Steam DCS; I just didn't want the hassle.
  10. Sorry I should've clarified; I know all about the Mustang's tail wheel lock, otherwise I'd not be able to fly it, and I know the Spitfire castors, what I was after was perhaps some techniques or suggested configs for a CH HOTAS that get the best use for the Spitfire, I rushed my original post late at night.
  11. PIO* I can fly a wide variety of aircraft in this game, rotary to fixed, this includes the challenging airframes like the Huey, Gazelle, Mustang, AV8B and so on, and currently the Spitfire is a series of oscillations in yaw on taxi, absolute nightmare, I do not have this issue with the Spit in MS FS and others, point being; something is very adrift. Suggestions?
  12. How often is this server up and running? This will swing my decision on whether to purchase Normandy and a relevant aircraft.
  13. On Blue Flag just a moment ago I noticed that Stennis was damaged according to what I now know is duff information. I flew from Murbah to 25°50'21"N 57°37'41"E in a UH-1, only to find it was not there, bingo fuel long gone I had to land aboard a destroyer. Coming back from 2 year break this has been fun. Needless to say it took a while, but it's interesting to note; I could refuel and rearm there.
  14. Appreciate the nod, NineLine, it's encouraging. This is certainly something that crops up outside of the forum on a regular basis, I've asked others if they've found a workaround, tricks to fool a headless box etc, dummy-loads on outputs, but it's all rather clunky. Something stripped down, Linux friendly without resorting to VMs etc, and headless by design from ED would be really rather splendid.
  15. I've had the CH pedals for many years and though the centering is a little jarring; I've had plenty of use out of them and they're still going.
  16. I don't see why anyone at all gets "screwed", that's ridiculous; you don't have to buy a water-only, or mostly-water map module if you don't want to. A water-only map might not even warrant costing anything (the water plane is infinite in all maps, as far as I know, thus would just involve already existing assets). Plus carrier based modules in-the-works; A-4E - Community F-14A/B Who knows what else... Not to mention the UH-1H, Mi-8, KA-50 and SA-342 can land on deck, though I'm not aware of them being used on/off carriers in real life, maybe under trials.
  17. https://forums.eagle.ru/showthread.php?t=209557
  18. Excellent, thank you for the update on this, I'm fond of this module as it is a joy to fly, but I mostly fly online and this had made me hesitant to join recently. I'd been trying to recreate the crash with the ME, by setting up AI with the various radar-guided A2A out over the sea with nothing else in the air other than a single aggressor - without success - though I did manage to get it to crash with quick missions (pre-made) et al.
  19. If you're trimming for level whilst the aircraft is still building or losing speed, then you'll just be chasing it, for level you'd manipulate the primary flight controls to hold straight and level; then once the airspeed has settled, i.e. it is no longer increasing or decreasing; then trim. That's not the end of it though, it'll never be completely hands off, trim isn't really meant to enable that, it's more about pressure relief, so you'll need to continually fly the Huey, aviate.
  20. I suppose you could have some measure of all the above, in that you could release weapons on-top of, or near civilians to strike a legitimate target, but would be questioned/analysed in debrief, it would be logged, measured. That's something that is perhaps possible within the mission-editor, though I don't know it well enough to say it is possible. -edit- I think someone pretty much stated that before me, apologies.
  21. Some looked quite striking in polished aluminium alloy skin, though if some of the information about it is true, not sure I'd fly it in combat.
  22. A Green Giant would be fantastic.
  23. Lat will appear in the display on the UFC;
  24. It's written in the NATOPS manual. Just tested and it's not in, though I've not seen any updates to DCS recently. Here's an excerpt;
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