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wju

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Everything posted by wju

  1. WMR motion reporojection is not calculated by SteamVR as far as I know; realtime motion reprojecton of 9megapixels (in the case of Reverb) is not easy job; there must be a process, which loads CPU or GPU; maybe it is not on my list as the picture is cutted, but it was shot when DCS was running and processes were sorted by CPU load; high to low
  2. I am glad, I am not alone, who feels like idiot at dogfights :-) the only MP PvP strategy I am (only sometimes and rarely) successful with, is to watch enemy from higher altitude, then try to aproach fast from his six and try to shot before he notices you and starts to maneuver
  3. i am well avare of both, thanks Do You know answer to my quaestion? which process is responsible for motion reprojection in WMR?
  4. which process is responsible for motion reprojection in WMR? Hi all, well, I am dealing with WMR&Reverb settings/tunning; I am almost fine with it now, but what the hell, which of the processes is responsible for WMR motion reprojection? Or is it calculated by GPU? Screenshot of running processes is attached; as you probably noted, it is Instant Action/FA-18/Ready on the Ramp
  5. I do... :) ...and my Reverb runs smooth on my rig (CPU 4.7GHz, GPU 1080Ti, 32Gb RAM). I have DCS PID :1.0 and SteamVR, both Video and per Application resolution 100%. As You cannot run DCS 90FPS all the times, a kind of reprojection is the must; for proper functionality, one have to keep both CPU and GPU frametimes below ~20ms (check by fpsVR app - not free but cheap and useful), see: https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality IMHO, the most important part of text from link above is imho: ...When using a application resolution greater than 150% you may experience blurring. When using motion reprojection we recommend using a value less than 150%.... ....SteamVR Home and many other games that do not reliably hit 50-60 FPS on your PC will continue to have a poor experience with this mode...
  6. gfx driver correction does not work for VR; it was possible in the past, they identified it as a bug and had "fixed" it; at least fo nVidia :-( btw: i am not sure, that gfx correction are not overrided by the game even for monitor, I have played with it couple weeks ago and when I lowered saturation for Normandy, it appeared on monitor for a very short moment but almost immediately reseted to default setting
  7. you have to options in VR now: 1) lower the gamma and accept "toy story" color saturation 2) increase the gamma and consequently have headache from over-bright image :)
  8. VR headsets do not have any "buttons" to correct, neither gfx driver sliders
  9. ..may be due lowered gamma, the worst is Normandy. the game may be well calibrated to sRGB standard, but only few of us have monitor calibrated well and VR headsets are without such possibility the color corrections please...
  10. As we have in the game the gamma slider only, this is the only color correction for VR users. Monitor pilots do not need in-game color correction much, as the most of them have buttons on monitor. Some VR´s are so bright, that the head hurts, some have colors washed out, some are dim, some bluish cold… So my wish is to have color correction in the game, at least brightness, contrast and saturation. Color temperature would be nice bonus. Regards:thumbup:
  11. check-six lefuneste01, may I kindly ask You about the check-six option, which we had briefly touched in July?
  12. nice to hear, that besides modules also engine improvement is being worked on. :thumbup::thumbup::thumbup::thumbup:
  13. black screen at smoky area lefuneste, first of all, thanks for your work, especially the zoom is simply fantastic! Unfortunately, I have experienced black flickering when flying by burning area, even without zoom. First fly-by, when no target burning, everything is ok; starting at second attack, when some targets are already burning, whole screen black flickering appears and was getting worse with more targets exploding and burning. The effect is repeatable by replaying trk file, when uninstalling 3Dmigoto VR mod flickering disappears, when reinstalling mod, appears again; both monitor and VR. At least on my computer. *.trk file and screenshots with setting attached PS: Please don’t judge my combat skills :) Black Flickering.trk
  14. Hi all, dear friends, is there a VKB MCG Pro Template to download? Something like VIRPIL colleagues have?
  15. thanks for sharing! ...nice feature would be direct *device.html import
  16. yes, we have; thanks to You and Your effort, but ED should implement it in core; the best way analog...
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