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FoxxyTrotty

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About FoxxyTrotty

  • Birthday 04/05/1983

Personal Information

  • Flight Simulators
    DCS, XP12, MSFS2020, IL-2, XP11, Combat Air Patrol 2, Simple Planes
  • Location
    North East UK
  • Interests
    Photography, Flying, Camping out in Nature, Content Creation on YouTube
  • Website
    fox3simulations.com

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  1. It ain't you command T... I just found your post in search of the same issue myself. I have been frustrated by the Mig31 even with AWACS - on veteran or Ace skill, makes no difference. It used to engage a long range, but now, even when forcing it to fly Angels 35+ at supersonic speed, it won't engage or lock or anything until you're within visual range (it's a big plane, so relatively easy to see about 10nm). I see its radar scanning normally (nails) and there's zero response to my being there, hard locking him, until I get really close. He doesn't even try to dodge a Fox3 until the last couple seconds, and even then just rolls side to side, flying straight and level. I've tried giving the Mig31 the various predefined missile combinations, and it no longer works right. At some point in the last couple years, like many things in DCS unfortunately, it was broken. The Mig29 is far more deadly, engaging BVR at 2-3x the range, despite the Mig31 having super dooper Mach 5+ missiles. We'll have to wait for ED to fix it, but there's so much they are behind with, I'm not sure if this will go anywhere. Just know it isn't you.
  2. If you land on super carrier, without foldable wings (F15e, F16 - and I assume others) you still get "awaiting Wing Fold" message. This message will remain even after taking off the carrier, and even switching aircraft. The way to fix is to restart DCS. Can Devs please add a check to see if the wings will even fold, before forcing a message that can't be removed... I suppose the "you're not supposed to land other planes on the boat" might be a valid response, but this is DCS. haven't tried harrier, will report back when I do to see if that also suffers the same fate
  3. A bunch of us fooling around on the AO server - checking out the new "Mayo" carrier. Not much parking room, although I reckon a couple more semi-skilled pilots could have trapped to the right (their left) and squeezed in.
  4. our area got gigabit fibre couple years ago. jumped at the chance, as i do videos in my spare time
  5. I think it's your end bud, I have full speed.
  6. Has anyone else noticed this strange behavior with the F15e (as far as I recall, I have only seen with the F1 Mirage). I only ever saw this on the F1 mirage until now. The behavior is very similar with & without the CAS switches. Also the F2 view doesn't show the flight controls doing anything that reflects what the aircraft pitch and moment is doing. Pulling any sort of move that requires more than about 50-60% stick movement, the aircraft (at various speeds) will suddenly begin pitching up and gain quite a moment in the process, but in a second (or less) with zero adjustment to control inputs, this moment will almost completely undo itself, in some cases, it will ever begin "rubber banding" back towards the way it came. It actually ruins a lot of the immersion and fun in flying the aircraft for me, and I was hoping this is something that's recognised and being worked on, especially as no other module in DCS suffers from this weird behaviour (aside from the old mirage - which has thankfully improved since release).
  7. It would be great to get some clarification on this, one way or tother please.
  8. OK I'm a very happy bunny coz I just flew my entire mission with extensive AG radar mapping without any hiccups using Single Thread version. I did get hit by some radar guided AAA as I was leaving the battlespace, which cause me right engine to flameout, and I limped home 150 mile or so on single engine, that (safety feature?) was prevented from using A/B. So the temporary workaround/fix for this issue, is to go single thread. And it painted some VERY bizarre angles along the way, especially during tight turns and such like. Just off topic a sec, but the F15's AG radar is by far the best in town, and opens up a lot of possibilities that weren't really available before, and I really enjoyed it. thank you very much for offering me this suggestion - after several CTD's within minutes of using the AG radar, this completely solved the issue. I was in the AO at least 20 minutes and it worked flawlessly
  9. Yep I'm using Multi Threading, none VR - I could list all my specs, but I get the feeling based on subsequent posts, and on the WSO thread radar ctd too, this is a AG radar painting issue (that may or may not be MT related - tell you what - i'll go fly the mission now in Single Player, and see if it crashes, as it happens every single time after just a few minutes) edit: on single thread and single player
  10. You don't need a 3 position switch, but you also can't accomplish a 3-switch-position-job (open/hold/close) using a single 2 position switch without a bit of "trickery"... so this isn't really a bug. You have 2 choices: 1) use 2x 2 position switches/rockets that do open/hold, and close/hold 2) watch the youtube video "DCS double your controls" and assign that process to a single 2 position switch. I hope this helps
  11. I realise this has been reported for WSO a couple pages back, but same things happens for pilot. Its easy to reproduce, just fly as pilot with the setup in AG and focus in on any area (I was doing a night time low viz bombing mission with just me, solo, an enemy sam, and enemy static targets) As i'm flying to avoid the sam site, the ground area in focus for AG radar mapping gets painted from all sorts of angles and stuff, to be expected, and after about 5-10 minutes of this, it CTD without fail. 1 time I was able to get a log (submitted) the other times, it crashes DCS so hard, there's no log.
  12. Please correct me if I'm wrong, but with conflicting information, depending where you look, It took me about a few minutes searching the forums to figure out why the new Normandy 2.0 map: a) Appears as though I already own it, and b) Is such a low quality mess (outside the original Normandy 1.0 area, on max settings - noneVR). This is not at all a criticism, rather something I feel ED or Urga (sp?) Need to make clearer, and fast, in order not to lose potential sales (the last thing you want is Normandy 1.0 users flying over the 2.0 map area, on YouTube, saying "this looks a bit naff") I think some PROMINENT official upfront note, perhaps in the in-game map info page, or homepage newsfeed, may help others, who don't always search forums or watch every single news update. I know I don't, I haven't the time. I came to the forum because I couldn't believe how bad the thing was I saw. In addition, my first 2 searches returned "basic stuff in the map is missing" and "it's a free 2 weeker that's been given". Both of these, as I understand it, are wrong, but I can see why people have said this, I might have assumed things much the same way, absence of further digging. Flying over London and Paris, obviously looks horrific below about 1,000ft - although the technology to allow people to fly over terrains they don't own, in a low quality mode is a great idea - it just needs making clear. Otherwise there will be people who thinks "this is rubbish" and won't buy the thing, as they might assume they're currently experiencing the product, as a free upgrade, or free for 2 weeks etc (after all, there's a key code!) All that said, the scale of the city (London and Paris) is once again something new. Sure it's mostly the same handful of buildings repeated in most cases, that's understandable, but at least they're not just copy pasted at 90' intervals over and over into adjacent squares, but have a much more natural flow about them, that can be at any angle, and there's no obvious pattern like in older maps (IE same 4 buildings always next to eat other in the same order). This is a good graphical improvement, and being able to do a knife edge manoeuvres through a few well known structure, is always fun, and bound to dominate screenshots and YouTube shorts for a week or two.
  13. Yeah I think that's a bug... I've seen this lately and it holds the high alphas near the ground (which I thought was maybe a "trick" to lul the player into a low speed/stall/spin to get manouvre kill) but it ends up hitting any thing in the way, be it a building, powerline, slight hill etc... No idea what they've done here, but the ace ai in F18 sucks right now
  14. After an almost 40gb update for DCS beta itself, I load the Apache and setup the controls 95% per Waggs video and found that side of things flawless. In an empty mission and a couple waypoints I begin in the air to get a feel, and first thing I noticed vs the other choppers is how little the control inputs are needed... I repeatedly found myself doing Huey/mi8/24 type movements of the controls, and see the Apache doesn't like this! It's very easy to roll 90'(or more) without even trying, because i added collective a bit too quickly. Watching Waggs videos, he would fly so... Slow isn't the word, but take a long to do his moves, never pitching more than a few degrees. I now see why. Thankfully it's very forgiving, I'm gonna guess the damage and overstress and FM is far from finished, but pulling out of a vertical dive at full power seemed no bother (try doing that in any other. It's also very forgiving at rough landings, again more than any other. In some combat, it wasn't immediately obvious how to get my gunner shooting, and befor I could figure out which step I missed, my right pylon went missing to some shots from a BMP. The chopper leaned as expected into the now heavier asymmetric left side. Overall its still very early access, I think I can understand why ED chose not to give a free trial to it at such an early stage, and I appreciate there is no way we could have had this 3 months ago. To all the hard work, especially from the unpaid alpha testers who been trialling and bug reporting getting it ready, thanks. Sound wise, the externals are really something. I look forward to learning it a bit more and top priority for me is adjusting to the high sensitivity on the controls. Try hovering, then in 1 go, adding power, pull back + right with left rudder.... that's some crazy move that highlights how sensitive this thing is. It's a decent starting point for very early day1 access. Thx
  15. YouTube video response to your question:
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