Jump to content

Bailey

Members
  • Posts

    1802
  • Joined

  • Last visited

Everything posted by Bailey

  1. Update: - SK-60 Mod lua added! https://github.com/asherao/DCS-ExportScripts/tree/master/Scripts/DCS-ExportScript/ExportsModules Get the DCS mod here: https://github.com/Breadmaker91/DCS-SK60-Mod/releases
  2. Which SD files? If for the m2k you may want in the thread the posted in. Looking forward to taking a look at the SK60. Thanks for the link.
  3. Update: - M2000C has been updated thanks to @Blue_Storm and Bearcat. Check out their profile here: https://forum.dcs.world/topic/198845-stream-deck-profiles-library/?do=findComment&comment=5101475 You can find the lua in their profile in the link above, or in the Github library here: https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/M-2000C.lua
  4. Not to my knowledge. You can, however, get the animation or deflection data from the aircraft itself using the LoGet() stuff. Thats awesome news! If you are familiar with github you can request a pull. If you aren't familiar with Github you can post it here and when I have the opportunity I'll post it to the library under your name/credit and let you and this thread know.
  5. My guess (100% guess) is that the module files are set up in a way that DCS-Interface does not know how to read them in their entirety to get that info. I don't know how to fix thay issue. I have heard that other people have had luck with using the Ka-50 II info.
  6. Here you go https://forum.dcs.world/topic/283178-dcs-exportscripts-for-stream-deck-community-github-library/?do=findComment&comment=5112783 Awesome news! Thanks.
  7. I am glad to provide. Unfortunately, a fully populated MB-339 lua file is unlikely due to the time and effort it would take me to make it. You can follow the steps above to make the base lua file as an exercise. Edit: I had already started doing a MB-339A lua. If you or anyone else would like to continue my efforts, let me know and I can send or post the incomplete file. The biggest difficulty is that the aircraft is not only a 2 seater, but there are 2 versions. This, more or less, means that the effort required for complete luas will be that of almost 4 separate single seater aircraft. Let me know if you want me to post what I have into the library.
  8. To make a lua for a new module: - Start DCS and get in the new aircraft - Open C:\Users\UserName\Saved Games\DCS.openbeta\Logs\Export.log. You will see a line saying something like "Unknown module: Ka-50_3" - Copy the file C:\Users\UserName\Saved Games\DCS.openbeta\Scripts\DCS-ExportScript\ExportsModules\Empty-DCS.lua and rename it to Ka-50_3.lua - Open Ka-50_3.lua - Change the top line to "-- Ka-50_3" - Change line 4 to `ExportScript.Version.Ka50_3 = "1.2.1"` (note that there is no dash in "Ka50". Always remove the dashes for this step) - Save the file. Restart DCS. Check that you are getting a value for [0] in DCS-Interface. - Congrats, now you can start putting in other args in the lua! Tips: You can use the following programs to try to get some args auto-generated for you. https://github.com/charlestytler/dcs-clickabledata-extract https://github.com/asherao/dcs-unclickabledata-extract Update: - Ka-50 III lua added! (Includes about 250 non-clickable args/indications) https://github.com/asherao/DCS-ExportScripts/tree/master/Scripts/DCS-ExportScript/ExportsModules You will have to provide more specific information. What aircraft are you trying to use? What troubleshooting steps have you tried? Have you used the Update button on the proper path in the ID lookup field? etc.
  9. Awesome. Good to hear. One of those invisible little gremlins. Thank you so much! I am glad to provide.
  10. The issue has been reported for this utility and others. Thanks for letting us know too.
  11. Try removing all of your aircraft exportScript lua files (after backing them up). Does that solve the fps issules?
  12. Yes! They have! Unfortunately not every jet is the same. Fortunately, most jet menus are similar.
  13. This is a great opportunity to get some experience! It's, it can be as easy as exporting the commands to either their own profile or an already existing profile and making sure the menus are still applicable to your aircraft.
  14. You can start here https://github.com/enertial/streamdeck-dcs-interface
  15. Sure. Keep in mind different modules may have different menus. You can start with the F14 VA profile. It has those commands.
  16. If you are still having issues, please provide more information.
  17. No, you must load it via the Options < Controls page. It does not *need* to go into any specific folder at all.
  18. Thank you! To my knowledge, it is not setable in a reliable way.
  19. Make sure your Lua is sending those values somehow.
  20. Yes. Put critical buttons on and within 2 button distances of the corners. Anchor ingame keypads on 1 or 2 corners. I am lucky enough to be able to look through the nose hole for other buttons and knowing which menu I am on. A varsity approach is to use a VR mirror program to make a VR instance of the streamdeck program in the physical location of the SD, but in VR.
  21. ED talked about it in conjunction with ATC.
  22. If you are willing, I have a VoiceAttack profile for the F14. It is freely available and open so that users can make their own changes if they want to. The link for my VoiceAttack profiles is in my signature. An integrated solution would be nice. ED revealed in a news letter that they want to head that direction. HB also said so when talking about the Eurofighter. I personally worry about the flexibility of such a system.
  23. Correct, there is no text. You will have to move each arg in the modelViewer by hand and hope to see something move in the cockpit. For many DCS mods it is popular to have the aircraft electrical system (and possibly other systems) as a part of the FM. Due to this reason, and possibly others, although the switch will operate normally, the code does not detect actions made via DCS-Interface, DCS-BIOS, etc. It is very unfortunate. I The workaround for this is to use a normal Hotkey Tile.
×
×
  • Create New...