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Everything posted by Bailey
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Nope, you aren't missing anything. There's no arg button so it can't be "pressed" by DCS-Interface.
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Put the following in `C:\...\DCS World\Mods\aircraft\Mirage-F1\Input\Common\joystick\default.lua`, around line 43, just below the other flap binds: {down = iCommandPlaneFlapsOff, up = iCommandPlaneFlaps, name = _('Flaps Up/Down Special'), category = _('Systems')}, {down = iCommandPlaneFlapsOn, up = iCommandPlaneFlapsOff, name = _('Flaps Landing Position Special'), category = _('Systems')}, For the TMWH bind the flaps up to `Flaps Up/Down Special` and your flaps down to `Flaps Landing Position Special`. Due to the animation speed, the controls can possibly get out of sync. If that happens, slowly (at a rate of once per second) select flaps up on the TMWH, then middle, then up. They should now be in sync. If not, I have not discovered your case. You will likely be able to resync by pressing the ingame flaps once or twice. This mod will likely get overwritten with DCS updates or repairs. Enjoy.
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how to select the loadout of ther F1 in mulitplayer ?
Bailey replied to cmbaviator's topic in DCS: Mirage F1
It is not in General. It is in your aircraft specific controls. -
how to select the loadout of ther F1 in mulitplayer ?
Bailey replied to cmbaviator's topic in DCS: Mirage F1
look in your controls binds in dcs. search "rearm" -
how to select the loadout of ther F1 in mulitplayer ?
Bailey replied to cmbaviator's topic in DCS: Mirage F1
When on a friendly airbase use LALT+' to bring up the rearm and refuel menu. It can also be accessed via the comms menu under ground crew. -
Read this: https://github.com/asherao/DCS-ExportScripts/wiki/Mirage-F1 It is in a different file. Here is the lua file for reference. https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/Mirage-F1CE.lua
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I am having the same issue. I think it's because it's a module with multiple versions, requiring a different method of implementation on DCS-Interface. Look at the F1 wiki in the Library. The first section teaches step by step how to make a Tile.
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Bailey's VoiceAttack Profiles (Added OH-58D Kiowa!)
Bailey replied to Bailey's topic in PC Hardware and Related Software
Working on a VA for the Mirage F1. -
In the meantime you can use an internal player if you like. DCS-Walkman https://www.digitalcombatsimulator.com/en/files/3322875/
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You’ll have to modify the lua file itself and construct a string that combines your text and the number. You can look in many of the recent luas in the ExportScript Library (link in signature) for examples.
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Here is what I have so far. Looking forward to seeing what people can build from it. Resources and more pics in the thread below.
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Mirage F1 lua, profiles, and wiki updated. https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/Mirage-F1CE.lua https://github.com/asherao/DCS-ExportScripts/tree/master/docu/StreamDeck Examples https://github.com/asherao/DCS-ExportScripts/wiki/Mirage-F1 As always, feel free to use the above as profiles and learning experiences. There are plenty of new things to learn in this one. Enjoy!
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Yep.
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can not reproduce Cannot fire AMRAAM when auto start
Bailey replied to Bob Morton's topic in DCS: F-16C Viper
Remember it's autostart, not auto configure. -
I had stopped working on the UH60 profile. There is a person in their official discord who has continued to develop the profile. Yes, I also noticed the battery and apu issue. Long story short, it’s due to those systems being within the FM and they do not read the arg of the switch. They read the click action or the keybind. Use a hotkey Tile on the StreamDeck to work around the issue. I have not heard about the AM radio issue. Seems quite odd.
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UN Pilot UH-60L Campaign (Huey Campaign Conversion)
Bailey replied to Bailey's topic in User Created Missions General
Mission 2 does not have weapons enabled. Only missions for the need of weapons will have weapons enabled. The campaign was made and tested without the use of extra mods. Your results will vary. And thank you! I hope you enjoy the rest of the missions! -
Just wanted to share a proof of concept. There is more info about how I did it, how you can do it, and a demo profile here: https://forum.dcs.world/topic/283178-dcs-exportscripts-for-stream-deck-community-github-library/?do=findComment&comment=5004673
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So, I have figured out how to get a little animation into a Tile. It may not be much, but it is a start. It involves using a still first image and a gif as the second image, playing within the "more than 0" confines of the in-game animation. You can find the explanation and demo profile here: https://github.com/asherao/DCS-ExportScripts/tree/master/docu/StreamDeck Examples Good luck! -- provides the logic for an animated indicator -- Use a Momentary Button with Lamp -- Image State change: ID is greater that (>) the below value - 0 -- The first image is a still image (frame 0) of the rest position -- The second image is an animation gif -- The logic below will allow the longest reasonable time for the gif to play -- The time for your gif will be based on the time the ingame animation goes from 0 to 1 and back to 0 -- If the gif is too long the still will appear before the end of the gif, possibly making an unwanted result local blink = mainPanelDevice:get_argument_value(600) -- FlowBlinker if blink > 0.0010 then blink = 1 else blink = 0 end ExportScript.Tools.SendData(9000, blink) Edit: You may want to set your gif to no repeat when making it.
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Is anyone able to get the c101 Lookups working?
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The point is the center of the screen. Zoom in.