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Everything posted by fjacobsen
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According to the link in this post:http://forums.eagle.ru/showpost.php?p=2136038&postcount=1 I think the bombing altimeter is a bit flawed for the manual pip control bombing method. Here is the procedure from that document: Approach target from the side using a 90 degree turn towards the target Approach at 10, 15 or 20.000 ft according to the mode selected on the manual pip control unit (Flipping the cards). Set the manual pip control from Normal to Bomb. Set the sight function to either Rocket or Guns - NOT Bomb !! Select dive angle on the Manual pip control unit and read the index altitude on the outer scale. Set target altitude with the thin red needle on the bombing altimeter The index altitude pointer is then set on the red scale to the index altitude read on the Manual pip control unit´s outer scale. Problem is that on the DCS F-86 bombing altimeter there is no red scale, so release altitude does not account for target altitude, but will always be sea level altitude. Since it´s hard to see the photos on the document, I´m not sure if the Bombing altimeter is the exact same mark as mentioned in the doc. Another way the Bombing altimeter could work, would be that setting the red target altitude needle, would equaly offset the release altitude pointer i.e setting target altitude to 500 ft would increase the release pointer by 500 ft. Other considerations regarding bombing with the F-86... Right now we only got the 500lb bomb, this means that a A-4 sight auto bomb is not allowed According to the documentation, bombing with the F-86 can not be expected to be very accurate, regardless what method to be used. Hitting a tank sized target is unlikely. There is no doubt why using Napalm was prefered. FinnJ
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I think in the real F-86 setting the manual range would override the radar setting. For the radar to set range, the manual range setting on the throttle had to be set full counterclockwise (actually springloaded) to max range. FinnJ
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The manual range switch is used when the radar fails. Wingspan is still needed to be set. FinnJ
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At least I cross my fingers that updates and progress will be faster than we have seen with the Huey and Mi-8. Otherwise I most probably will stick with these 3 Belsim addons until they can be regarded as release versions. FinnJ
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The external tanks feed fuel into the forward tank. There are no fuel qty sensors in the external tanks, so only indication that fuel is taken from the xternal tanks is that the fuel qty indicator indicates full until it starts emptying the forward tank, which is when the external tanks has been emptied. FinnJ
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Wow.. Thx for the video - works great :) FinnJ
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Yeah I thought so.. But I still guess that even for manual bombing the radar should be turned off inorder to not interfer - right ? FinnJ
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I really thought I had figured out how to drop bombs in dive/glide bombing, but using auto release or getting the reticle to indicate release, really puzzles me. For rocket or bombs attack - should the radar be turned off (Reostat)? With the radar on, ground clutter seems to affect the sight in rocket/bomb mode. What should wingspan and manual range be set at ? For ground attack with guns, 60 ft should be set for a 100 mil reticle - does that hold true fro bombs and rockets ? How about the unit to the left of the windscreen for manual pipper ? How to use ? The available manuals I have found does not exactly tell (F-86E, F-86H) I do not request a manual, but some easy to follow steps would be appreciated. Maybe it´s still buggy !! FinnJ
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I have now made serveral tries doing dive bombings as described with succes: Here is an updated step by step description: Bombing in the F-86 is done by diving - preferable at higher than 45° angle. So it´s important to start from a rather high altitude f.ex 20.000 ft. For a 60° dive fly with an offset of 3.3 nm ( Cosinus(60) x 20.000 ft = 3.3 nm) either left or right from the target. Setup bomb modes. Mechanical uncage the sight. When the target is at You 3 or 9 o'clock - Throttle back, engage speedbrakes, press and hold the electrical cage button. Start to roll in and commence the dive and with the electrical cage button still pressed, place the pipper on the target. When the pipper is placed on the target and the red light starts to flicker, keep the pipper on the target for a couple of seconds, then release the electrical cage button. Press and hold the weapon release button while still keep a steady dive with the pipper on the target. The bomb will now be released. Recover. FinnJ
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How can You trigger surge and compressor-stall ? FinnJ
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Try against a single L-39ZA and keep speed high. You can apply som slight flaps to help turning, but don´t bleed of too much speed. Use the vertical to keep speed up during a turn by pointing the nose slightly below the horizon. FinnJ
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Just a question... Has engine overheat and compressor stall been implemented on the F-86 ? FinnJ
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True if Your got surplus of speed and want to get on Your adversaries tail. But simply climbing and turning will bleed of too much energy. Basic fighter manouvres still apply for combat, just don´t turn with the Mig while climbing if Your co-speed. FinnJ
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The only thing not working is the ATC menu text becomming white when the correct frequency has been entered, but they still respond. FinnJ
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I´m not sure, but I think it also cancels release if Your getting within unsafe release parameters, i.e Your too fast to recover and get away from the blast. Try to use the Fuse delay switch for the bombs. Slow down and apply speedbrakes before the dive and don´t forget to throttle back to idle. FinnJ
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Basicly the F-86 is a energy fighter - getting slow will kill You very fast. Keep airspeed high Don´t turn and climb simultainously if You can avoid it. The reason why the Sabres where better in the Korean war, was due to much more experienced US pilots and teamwork. As such (technically seen) the Mig-15 was superiour. Simply use the common BFM rules and: Only attack when You got the advantage (speed and/or altitude) - otherwise extend and dive away to escape. FinnJ
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Any chance for a proper manual anytime soon?
fjacobsen replied to Metal Hawk's topic in DCS: Mi-8MTV2 Magnificent Eight
I´m not happy about all those open betas too. With my little knowledge, I think it would have been better to fully finish one module at the time (Bugs would still need to be ironed out- but the module should be in a state where it truely can be regarded as a retail version). I bought both the Huey, Mi-8 and F-86F (alos got the FC3 F-15 with Belsims FM) and while they seem quite complete apart from the last remaining fetures, I still feel happy for them. What would be nice, would be a statement from them about how they work... If there are different people involved with each project, or that those who (hopefully) work on finishing the remaining stuff, are not part of new projects. I also find that ED needs to chime in here. The telling that these are 3rd part projects and they have no guilt is not true. All modules are sold on ED's website and they should have an obligation to demand 3rd party developers to fullfill their tasks. Again some statement about whats going on would be good. Maybe Belsim requires ED to add something to DCW inorder for them to finish their part. I think the missing manuals comes down to the authors family issues and it´s fair to take that as the reason why the manuals are not finished yet. Note that Flight Simulation is a niche genre and most FS developers has limited resources. FinnJ -
Bombing in the F-86 is done by diving - preferable at higher than 45° angle. So it´s important to start from a rather high altitude. Setup bomb modes Mechanical uncage the sight Before diving - press and hold the electrical cage button. Throttle back and set speed brakes Start the dive and with the electrical cage button pressed, place the pipper on the target. When the pipper is placed on the target - release the electrical cage button. Press and hold the weapon release button while still keep a steady dive with the pipper on the target. The bomb will now be released. At dive angles around 45-50° release will occur somewhere around 5000-6000 ft. Recover. Try starting from 20.000 ft. This gives You ample of time to setup dive and aim. FinnJ
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[Tutorial] LABS - "Over the shoulder"-bombing
fjacobsen replied to xxJohnxx's topic in DCS: F-86F Sabre
Ah... Now that green box makes sense. I simply tried engaging LABS on the ground and then hit the weapons release button, and then the green box appeared around my aircraft. FinnJ -
"Air pressure from the engines compressor section" = "Engine bleedair". But no point keep debating - same meaning ;) FinnJ
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...like I said two posts up this thread. FinnJ
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It´s not a FUEL shutoff valve. It´s a engine bleedair valve used to pressurise the droptanks to force the fuel into the forward tank. FinnJ
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Small tip until the Mig-15 has been made less "Über".. Try to dogfight with a L-39ZA :) I only have one issue with DCS and gunfighters like the P-51D and F-86F - Even If I have the pipper right on the enemy aircraft and keep firing, the enemy aircraft takes too little damage. I had to almost empty all my ammo with the F-86F with the pipper placed right on the aircraft at appr. 200-150 yards. And no - don´t tell me about bullet drop or deflection shooting. With the guns placed so close, gun convergence or lack of also shouldn´t play in. FinnJ
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On the weapons panel there is a red guarded switch. Open the guard and set it either up (Manual) or down (Auto) to select Rocket firing mode. I cannot find any key bindings for it in the control setup for the F-86F and without TrackIr it´s really hard to look beneath the guard and move the switch (Also hard with TrackIr). Remember to set the weapon mode to Rockets. You might also set rocket depression angle and on the very left side panel there is a rocket intervallometer. I hop there will be some key bindings for the Rocket mode switch (Red guarded one). FinnJ