Jump to content

fjacobsen

Members
  • Posts

    1378
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by fjacobsen

  1. I own bothe the FC3 aircraft as well as the study sim titles like A-10C, KA-50, UH-1, MI-8 and P-51D. Some days I want to go deep, while at other days I just want pure simple fights. One kind of detail does not rule out the other. Study sims simply takes awfull longer time to develope than the much simpler aircraft. FinnJ
  2. In the German army's UH-1D this is even more clear to see: http://www.airliners.net/photo/Germany---Army/Bell-%28Dornier%29-UH-1D/1104183/L/&sid=c3eccf11dc6d0d6ae0ed8a984857d89b Most engine gauges has been rotated very much like this. This has been done because most of the gauges are standard gauges. They have been rotatet to make all the needles point in the same direction when in the normal range i.e on the German ones as long as all engine gauge neeedles are pointing to the 9 o'clock position everything is Ok. The pilot(s) does not need to make real readings, they can quickly glance at the cluctser of gauges and assure that everything is Ok. FinnJ
  3. We could live without most of our perificals... I started flight simming without anything but a keyboard and still had fun. Then I got a simple joystick with only pitch and roll axes, was much better than keyboard and had fun. Then moved on to get a joystick with throttle and twistrudder, again much better and had fun. After that I have got a setup with flightsich, throttle quadrant with 6 axes and a bunch of buttons, pedals and TrackIr. All along getting those equipment I had fun and immersion have grown, but nevetheless I always had fun flying, also i the distant days where I had keyboard only. So most stuff are nice to have rather than need to have, though I think the complexiveness of sims today requires at least a joystick with a throttle axis and preferable a twist rudder. FinnJ
  4. Rolling take offs masn You can take off with a heavier weight than when doing a hovering take off. During the roll You will "roll" into clean air and thus get translational lift. In Afghanistan f.ex many of the Soviet heli perations was from high altitude bases. In high altitude the air is thinner, thus You can generate less lift. For a heavy loaded helicopter this meant that they often only could get airborne when doing a rolling take off. FinnJ
  5. Well they have managed to get the Huey out of beta, though some announced features still are missing :music_whistling::cry: Progress on the MI-8 seems quite slow, so I really hope it´s not because they allready have started developement on something else with developers who are needed on the MI-8. I'm happy to support them by buying early acces to beta versions, but also want to see those beta versions mature into full release versions. FinnJ
  6. With the Shkval slaved to the HMS, look on a target and ground stabilise the shkval. Then fine adjust the shkval on the target and lock, then either use the caonnon or aim rockets via the HUDon the locked target. In level flight You can also just look via the HMS on a target and then use the cannon. Adjust sight - shoot, re-adjust - shoot. It takes some practice, but can be quite effective. This should only be done in a low thread enviroment, otherwise better stick to the Virchs. FinnJ
  7. For all channels to work correctly better use these frequencies (rounded): Channel 1 - 114.167 MHz (Cause the fixed freq is: 114.1666) Channel 2 - 114.333 MHz Channel 3 - 114.584 MHz (Cause the fixed freq is: 114.5836) Channel 4 - 121.500 MHz Channel 5 - 123.100 MHz Channel 6 - 124.100 MHz For the Pilot course deviation needle to become active the switch below it must be toggeled between VHF-MW back to VHF, otherwise it won´t be active. FinnJ
  8. Don´t try to learn too much at once. Mkae some very simple missions with no opposition. Then learn to fly, navigate, use simple weapons like the gun, then advance through the other and more complex weapons. Start with some basic ise of the targeting pod and Maverick sights and dig deeper into them. If You do too much at once You will become frustrated and fail - accept that You must crawl before You can walk and walk before You can run. Having succes in steps is very rewardingand makes You want to come back flying the A-10 again. Same with the Ka-50 and other more complex modules. FinnJ
  9. Good day... Please read this post I wrote: http://forums.eagle.ru/showpost.php?p=1953317&postcount=9 And You can see the relation between ESBR Dial and Pylon type setting. According to Your description: "For example, you set the ESBR to 5 and then turn on the ESBR, then a bomb from pylon 3 will be released instead of 5"... I can the see that You have selected Pylon type II with the ESBR dial set in the "I" range at 5. FinnJ
  10. I think it´s not about the Player controlled helicopters AI co-pilot and gunners, but about fully AI controlled helicopters, like wingmen etc..
  11. Then the main program "DCS World" should also have another name, since it does not contain any harcore stuff. I see no problem.... For me "DCS - specific aircraft name, like A-10C, KA-50, P-51D, UH-1H, MI-8" titles means hardcore", while "DCS-anything else, like Flaming cliffs 3, Flamingcliffs A-10, Flaming cliffs SU-25" means softcore :) FinnJ
  12. Pre 1.2.7 update 1 I´m sure I have seen that lamp blink when ECM was turned on. FinnJ
  13. For me the "old" "Target unlock" did not work after installing the update into the DCS 1.2.7 BETA. Thus I deleted my input files and initially saw that the "Target unlock" key was missing. After my first post I found that a new "Return to search" key event had been added to the russian aircraft. I wonder how same DCS version can act differently ! Are You absolutely sure that You have tested the "Unlock target" event on the Russian fighters from FC3 with current beta version ? Maybe as a tester You have different files. FinnJ
  14. No... The old input files needs to be deleted and controller inputs re-assigned. I just found that "Target unlock" has changed to "Return to search" in the key listing for the mentioned aircrafts. I´m sure that if Your current key assignment is named "Target unlock" then it won´t unlock the target. Key listing seems to have changed not only for the F-15C with 1.2.7.23803 Release Update 1, but also for the Russian fighters. FinnJ
  15. "Target unlock" is not in the key listing for the FC3 MIG-29's, SU-27 & SU-33. Maybe it got wrecked with the changes to the F-15C in DCS 1.2.7.23803 Release Update 1. Copying the the control files from initial DCS 1.2.7 does not work. This means that You need to turn the radar off/on inorder to aquire another target. FinnJ
  16. The pattern altitude I mentioned was only approximatly.... Using a higher descend rate at higher speeds is no problem, but inorder to learn landing a helo from a hovering position, it´s a good idea to focus on the descend rate. Comming in too high or too fast simply means that You will have to do too many things at once during the final seconds before getting into hover. Making a shallow approach means that You will have less adjustments of the collective and thus better focus on managing speed and rate of descend. Comming into high will often make You feel urged to descend faster and at the same time slow down and that will often overload You and make You loose focus on either speed management or descend management. It all boils down to understand the "Deadmans curve" or more specific the "Height-velocity diagram": http://en.wikipedia.org/wiki/Height%E2%80%93velocity_diagram While the one shown in the link shows it as "Take off profile" it still holds true for landing. Just note that in the mi-8 airspeed is in Km/h, Altitude in meters and V/S in m/sec. This is not only to avoid VRS but also in case of engine failure.
  17. I cannot recommend situation 2. The normal reason why users get into VRS is because they come in too high and thus try to get down with too high a descend rate. Pattern altitude should be around 1000 feet AGL. Sart the approach so far out that You get ample of time to both descend at a low rate and bleed of airspeed at the same time. Keep VS< 3m/s, especially below 100 km/h.
  18. I think the best way to land both the Mi-8 and the UH-1 is to approach the runway/landingspot is to make the approach as You would do in a fixed wing aircraft i.e "glideslope" should be appr. 3°. The hardest thing is not to come in too high, cause that will add too much workload for You. As You slow down be prepared to add more collective and even be prepared to add more than You think, just don´t add so much that You start to climb. Start the approach from a greater distance and take Your time to decellerate and descend.
  19. What beta and what release version ? Currently both 1.2.7 and the Mi-8 are beta only !
  20. The Mi-8 cannot spawn on a carrier without crashing FinnJ
  21. For bombs You might read what I posted here (post #5) as well as the posts further down that thread: How to drop bombs in 1.2.7 with the Mi-8 FinnJ
  22. With the 1.2.6 install (not 1.2.7 beta) there is also a realworld Mi-17-1V flightmanual in english. Very detailed. I´m not sure why it doesn´t install with 1.2.7 beta FinnJ
  23. Set it according to the magnetic compass :) There is really no othern way in real life apart from setting it when heading straight down the runway using the known runway heading value. FinnJ
  24. Did You startout with the default list or did You use Your old 1.2.6 profile ? The latter doesn´t work. FinnJ
  25. Put in a few infantries with manpads or a single ZSU and the beast turns into a lamb.
×
×
  • Create New...