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Everything posted by Eddie
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The first question is do you NEED to take out the air defence? I mean really, do you? Can you employ stand off weapons against your actual target while remaining out the WEZ of any air defence protecting the target/airspace around the target? In a low threat environment can you remain above the WEZ of low level systems? And in a high threat environment can you remain in terrain masking to approach the target? The SA-19 for example has a max range of 4 NM for its missile and 2NM for its guns. You can stay well outside of that distance. If you are fired upon by an SA-19s missile system, its very easy to evade being a SACLOS system (put it on the beam and maximise LOSR). Your job in the A-10C is Air Interdiction and/or Close Air Support to enable friendly ground forces to compete their objectives with minimal losses. Air defence units don't prevent them doing that, but they do prevent you doing your job (either by engaging you directly, or forcing you to use time and ordnance on them. As for countermeasures, ECM is entirely ineffective against surface threats in DCS, don't concern yourself with it; also Semi-Auto and Auto modes of the CMDS are also ineffective (the threat sorting and prioritisation logic is not correct, which can actually result in improper CM dispense), so stick with manual. The most important thing is to maintain SA of both your location and the known/expected threat location. Plan you attack(s) with the known/expected threat in mind and don't deviate from that plan. Plan a specific number of attacks from specific directions, and execute the minimum number of attacks possible to have the desired effect on target. Each attack you perform allows the enemy to also attack you, don't give them more chances than you have to. In SP you're pretty much limited there. In MP there is much more you can do in terms of mutual support and tactical employment.
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Ok so what you're saying is that the RADAR in the mirage is displaying multiple "targets" simultaneously both false and true over the scope, and not the single line of targets on the scope? If that is case then yes, you're right and I misread your point. Are you saying you've seen RGPO effects as well? I've not seen either false targets or RGPO effects shown on the scope, only jamming strobes with a very long burn through distance which apparently had no impact on my ability to hold a lock and employ weapons (that is to say, no worse than normal at present). However I've only flown against the A-10C.
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What do you think "noise jamming" is?
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Indeed, SUU-25 is an illum flare dispenser, not a countermeasures dispenser.
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Well at 110 NM it could well be simply terrain masking. You must have line of sight to receive and transmit a signal to/from the TACAN station. At that range and altitude there a slant angle of just ~2.5 degrees from the station to your aircraft. Certainly shallow enough for it to be masked by the mountains in Nevada.
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Just to add to this a bit, it can often be used for flight comms as it is he shortest range radio and is KY-58 capable in the A-10, but not always. VHF/AM is really used only for flight comms in any aircraft, the A-10 included. As jojo says, FMis present in the A-10 primarily to communicate with ground forces, and the A-10 role meant having a third radio just for that job was valuable. Obviously like most fighters the Mirage doesn't have the need for a third radio, or the VHF/FM range in general. And like most fighters it only has the two radios. Although I will add that multi role fighters can in most cases tune the FM range on at least one of their radios.
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Forget wind correction, it's one of the biggest red herrings in DCS. Wind will only have a noticeable effect if your delivery is already bad from the start, unless you're employing is very bad weather and/or from high altitude. This will almost certainly not be your prime issue. If your delivery is sound from the outset, the the standard IFFCC wind correction will be more than adequate. And why are you doing that, where did you hear that it was necessary? It isn't. Aim at the target/desired munition point of impact. All ordnance is affected by aircraft Gz/Gy and aircraft attitude at release. However all will have more noticeable affects on some ordnance and less on others.
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Ensure you're at 1g on firing, and negative (or positive) G will top the rockets as they leave the launchers, causing them to go short/long. What are your release parameters? Knowing that would help give more guidance. Post a video (or track, with what version is was made it) if you can as well. Offset according to what?
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This is why wingman shouldn't be heads down doing any slewing of anything. Finding targets and deciding on an attack plans is leads job, passing that info to wingman should be as simple as zapping a point or giving a pocket command, or even simpler, saying put your weapons on my impacts/mark. I'm pretty sure all the sensor management contracts are stated in our 3-3 (but I could be wrong as we have a dedicated internal doc for them as well). I'd recommend anyone who flies at least some attempt at realistic 2/4 ships take a look and at them an try and implement them in spirit at least if not to the letter.
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I was going to link that video later. It's a very good starter explanation on ECM, just remember when watching it that that was what could be done in the 1960s, imagine what it's like 50 years later. ECCM has evolved greatly of course as well, but ECM is still very powerful and a much bigger consideration in reality than in sims. In some cases there is no such thing as "burn through". You could quite literally be a few hundred feet behind an enemy aircraft and not be able to defeat their ECM (but you might be able to work around it). Just the top level logic covering ECCM behaviours of modern RADARs and their various modes is quite a long read in the manuals.
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Have a read about side lobes, much of the effectiveness of ECM comes from side lobe jamming. This is not simulated in DCS. In short, no RADAR beam width won't affect "burn through". Target RCS, target ECM output power and your own RADAR output power will.
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Ah, yes, DCS loads tanks full of fuel doesn't it, as opposed to just increasing the available fuel capacity. It'd be interesting to hear how the jets flies as the A-10, and most others would likely be out of CofG limits with part filled internal tanks and full externals.
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That is exactly how external tanks feed fuel, but how do you think it would that affect turn around times? It doesn't, if anything tanks increase turn around time as it takes longer to refuel the aircraft. But I'm curious why you think tanks would have any impact on reducing turn around time.
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Many 4th gen fighters did not have IFF interrogators either. The F-16C for example didn't have one initially. Almost every aircraft gen 3 and beyond has an IFF transponder, few have IFF interrogator capabilities.
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Which attack type is best to use depends primarily on the target and the threat environment. What type of friendly formation you're providing CAS for isn't going to directly drive that. As to whet to hold, it quite difficult (almost impossible) to manage in single player as you don't have a FAC(A)/JTAC to manage the airspace and flights within it (the AI JTAC in DCS doesn't do any of this). In an on call-CAS scenario, if the threat environment permits, you want to hold in a position that allows you to quickly employ weapons on any target given by the FAC. Orbiting directly over the unit you're providing CAS for is unlikely to put you in the best position for that. Wheels are great for orbiting a target and performing multiple unguided weapon delivered in a low threat environment, but the key point is you need to be orbiting the target, not who you're providing CAS for. As for reattacks, it depend on what the FAC asks for. If you're not in contact with a FAC or otherwise directly coordinating with friendly ground forces its not CAS, it's Air Interdiction.
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Resetting ammo counter for gun in training mode?
Eddie replied to key_stroked's topic in DCS: A-10C Warthog
Resetting the counter via the IFFCC weapons menu should work. If it doesn't then it likely a bug/unmodelled feature. Training mode is a highly underused, and therefore rather untested feature I feel. -
For the exact same reasons as in real life. Mutual support and tactical effectiveness. I won't outline all the many situations, techniques, and formations themselves, as it's all in the 3-3 we released a few weeks ago which Snoopy linked above. There is however a big difference between formation flying, as in airshows, and formation flying as in tactical combat formations. The former is, largely, just for show, the latter is essential. Tactical formation mostly range from 500 feet separation out to 9000 feet separation. Again, detailed in our 3-3.
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Have a read of this thread. http://forums.eagle.ru/showthread.php?t=87650&highlight=Waypoint+properties
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Excellent work, it's going to add a great deal of training options. Thanks.
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The CEM should have 202 bomblets, the weapon as modelled in DCS right now has around 50. This means it isn't as capable at covering a large area as it should be. It seems that the low number of bomblets has been adjusted for by upping the damage of each bomblet, but the issue of course is that with fewer bomblets you're less likely to hit a target in the first place. Who knows if this will change in the future.
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Speed is not overly relevant, either for air or ground targets, what matters is line of sight rate.
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New Thrustmaster Gear - Live Tweeting
Eddie replied to Dojo's topic in PC Hardware and Related Software
Yes, they'll show up as with any other tweets posted, you won't need an account. -
Downloading from the client/server would be great, but I think for practical reasons just having the ability to select from skins installed on both the client and server would be the best option. At least until DCS can permanently cache/store missions & skins etc. so downloads are once only rather than every time you connect to a server.
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It would be a massively useful feature, especially for Sqns/Wings etc who have custom skins for each pilot. Having to place one aircraft per member means not all airfields are big enough.