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About RogueSpecterGaming
- Birthday 10/17/1995
Personal Information
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Flight Simulators
DCS OpenBeta, MSFS 2020, Falcon BMS
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Location
Nevada
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Interests
Flight Sim/Guitar/Art
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Occupation
USAF 2W171 Weapons Load Crew Chief
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Website
https://www.youtube.com/channel/UC6H6MJFNwIJ-rw1FXDgdRZg
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1732 profile views
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Did you even read what I said man? UNDER 4000lbs. Not 6800 not 4500. UNDER 4000lbs. You really should be AIMING for 1200-1500lbs. If you are landing with that much fuel then you dont need tanks anyways. Try again please. And actually have a long flight that brings you under 4000lbs or just stay in burner. Again, 1200-1500 is preferred if you want to get full fuel. But you did just prove that it does vary depending on how much fuel you have so there is that lol. But just read what i wrote.
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@Mapi For both of you. Were you under 4000lbs? The goal fuel to be at to get topped off is around 1200-1500lbs. Even with wing tanks. Best practice is to open the refuel door the minute you land to depressurize the tanks so they can take fuel. Isnt it bad code. If you arent low enough in fuel then the amount of fuel you receive will vary. Just like in real life. This area of the F16 is actually modelled pretty well.
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AI AAR Looping
RogueSpecterGaming replied to RogueSpecterGaming's topic in Aircraft AI Bugs (Non-Combined Arms)
This is already reported. @BIGNEWY can we get a merge please. https://forum.dcs.world/topic/376010-ai-aar-looping/#comment-5667099 -
Yeah I was just saying the basics as it didnt seem he understood the bare minimum for level flight scenario.
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Canopy & MFD Reflections static and none are the same!
RogueSpecterGaming replied to Leonski's topic in Bugs and Problems
Turn your reflections setting down to 0.7-0.8 -
Yes. That is how aerodynamics works. That is the core basics of how generating lift works. Increase speed to increase lift, and decrease speed to decrease lift. That is why losing engine power makes the plane/jet slow which then makes it fall out of the sky.
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Yeah it is called INS drift. Read the manual.
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As you increase speed or decrease speed the nose will act according going up or down. For roll trim, pretty much what others have said.
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Do you have any screenshots?
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Still an issue with the new 25.8.1 update. Sticking with 25.4.1. Make sure you guys are doing the bug report on AMD's side.
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HUD display bug since release 2.9.18.12722
RogueSpecterGaming replied to grim_reaper68's topic in Bugs and Problems
There was an AMD update today. 25.8.1. Havent tested it yet so let's hope it got fixed. -
You cannot be on the MARK page of the DED. Just make sure you arent doing that first. Then if it is still happening post a track. I have not had any issues with being able to lock targets after a period of time. If I can't, it is usually because I am on the MARK page of the DED. Just DCS switch RET.
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Extremely rare. Cant even remember the last time I heard about a jet doing it with fuel tanks. I've seen more accidental jettisons of TERs than with fuel tanks on purpose. Even during emergencies it is pretty rare. Usually has to be a very dire situation like theyre too far out to glide that long with tanks on. Lots of factors have to come together, outside of combat, for jettisons to happen.
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There is literally no need to do that. And irl we wouldnt remove tanks to put on new ones because the new ones would still have to be filled. We dont ever load full fuel tanks. So that doesnt simulate anything. It also sounds like OP is trying not to jettison anything. And some servers have warehouse systems enabled so if you do that, and there is a limited number of fuel tanks, then you eat into the number of tanks available screwing other people over.