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Everything posted by riojax
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@uboatsabout the @Riojanoissue, must it be reported to deka or ED?
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Still present on OB 2.8.4.39313
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reported EWR use the wrong callsign.
riojax replied to buur's topic in Aircraft AI Bugs (Non-Combined Arms)
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reported EWR use the wrong callsign.
riojax replied to buur's topic in Aircraft AI Bugs (Non-Combined Arms)
In OB 2.8.4.38947 the reply is muted -
reported EWR use the wrong callsign.
riojax replied to buur's topic in Aircraft AI Bugs (Non-Combined Arms)
The EWR callsign is "Eyeball" in the F10 radio menu all is ok, but later it calls as "Darkstar" ewr2.trk -
Ok, it seems reasonable then. Thank you a lot!
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Yes, I think the same, but in the track the throttle is very low... anyway I replayed it and tested (using the ESC menu -> Take control) to put the engine in idle and then it recovered, but took around 40 seconds in idle, good speed, low AoA, etc. I don't know too much the 9K-50 internals but I think that is too much time to recover the compression and combustion chamber pressure levels in this situation, also I think that is good to check the minimum throttle/fuel flow to recover the combustion chamber pressure in this engine. What do you think in your knowledge and experience?
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After a spin recovery, with clean air, good speed and AoA the cockpit still vibrate. flat1.trk
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The radar target reticle must to be confined to the HUD area, if a contact is out of this zone, the target reticle must to stay in the border. For example, in this image, the red marked plane is locked, and the missing target reticle should to be near the blue circle, that is the HUD limit.
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+1 It will add a very interesting value to this module
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DECLARE - auto transmit / special options setting
riojax replied to Schmidtfire's topic in Wish List
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I have a Pimax 5k+ and with the last patch happened the same until I opened the opencomposite tool and selected SteamVR as compositor, run DCS, and later change it to OpenXR again, but I did lose 15fps and the reprojection. Now with this patch I recovered the reprojection but I did lose another 15fps, /s great job... Yeah, I'm in the same boat. I miss too much the DCS 1.5.x times, from 2.0 all was to worse.
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[FIXED] In VR the mouse don't collide and can't click
riojax replied to riojax's topic in Bugs and Problems
Ok, fixed following this guide: https://forum.dcs.world/topic/318004-dcs-now-supports-openxr-natively/ -
In F1CE and F1EE the mouse seems to point to the horizon and it is almost impossible to click any object (other modules work ok) P.S. I've a Pimax 5k+ With tooltips enabled is possible to click (but not see the cursor) EDIT: I found a workaround, if you set the IPD Distance to 40 is possible to see the cursor, but the cockpit is a lot bigger than the real one. Also with 50 on IPD Distance, the cursor is rendered at halfs, (left half on left eye and right half on rigth eye). Maybe it's a reprojection issue, but I tested with and without it active and the result was the same.
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Farther city/runway lighting render distance
riojax replied to Nealius's topic in DCS Core Wish List
Thank you for the feedback. The core engine improvements are really needed. Anyway is better to have more options regarding distance rendering, for example, maybe I prefer to sacrifice objects or buildings render distance and terrain LOD but render static lights a lot distance to have nice performance and a useful night flying. -
Farther city/runway lighting render distance
riojax replied to Nealius's topic in DCS Core Wish List
@BIGNEWY @NineLine Any news? I fly in VR and to have a decent perfermance the visual range must to be on Low, and with this, the lights are almost no rendering. -
[REPORTED]Lag and desync after seeing a specific error spamming our logs
riojax replied to jers's topic in Multiplayer Bugs
Any update on this, we are suffering this problem in our servers too. -
Please, make it optional. This effect is horrible in VR!
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Radar FPS loss, with any state change, only once per state
riojax replied to MelonatorPL's topic in Bugs and Problems
I also get a FPS drop when lock -
bump +1