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Anklebiter

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Everything posted by Anklebiter

  1. Can you duplicate the mapping and only use it for the Mav?
  2. Good to hear! We are up to mission 8 of 12 on this and it is coming along nicely. It is fully voiced with a nice sci-fi plot. Rouge A.I.s, betrayals, powerups (yes powerups)... with a focus on core gameplay. Killing Natzys and time travel. Time slow is xsetcommand. That is really powerful function allowing you to practically do machinima if you are patient enough. More so than anything, this project has taught me that that SA and pilot skill determine outcome way more than airframe. I've been embarrassingly shot down in my Hornet by 109s plenty of times. Same with the Hog, especially when it is loaded down for Tiger killing goodness. Maybe one Hornet against one 109 isn't fair. But what about against one-hundred 109s, coming in waves of 20? :) Challenge (and satisfaction) is to be had there. We will see how it goes. I suspect many would find it enjoyable, while many would be offended by its "video-game" sensibilities. We've certainly turned everything up to 11 (while paying close attention to frames). We will either try to sell or give it away when complete. Only reason I would sell is to justify all those hours building it to the wife. Currently it features the Tiger, Hog, Hornet, Normandy, Persian Gulf and WW2 assets, so certainly not a cheap price of entry. Thanks for the help. My first foray into Moose... I've been scripting with the built-in api up until now.
  3. Thanks! Still working out the coordinate system and hadn't realized there was a difference between Position3 and Vec3. Now if I wanted to slightly edit that would the following work? :spawnFromVec3({GroupVec3.x.x-100, GroupVec3.x.y, GroupVec3.x.z}) I'm working a fantasy scenario where a plane pops into existence right in front of the player, time slows (already worked that out) and a conversation is had. This is for "Time Pilot" campaign, where Hogs and Hornets fight the Nazi's. First time I've mentioned on this forum, as folks here are pretty protective about realism and this is a project with my kids....
  4. Interesting. Was that based on differences between the systems or just culture?
  5. Hi folks, Brand new at Moose and LUA scripting. I've gotten Moose to work and have successfully used the spawnfromunit() function. I'd like a bit more control over positioning and was hoping to use spawnfromvec3() after getting the unit position. I came up with the following and doesn't seem to work. I know it is getting the position, because that part is displaying on my screen. Any input? local group = Group.getByName('Player') local unitPos = nil local units = group:getUnits() unitPos = Unit.getByName(units[1]:getName()):getPosition() // isn't this the Vec3 coordinate that needs to go into the SpawnFromVec3 function?? trigger.action.outText("Position is this: "..unitPos.x.y, 5) //Seems to work. I get the y value sent SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ) SpawnAirplanes:SpawnFromVec3( {unitPos.x.x-40, unitPos.x.y, unitPos.x.z} ) //gotta be something funky with this? I also tried SpawnAirplanes:SpawnFromVec3( unitPos ) just to see if I could get the spawn, even though It would be on top of the other unit. Unfortunately the sample missions take it one step further and don't help a newbie like me with the coordinate system. It gets fancy with zones.
  6. ... incredibly awesome. It would mean that ED had enough resources to model such things and many more people would be interested in the product. From hardcore realism to pure fantasy... it's all good. Sometimes I think the DCS community are their own worst enemy.
  7. I really don't get all the "wish police" on this forum. +1 for Comanche
  8. I am indeed that innocent. I get the addition would not be popular with a certain segment of the current user base. I am actually surprised the idea is as well received as it has been in this thread. I expected to get flamed to hell and back. That even a percentage of the posters on this forum are receptive tells me there is likely a huge market out there. I honestly don't believe there is any chance of this, but that doesn't stop me from very occasionally buying lottery tickets.
  9. In which case you will find it constructive and not be offended to be told that you are behaving like a jerk.
  10. I'm guessing people thought they were paying for a Hornet pilot to review the sim. That was never the case. They were paying to help Hurricane victims. I do not believe Mover received any money for this, but I might be wrong.
  11. It occurs to me that games like Ace Combat already exist. Maybe I'm an edge case, but the high fidelity cockpit sim part is key. I really am interested in the planes themselves, if not the generic kill tank mission number 649.
  12. Absolutely. I grew up playing games and loving fantasy. I also grew up loving aviation and SIMS. The two together would be like chocolate and peanut butter. Stuff like this is already in popular culture. "Independence Day" was brought up in this thread. You see "Infinity Wars"? This had militaryesque equipment going against an army of bug creatures. Another fantasy type scenario was the movie "Final Countdown"."King Kong", "Rampage", etc. etc. The list is long. Wouldn't have to be Middle Earth, although the flame wars comments are absolutely hilarious, and I'd love to participate. I've seen this type of request on other boards. There isn't really anything else like it out there. As mentioned, politically neutral too, so a good choice from that standpoint. There is a reason that there is "gaming" mode in DCS. This is not somehow "shameful" and does not detract from the enjoyment of those who prefer absolute historical accuracy. Heck with a good campaign engine, a good portion of this is just skinning.
  13. You and likely millions more. Major increase of market, with tons of extra cash to polish modules, optimize and add all the dream planes still missing, like Intruder, Aardvark, Tornado, etc. I know it would alienate a certain small segment of the population, but think big picture! I'm sure will never happen, but a man can dream. I love DCS and only want the best for ED.
  14. Ahaha, come on folks. Perhaps you would not countenance ED spending their effort on this, but how dang cool would it be! I'd just love to get a screencap of an F-14 about to be bit into by a flying beast, or an army of Orcs getting blown to hell by some low flying A-10s. The world needs this.
  15. How cool would it be if we could get Middle Earth as terrain with Orcs, Elves, Dwarves and most particularly, Dragons. A flight of Hornets against a flight of Red Dragons and some wizard fire from the ground, taking out an army of Orcs. Hey, why not, right? You could practically use Caucuses for this, and skin some existing units. A mod might do it, but an offical add-on... heck yeah!
  16. I've heard that before. They always say military tech is ahead of civilian though. I'm wondering if the current crop of training tools is super high rez VR nirvana! Lex, Mover, any input there? :)
  17. When I think of flight simulator, I think of the official training sims pilots use. When I think of game, I think of Crimson Sky, or what have you. DCS occupies a strange middle area where it can be approached both ways, and doesn't represent the poster child of either extreme. It does lean much more towards sim when it comes to the cockpit. A professional sim, of course duplicates all the physical controls as well. Without that, DCS slides more towards game. As a professional pilot, I'm sure that becomes more exaggerated, as has been expressed above. Still, most of us who use this software approach it as a sim and love to hear the opinion of subject matter experts regarding accuracy. Thanks Lex and Mover for sharing what you can.
  18. Go for an Oculus! Total game changer with DCS (and all VR enabled cockpit games)
  19. Can ED then count on your support with a Hornet sale? er.. and Intel, Nvidia, Thrusmaster and Oculus?
  20. After blowing a few holes in the Stennis, you can see through them and see that the interior of the ship has already been modeled. Pretty cool.
  21. Nice! The world can now feel safer after the apocalypse. (hmm, not sure I thought that one through)
  22. That's a shame. All BS aside, if after the apocalypse a DCS player did happen to stumble upon a lost airfield with a fueled up Hornet would they be able to start it up and take off, putting all these hard won sim skills to real life use?
  23. My left eye has something similar. Looks like I flipped heads. My vote would be for them to add some sort of option for right left or both. Not right that we should have to pass a physical to play a game :)
  24. When 9x replenish the missiles go inactive. They can be selected in stores, and can still be fired, but they have no tone and cannot lock. Changing to another weapon and back fixes it. Replenishing occurs before all of your missiles are used, so this will deactivate a selected missile that was previously working as well. Track attached. 9x bug.trk
  25. You folks are crazy. Isn't Betty and other alarms supposed to be, well, annoying?
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