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Anklebiter

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Everything posted by Anklebiter

  1. There is something to be said that early access takes pressure off development. They have your money already. I would be a big fan of half payment upfront and half payment with final delivery :) That being said, I'm perfectly happy with Hornet as it stands. Sure, I'd be happier with some of the missing weapons, but that don't mean I'm not happy now.
  2. My take. Spend a bit of time with the Mission Editor. Learn how to place a plane, give it a loadout, and then place a couple targets. It's not too hard and actually pretty fun when you see the potential. Next, pick a topic. Say, shooting Mavs from an A-10 using the targeting pod. Then create a mission just for that. Make it fun with different types of targets, different terrains. Try different approaches. This is a good way to learn a system, because the mission becomes just about that system, rather than having to know all sorts of systems to meet an objective. Edit: for those who haven't played with the ME editor due to intimidation factor, it's actually pretty easy. Fifteen minute youtube video will get you there. One huge advantage is you can fly the mission straight from the editor, and when done, be dumped back into the editor for that same mission. This is useful to make little changes, like say, forgetting to add the targeting pod to the loadout of the above scenario. Changing the weather. Etc.
  3. Hi Mark, As a counterpoint to some of the other posts I've read here, absolutely go VR. It is a total game changer when it comes to sims. It depends on why you fly sims. It's true, it can be harder to spot targets without some sort of label, so if your main joy is blowing up a target, maybe not. But if you enjoy flight sims for the flying part, VR is a nobrainer in its current iteration. The presence and sheer feel of flight is 100x what a simple monitor will give in my slightly hyperbole laden opinion. If I was you, I would jump on it. Get a Warthog, or go for one of those funky Russian looking Virpil thingies. Get a 1080 and go VR!!
  4. That has got to be the most obnoxious meme I've ever seen. OMG I watched it for 30 seconds and I'm like a bull that wants to skewer that guy. Well done Eagle7907!
  5. Yes it has been and it is glorious.
  6. More testing. There is definitely a bug here. If I try different things, after a while, the first group stops attacking, even if I reload the mission. If I quit out of DCS completely and restart then the first group works again. I have still not gotten a subsequent group to attack reliably. Would be great if somebody could point me to the button I forgot to press so I can shake my head for being an idiot and move on...
  7. Wow. Your team is doing a lot while maintaining a two week release cycle. And on a beta branch too.... Kudos! ED gets a pass from me on this one. Yes, there should have been a blurb in the release notes, but we are on a two week schedule with a beta branch. I don't know how it used to be, but since I bought into DCS (Hornet release), communication and customer relations has been excellent. Nine has been around various forums with sympathy and an explanation. That is hardly "shrugs the shoulders". If this change improves the product, I'm all for it.
  8. I think they did a good job communicating that they were working on some of the bigger Hornet systems and updates would slow down somewhat. I would understand dissapointment if you didn’t catch that message and were expecting the same level that has been the norm since release.
  9. Why not? From a video game perspective, nukes are prevalent and fun to use. From a simulator perspective, nukes are in the real world, carried by our favorite planes, so are fair game. It’s true the engine isn’t built for it though. Perhaps one day....
  10. There are a couple ways to do so. You can modify LUA files directly, or use a mod. I've tested the mod and it works. Just keep in mind that updates will remove it and you will have to reinstall. https://forums.eagle.ru/showthread.php?t=141475&highlight=change+countries
  11. Any and all help is appreciated. The second mission I posted is less demanding than the first one, if that helps at all. Both exhibit the same behavior... Edit: More testing. I set the second group to start much further out and now the attack will trigger randomly for that group. The first group always attacks. Sure would love to know the logic here as I would like to make a steady stream of SU-25s attacking the Stennis while the pilot tries to land.
  12. There might be a better way, but you could do it placing static units with a trigger if destroyed remove client units.
  13. The first group gets blown away well before the second activates. It’s almost as if only a set number of attacks can occur against a unit for the entirety of the mission... Anything you can do to help is appreciated. Since these Su-25s get so tore up on approach half end up crashing into the carrier, or around it like one giant kamikaze attack. Things I’ve tried: Ground Attack - won’t work on the sea. Changing SEAD to anti-ship - no difference. Ai task set and task put as triggers - no help.....
  14. Alright folks. I'm really hoping one of you can take a look at this. I've simplified the mission quite a bit to highlight the issue. Trigger 1 = 4 groups late activated attacking the Stennis. Works. Trigger 2 = 4 more late activated groups attacking the Stennis. This one also has a set task which triggers 2 seconds after activation. As soon as that task triggers, they turn and head out as if the Stennis does not exist. This is such a cool effect and I'm dying to get it to work right. Help? Hot Coals 3.miz
  15. Well, I'm stumped. Mission attached. I've got two trigger zones and a boatload of copy/paste planes with late activation set to strafe the Stennis. AI Hornet flies into first trigger zone and 10 planes pop in. These behave as expected and strafe... got that far. All subsequent planes do not. Most of them spawn upon death of previous groups. A second larger group spawns from a trigger zone almost the same as the first. None of these later groups strafe. Any ideas? They are confirmed all set up the same... edit: ignore this file and check one below Hot Coals 2.miz
  16. Hi all, I've got a group of SU-25s set to strafe a boat. This is working well. I've set the same group to late activation coming alive with a trigger zone. Now, when they activate, instead of going for the boat, they turn tail and fly away. Any idea why it would work when they start alive, but not work when they get activated a minute after mission starts?
  17. I'd argue that every plane in the catalogue is a work in progress. This is a very good thing as they are continually improved. The Hornet is at alpha stage, so it is earlier in the process. If you use the other planes as a guide to how the Hornet will progress; it is a pretty safe buy. Of course anything can happen, but barring some major catastrophe, the Hornet should shape up to be a flagship product.
  18. I tried to edit the above to limit spam, and the forum would not allow me. The action I am trying to use is "Show helper gate".
  19. The trigger I wish to use requires X, Z, Y which I have now figured out and course. Course should be orientation, which is a table. How you can add that to a single field, I have no idea.
  20. I'm trying to set a helper gate at a specific location. In the ME I hit alt+y and my coordinate system seemed to change on the lower left showing x and z by no y. I'm assuming y is height? x was +00250914 and z was -00151422 at my curser. I plugged the values into the trigger with y as my player height and got no joy. Am I reading this wrong / missing how I'm supposed to get X Z Y coords? Appreciate
  21. Late activation seems to be working fine. Pops in after 10 seconds from a dead stop and then picks up speed as it goes. Awesome sauce! Edit: Cool. The whole thing works. Too bad about the workaround, but we can have a train sitting at the station now and have it start any time we want.
  22. Thanks. I saw the destroy function but assumed it would leave a dead object in its place. I planned to test the late activation today. I will report back if it works.
  23. Question: I really want a train to be stopped at a station, and then to start later. Can't seem to get a Normandy train to stop, and read on a forum that it was not possible. So I was thinking build a train using static objects, set time flags and late activation for the real train. Hide static object and active live train in its place. Might be hard to line up, but hoping would work. Do we have a script handy to hide static objects? Thanks,
  24. I'll buck the trend here and say buy it at full price and directly from the DCS site if you can afford it. It is well worth the cost and these extra dollars can go towards keeping ED healthy and moving forward.
  25. "Dynamic missions/campaigns, better / more diverse AI, and/or at least a stable scripting system > fancy video game / hollywood types of set piece missions. They both have their place, but given a choice, I vastly prefer the former." But what if both were possible? Honestly, the current mission builder seems to be pretty decent for single player dev. Maybe add a few more bells as suggested and leave the dynamic campaign to some form of persistent subscription model?
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