Jump to content

beczl

Members
  • Posts

    1293
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by beczl

  1. Don't worry man. We very close to finish the Mig-21 for FC2. All avionics, radar, weapon handling, FM, weapons are very close the real performance as well I promise. :-)
  2. @neutryno: It's looks good I'll implement into the final package. @Vekkinho: Different scene, but I have to implement some altitude/speed restriction of this weapon usage. :-)
  3. @neutryo: The Romanian Lancer skin already in the package. If you create a good skin I'll insert in the mod, but at the moment I have no any spare time for the skinning. @HungaroJet: The DDR skin based on the real pics from Nr.883 Mig-21. :-) The mod will be contain Russian, Poland, Czech, Serbian, Croatian, Vietnamise, Finnish, and Hungarian skins as planned. If somebody have a freetime feel free to create a new sknin based on the HD skin template that available at Lockonfiles than I'll insert the final mod if possible.
  4. Some new WIP pics. You can see some new features like IAB-500 244N Tactical nuke, SPS-141-100 Jammer pod, and some damage model and skin improvement as well. http://beczl.tvn.hu/wip/FC2/ScreenShot_005.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_007.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_009.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_011.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_015.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_017.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_018.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_020.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_021.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_022.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_023.jpg http://beczl.tvn.hu/wip/FC2/ScreenShot_027.jpg
  5. Unfortunately only one smoke texture available for any smoke. So I choose the engine smoke against the aerobatics smoke pod.
  6. Hello, The weaponry will fully rebuild, but the smokepods usage not possible due this smkepod is used to be to simulate the engine smoke.
  7. Thanks, but I have to rebuild the whole 3D, flight dinamics, weapon, 3D cockpit because the FC use a different aruments and lua tables as well. =4c=DolphiN already working hard to fix the new lua, so every day we're closer and closer to the final. :-)
  8. Ok Thanks. I already have this plugins but it's only contain FC1.1 args I guess. The FC2 should use same args like FC1.1?
  9. Thanks Guys . :-) I need some help: I succesfully set up my 3D Max for FC2 editing but I can't find the FC2 arguments docs. Unfortunately I can't find a lot of stuff in this "new" forum structure. Somebody know where can I get the draw arguments for FC2? Any help is appriciated.
  10. Hello all, I'm on the board again. :-) I succesfully bought my new computer environment and FC2 also, so I try to convert the Mig-21bis for the FC2. I try to insert some new features like tactical nuke with their pylon and SPS-141 jammer pod as well.
  11. Hello, Yeah I'm fine. I almost finished the Mig-21 V2.0 before my computer crashed. Fortunately I able to restore all of my data. First of all I have to buy a new PC and FC2 than I'll able to start to redesign the Mig-21 for FC2. I can't promise anything, but in my opinion I finished the conversation not later than June. All the best, beczl
  12. Hello, I already start the work with Mig-23 paralell with Mig-21bis V1.1. Unfortunatelly last weekend my PC was totally gone. It seems all of my data's gone. Only my weekly backup is available. So I try to retrieve all of my data's and I start to collect for a new PC but it should be a long story, because I already had a same hardware problem on last year. By the way at the moment I have no enough money to buy a new one. So all of my project to be on hold at the moment. :-(
  13. Hi, Thanks. I love Mig-21 too. :-) I don't know exactly what will be the FC2.0 structure on techinal or programming point of view. But if possible I'll create a FC2.0 compatible Mig-21bis as well. Meantime I planned some new features on v1.1 version. Check this post and topic.: http://forums.eagle.ru/showpost.php?p=791806&postcount=185 All the best, beczl
  14. Other skin - East-German Luftwaffe - is in progress too. :-)
  15. Here it's the preview of my Vietnamise Mig-21 skin. Just to you. :thumbup: It will available soon.
  16. Yeah I agreed with it. When I was created the Mig-21bis I recognise to very hard to find a correct and "official" blueprint.
  17. Thanks for your suggestion. I'll do that. :thumbup:
  18. Well you should use the older version of the lua script. The mentioned G-shake section is rewrited and recoded by Dolphin887. Check this: http://forums.eagle.ru/showthread.php?p=717177#post717177 or you can use my attachment as well. I try with Cougar, Saitek joys and I have no any conflict with it. Meanwhile I test some new feature for example the working SPS-141-100 ECM jammer / Flare/Chaff dispanser pod for Mig-21. But it doesn't effective on all situation. :-) mig21bis.zip
  19. Looking very nice. Congrat man. :-)
  20. It seems some entry in MEInit.xml are missing. By the way I already planned a 3GO, Walmis, Simmod compatible Mig-21bis V1.1.
  21. Sorry I mean "Same plan" instead of "same plane". :-)
  22. If I have enough time I'll create a Vietnamese skin. :-) Well, I have a same plane with Mig-29K slot! It's a brand new smoke skin (.tga) and it's work together with some lua script combination.
  23. Technically it is possible but in the real Mig-21 is not because as I know the plane is very instable without pylons. Because the Mig-21 primary job is an interceptor not an acrobatic plane. :-) I don't know. I sent a HD skin template to him, but as I remember he hasn't got enough time to finish it.
  24. Hi, Well, The time has come to me. Now I already start the Mig-21bis impoovement project. The project contain the following: - The V1.1 Mig-21 will replace the Su-27 or Mig-29 slot and cockpit instead of the F-16A slot. (Two package will be available) Because I recognised the "Russian" slots is more better than the original F-16A. For ex.: EWR, Radar mode, missile modes, landing chute. etc. - Some small 3D bug is correcting - Ejecting seat 3D model and animation improving - Change available condition for place ladder, security cover... All of them are only visible when plane is on the ground + V=0 + engine = OFF + Canopy = Open - Some Lua script improving - Damage model is improving. Some effect is remodelling and creating some new one. - Pylons are more detailed - Add Chaff/Flare dispenser under the vertical stab wing base (Only available with Serbian, Indian, etc.. skin) - Add more markings/numberings positions on the model (nose, fuselage, tail, wing) - SPS-141-100 ECM system - 244N tactical nuke w his pylon I try to insert all available skin into v1.1 package: (If the skin authors given a permission for me) The new ones should be: DDR camo Indian camo Cuba camo Egypt camo Vietnam camo Iraq camo USA camo Bulgarian camo Russian camo Ukraine camo Finland Camo Bare "Factory" Metal Sorry no 3D cockpit will available in the near future due some difficulties, issue and conflict with the useage of the "home made" cockpit. If you have any wish or bugfix you will post on this thread please. P.S. - I have no time to create any new skin sorry. I only able to insert other skin makers existing skins into the new V1.1 package. All the best, beczl
  25. Good Job mate. :-)
×
×
  • Create New...