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beczl

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Everything posted by beczl

  1. No. It's done by 3D model side. Unfortunately no .lua modification possible yet.
  2. Sorry not possible no editable SS missile capabilities exist yet in DCS series. The Scud replaced the missing Uragan slot, and no any other free slot available. :-(
  3. I don't know I don't try it in MP environment. @Jona33: I don't know what's wrong with it I use Win7 64 too. More than a 50people can use it without any problem. What program did you use for modify graphics.cfg? Only notepad++ recommend due other programs should use some issue when you edit any file in BS2. I attached my graphics.cfg pls try it. graphics.cfg
  4. @Jona33: It seems something wrong in your graphics.cfg file. 00005.376 ERROR VFS: Can't mount 'Bazar/Textures/beczl_combined_1_0' to '/textures/'. 00005.439 ERROR VFS: Can't mount '.\Bazar\Ka-50\Model\Textures\Cockpit-Ka-50 TexturesEn' to '/textures/'. 00005.440 ERROR VFS: Can't mount '.\Bazar\Ka-50\Model\Textures\Cockpit-Ka-50 NIGHTextures' to '/textures/'.Also some other issues are exist according logs. Did you use other mod or do you try it with the fresh install? And what program did you use for modify graphics.cfg?
  5. Well should be. It's use same chassis as ADS so it won't be a big deal. First I try to find a good blueprint, pics and manual for it. If somebody has a good source about RLS Giraffe feel free to contact me..
  6. I'm really not sure what do you mean with FC2 compatibility guys. :) @Jona33: It must be work. I don't know what's wrong. Could you send me your log files from ...\Users\......\Saved Games\DCS Warthog\Logs ??
  7. Did you follow the install instruction properly?
  8. It's not compatible due no Modman support for A-10C 1.1.1.0 or BS2
  9. It'll release as all in one package. It's available now: http://www.lockonfiles.com/index.php/files/file/2122-combined-forces-mod/
  10. Well I think so. It contain several basic file modification...so it's not MP compatible...
  11. Yes it's planned, but I don't know when it will release. No. It's EDM of course.
  12. My latest Combined Forces Mod V2.0 for DCS:A-10C Warthog 1.1.1.0 and DCS:Black Shark 2 available at Lockonfiles. http://www.lockonfiles.com/index.php/files/file/2122-combined-forces-mod/ - All mod aligned to DCS A-10C and BS2 either. - All Textures converted to dds format for a better performance Contain the following elements: 9P148 BRDM-2 Mobile ATGM Missile Launcher v1.3 - High detailed multi LOD 3D model + different skins for all season - Fully animated launch sequence - The unit can launch five missile between 1min. Full reload time 2min. - New 9M113M Konkurs missile 3D model and new missile characteristic - The vehicle able to start launch missile +-95 degree and 75-4000m far from their base direction. If their selected target out of this limit the unit won't start the attack. - Target distance Radar: 75-4.000m 1S91 "Straight Flush" Radar + 2P25 "Kub" TEL v1.2 - High detailed multi LOD 3D model + different skins for winter - Fully animated - Target distance Radar: 1-70km, Launcher: 1-50km 9A52-2 Smerch MLRS v1.3 - High detailed multi LOD 3D model + different skins for winter and autumn - Enhanced 9M55 missile cluster warhead - New launcher tubes shape and launcher and rocket 3D coordinates are reworked - The reaction time is set to 120s instead of the original 100s - Launcher traverse horizontal movement changed to +-30° instead of the original +-60° - Target distance: 20-70km 8K14 Scud-B Launcher v1.3 - High detailed multi LOD 3D model + different skins for all season - Fully animated launch sequence - Corrected MAZ-543 chassis data - The Scud missile characteristic changed as real as possible, but some things are limited and hardcoded in this case the missile do some silly maneuver sometimes, so be careful. - The Scud only able to start launch missile +-25 degree from their base direction. If their selected target out of this limit the unit won't start the launching sequence. - The Scud replaced the non-active Uragan MLRS. In this case the Scud missile have been recognized as a simple MLRS missiles and doesn't start like at real Scud missile. And the SAM patriot unit won't shoot it of course. - The typical Scud missile erector and launch preparation sequence is ~4-8min and it depends on the target distance. (near = less time; far = more time) So if you recognize the launcher you have 4-8min to eliminate it. - Target distance: 20-300km Uaz-452 Truck, Bus, Ambulance v1.0 - High detailed multi LOD 3D model Zil-131 PR-14 SA-3 Pechora Missile Loader Truck v1.2 - High detailed multi LOD 3D model New Russian UB Rocket Pods v2.0 - UB-13, UB-32, B-20, B-8V20 - High detailed multi LOD 3D model - High detailed weathered textures BRDM-1 Armored Recon Vehicle v1.0 - High detailed multi LOD 3D model + different skins for winter - Working and animated machine gun - Target distance: 50-1.000m D-30 122mm Howitzer v1.0 - High detailed multi 3D model - Recoil effect - Target distance: 50-10.000m R-37 missile for MiG-31 - New 3D model with animated rear wings - R-37 is added for Mig-31 loadout 9M17 Falanga AT-2C Swatter ATGM Missile + Launch rail for Mi-24V - High Detailed 3D model and skin - Accurate Missile characteristic - The Mi-24V can launch against maximum two missile in same time between 500-4000m launch distance. The following 3D models made by ED I only reactivated or changed their settings as well. Mi-24V - Corrected outer pylon entries - Added the missing searchlight in left side - Assed Falanga missiles for loadout - You can insert two type of GUV 8700 container to Mi-24, but unfortunately doesn't firing. Both of them are only a static pod yet. Mi-8 - Heli category changed from Transport to Attack helicopter - Added UB blocks for loadout PT-76 - Basically the PT-76 deactivated by dev's. Now I reactivated again. - Target distance: 10-1.500m BMD-1 - The BMD-1 main gun 2A28 GROM deactivated by dev's. Now I reactivated again. - Target distance: 10-1.500m
  13. Yeah I already have a Specular for all textures but it doesn't used yet. First I have to fix some other things. I know nothing about it.
  14. It doesn't compatible for BS2 and DCS:WH either due both of them use a new structure/database and many other variables as well. But show must go on!
  15. Yeah. Unfortunately none of my previous mod for A-10C work with new 1.1.1.0 due it use the new structure like BS2. Now the smerch is updated but the other mod update is in progress. If I have enough time I'll upload all of them in thr ED File Xchange too.
  16. The new version of the 9A52-2 Smerch will be available at Lockonfiles after admin approve. Compatible for LockOn DCS A-10C v1.1.1.0 and DCS BS2 v 1.0 either Changes 1.2: - Mod aligned to DCS A-10C and BS2 either - The 9M55 missile cluster warhead enhanced - Launcher tubes shape reworked and corrected - Missile launcher and rocket 3D coordinates are reworked - The whole model size is corrected (crunched) - Textures converted to dds format for a better performance - Some 3D animation issues are fixed
  17. F**k! My fault. You're right. It works with Advanced waypoint menu as well. Thanks.
  18. Hmmm. Strange. I tested it again. After a fresh BS 1.0 Install + fresh BS2 install. No any mod installed. I use four Grad for testing. The 1st/2nd/rd unit Fire at Point at 6/12/19km far and I place a small group of enemy vehicle near the 4th unit. I wait 8min. Neither can open fire. Logs, track and mission file attached. MLRS_Test.ZIP
  19. No it doesn't I already tested it with small, mid, far distances. Mustang and some other guy also tested it before I make this post. No MLRS work at any distance.
  20. I found a new bug I guess. The MLRS units cannot engage or fire at anything. I tried it with BM-21, Smerch, M270 with Fire at point or the other standard method and it doesn't work. Anybody recognize a same?
  21. BS2 should be different. I'll check today.
  22. It works on Win7 64bit also key mapping remain the same layout.
  23. @SVKSniper: I haven't received any PM from you. :huh:
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