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Everything posted by beczl
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Yes exactly. It's controlled through "9k58 smerch.lua"
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The antennas are deploy-able both stopped and moving position but the radar complex only work when the vehicle is stopped and engine won't run due the engine produce some jamming signal. The radar use an own power generator as well.
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Yes. I planned to create the 1S91 Radar and the Missile loader Ural as well.
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Yes it has three different LOD as well.
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Hello, Sorry the last few weeks I'm on the move so I have no time to fix it. :-(
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@Mustang: It has a damage model. I tried it to convert DCS-A-10C compatible but unfortunately I'm on the move at the moments and I only have FC2 exist on my Thinkpad.
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The smerch is basically exist in FC2!!
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Yeah I know the Topol capabilities and range. It'll be available as a non armed but movable and deployable version in the game. :-)
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Thanks guys. I have many mod that not published yet due it need some further test. For example BRDM-1 and RT-2PM SS-25 Topol-M.
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Confirmed.
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Hello, Well it's a tricky at the moment. It can disable but without this you haven't use a radar so you have no info about bandits and also can't use radar guided missiles. We tried the Mig-21 with Su-25 cockpit insead of Mig-29. Generally it works, the HUD is an old one but without radar info you don't able to find any target. Here it's the deactivated Radar Scren version files. Just overwrite the existing ones. http://www.sendspace.com/file/no5uql
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Hello, Yeah I can add FAB's and S-24 as well. But I don't know the AI can be use it.
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Just download than put the following files in ...\Bazar\World\Textures folder. http://www.sendspace.com/file/kzedpw
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My Mig-21 poly is around 107k but it use + three LODed model as well. No any MP performance problem reported. So between 100-200k for a detailed model should be the good choice.
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What does you mean max poly count? A single 3D object? A full game? Overall in SP or overall in MP?
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The template is already available in Lockonfiles: http://www.lockonfiles.com/index.php/files/file/1996-mig-21bis-for-flaming-cliffs-2-skin-template/
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No Problem. I'm happy to works fine now. I think it was better if I release the 2.11 full mod instead of the 2.1 + 2.11 hotfix, but some upload limit at Lockonfiles side and my slow upload speed prevent it.
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Hmm. Interesting. It was tested at least two MP server environment and it was worked. Could you send me a PM with the following logs from server and client side also? - Error.log - MiG21bis.log - network-201108xx-xxxx.log It's necessary for a further investigation. Thanks in advance.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
beczl replied to rekoal's topic in Screenshots and Videos
Looks superb. Only one thing is strange for me: in the real at the fence corner usually have a pillar. -
Could you create some Indian skin as well? :music_whistling:
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I familiar (and shoot too) almost all Russian armor/ammo that in present in DCS. I used it for at least 12year long. Sometimes very hard to define the correct ammo tracer color because it's belong the lot of variables: - the ammo origin: basically the Russian ammo factories use the orange/red tracer element. But some other (German, Hungarian, Bulgarian, USA etc. cartridge factory use a different one (green, yellow, white) - the ammo storage age: very often the soldiers have to use a relatively old (10-20yr) ammo. In this case the tracer color is faded due it had some chemical changes as usual - the projectile velocity: with higher velocity the tracer color seems to be lighter than the lower one. - the ambiance variables / shooting altitude: in a dump day the tracer color is mostly faded than the clear sunny day. Also the ammo application altitude is important. In the Hungarian AF Mig-21 used a NS-23 ammo that produce very clean green tracer when the plane use as ground target practicing from low (~1000m) altitude. But if they use it from mid (~2-3000m) or an air targeting practice it's almost invisible because it produce a light yellow effect as well. I have almost all of Hungarian, Russian and NATO EOD handbook, tech-manual and notes about lot of projectile, ammo, missile, rockets, marking, deactivation, components etc.. but every time when the projectile has a tracer feature this books used to a (...should be... seems to be) phrase to define their color.
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I know. We try to deactivate it generally and try to set F/C ON if SPS-141-100 is fitted only through some lua but doesn't possible.