

BomberEW
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DCS
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HB, In the group I fly with, we noticed that the AR door on the F-4 remains open visually for other players in the server regardless of the switch setting. This kind of ruins screenshots. Several folks told me my AR slipway door was open while transiting. I looked down to verify the position of the switch, and it showed closed with the READY light extinguished. It appears closed on my screen when I go to the external view thus matching the switch position. Below is a screenshot from my friend. Note the open door. Is there any way to solve this issue?
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Any updates on this topic as far as bugs that are easier to fix?
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Loft bomb mode, Jester keeps going after bomb release
BomberEW replied to Lookiss's topic in Bugs & Problems
I have this issue too. I stopped using LOFT because of this. -
Yes! I would love to have static aircraft with stores or various stages of MX. It makes the airfield or carrier seem more alive.
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I just want to say I support the work you guys are doing as a B-52 crewdawg and lover of all things B-52 history. I would love a B-52H in SIOP paint as it looked back in the 1980s with markings of any of the B-52H wings at the time. I'm looking forward to seeing the final product.
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We did another test to fully answer your questions. "Can you elaborate on what you two have set in your Special Options regarding Multicrew Flight Control behavior and whether you pressed the "take control" bind? What was your and your friend's ping roughly? Below 100ms?" Special Options: Disable multi-crew controls input by default when joining as WSO- unchecked Ping: 48 for me (WSO), and 41 for my friend (Pilot). Ping remained unchanged during numerous control handovers. Trim: Trim in pitch and roll remained inop in the backseat. Rudder: No response in the yaw axis and brake issue mentioned in original post persists in new session. All front seat inputs normal and visible from the backseat. Roll: Still extremely sensitive in the roll axis from the WSO seat. SAS system made no difference (cycled it for fun). A curve of 6 dampened the roll sensitivity to make it feel more like the roll authority from the front seat, but this was a marginal improvement when a curve is not needed for the front seat. Pitch: No noticeable difference between seats (great!) Throttle: All throttle movements and responses were correct with no issues in either seat. Take Control Bind: "J" on keyboard. Hope this helps. Thank you for your assistance!
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I wasn't saying this as if it was intended behavior. I just did not know if something was brought up about this before, or maybe I was missing something. There are those times where bugs are reported and it turns out that the user made a mistake. "Can you elaborate on what you two have set in your Special Options regarding Multicrew Flight Control behavior and whether you pressed the "take control" bind? What was your and your friends ping roughly? Below 100ms?" I will look at the special options today after work. For transferring control, I pressed the "J" key to take control and handoff control. That worked with no issues. Ping was unknown. I'm positive it was low as we had zero issues with lag. I will get more data and get back to you on that as well. This is the second person I've tried to fly from the backseat with and the change in handling has been consistent. Last night was the first time I tried to do a brake check from the backseat on the ground, and that's when I noticed the issues with braking and the lack of rudder control.
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HB, Good evening. Not sure if this issue has been reported before, but flying the phantom from the backseat during multicrew is buggy. I'm trying to teach some friends the F-4 while acting as an IP from the backseat, but once control is taken from the front, a few things stand out. See the list below. 1. The aircraft is extremely sensitive in the roll axis and tends to want to fly right wing down. The aircraft overall feels very unstable in the roll axis and constant inputs to achieve wings level will result in the aircraft rolling back and forth. 2. Pitch and roll trim have no effect despite registering correctly in the controls menu. As mentioned above, the aircraft has a tendency to want to fly right wing down, and inputting left roll trim to counteract this does nothing, or if it is working, it is prolonged and not noticeable. 3. Rudder pedals show no movement in the yaw axis despite being mapped correctly. This translates to no movement of the rudder aside from what is mechanically linked to the other flight controls, such as moving the stick left or right will move the rudder. When flying from the backseat, you cannot control yaw. 4. Wheel brakes do not work from the backseat despite being mapped correctly. Upon pressing the toe brakes, the brakes are released. I inverted the axis and the brakes ceased all functioning. I reverted to the default axis, and pressing the toe brakes removed brake pressure and the aircraft continued to taxi. Are there any plans to adjust the flight mechanics when flying from the backseat? As of now it feels like a completely different airplane. Oddly similar in feeling to the F-5 in the roll axis. This makes it difficult to demonstrate AR or smooth power and flight control inputs in the pattern. Thanks.
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I hope ED at least recreates the Cold War airfields for this map. I can deal with modern Germany for ease of development, but in order to really capture the 1980s era, we have to have at least the airfields recreated. Airfields like Bitburg, Spangdahlem, Hahn, Ramstein, Sembach, and Zweibrucken. For example, Ramsteim back then, was a major fighter base with F-4s. Focusing on recreating those airfields to resemble how they appeared back then will make this map special.
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I love the pilot model and the kneeboard in the right place for easy viewing. This should be standard across all modules. However, there is one change that I'm sure others have requested. Is there a way to make the arms slightly transparent when trying to manipulate switches? Trying to see and manipulate switches on the left and right panels is very difficult and I had to turn the pilot body off for a bit. I think an easy solution is an animation lifting the left or right arm when moving the mouse in that area, or making the arms go transparent when the view/mouse is looking or moving in that direction. ED did nail it with the kneeboard placement and functionality on the new model.
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The need for cold war assets is here and will be here even more so when the Vietnam map comes out. ED prides itself on accuracy which means we can't have F-4s on AR track over Laos tanking from KC-135Rs. We need the 135As and other classic jets to support the fight. We have to have B-52D/Gs bombing Hanoi, not B-52Hs lol.
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I love this jet. I agree with some of the post on having other assets of the time period for historical accuracy. With a Vietnam map coming, that will be even more important. I think DCS can expand to include aircraft like this with the dynamic campaign. If you can simulate taking photos or SAR maps in a way that this aircraft performed them and make that contribute to the battlespace development and target generation then I think it would be great especially as MP/multi-crew grows. It would be awesome to fly a sortie in a RA-5C taking photos and radar imagery, and then that being turned into targets for the next campaign event. Then doing a follow-up sortie to assess the damage. Even better if a friend or AI version could do it for you too. I think tactical reconnaissance should be explored. I would love a RA-5C or RF-4 one day.
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I'm fine with a menu option for specific offloads, but I would like to add a 0 offload AR training option meaning that you can still get a hook-up without transferring any gas. This allows for training and teaching without the tanker disconnecting after only a few thousand pounds because you took off with full fuel. In real life military pilots practice AR without taking any gas on a regular basis.
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We really need two versions of the F-111. F-111A for the future vietnam map, and the F-111F for the gulf war style missions. That would give you the realism of matching a specific model with a period in time depending on the map, and PGM usage in the form of LGBs with the F.