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Everything posted by Surrexen
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Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v127 is up Changelog v127 - AAA guns added to Khasab / Ras Al Khaimah / Sharjah - Rapier site added to Ras Al Khaimah - Blue coalition SAM's removed from the detection network as it isn't really necessary - Carrier group reorganised so that the Oliver Hazzard Perry class frigates are at the back (this is because their lights at the back of the boat are brighter, so it should help with night flying lining up the back of the carrier ... in theory). - Rescue Helo has been removed due to issues with Airboss scripts - Recovery Tanker has been removed due to issues with Airboss scripts, and replaced with a regular spawned S-3B tanker on a circuit around the boat - Carrier groups set to ROE return fire, which doesn't really do much unless someone gets straffed on the boat ... but it's the best that can be done - Script adjustments Note: Failing any major catastrophic issues, this is likely to be the last release of this mission. I am planning now to wait for more WWII assets etc to release and then overhaul Operation Jupiter. -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v121 is up Changelog v121 - AAA guns added to Senaki / Kobuleti / Tbilisi / Kutaisi - Blue coalition SAM's removed from the detection network as it isn't really necessary - Carrier group reorganised so that the Oliver Hazzard Perry class frigates are at the back (this is because their lights at the back of the boat are brighter, so it should help with night flying lining up the back of the carrier ... in theory). - Rescue Helo has been removed due to issues with Airboss scripts - Recovery Tanker has been removed due to issues with Airboss scripts, and replaced with a regular spawned S-3B tanker on a circuit around the boat - Carrier groups set to ROE return fire, which doesn't really do much unless someone gets straffed on the boat ... but it's the best that can be done - Script adjustments Note: Failing any major catastrophic issues, this is likely to be the last release of this mission. -
Operation Black Spire - Nevada PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v108 is up Changelog v108 - Nellis Hawk system relocated closer to Nellis AFB - AAA guns added to Nellis AFB - Rapier site added to Creech AFB - AAA guns added to Creech AFB - Script adjustments Note: Failing any major catastrophic issues, this is likely to be the last release of this mission. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
If you want to start from scratch again, remove SnowfoxUnitInterment.lua and SnowfoxStaticInterment.lua files from your DCS World installation directory. Then when the mission starts up it will leave everything alone and start new files. I have been making some changes to Snowfox, Clear Field and Black Spire which I am still testing but will probably release in the next couple of days. This is mainly to provide some blue airbase defences, remove the rescue helo due to script issues, and replace the recovery tanker with a regularly spawned recovery tanker over the boat. -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Oh lol right. In Clear Field they go from Kutaisi / Senaki etc. Anyway, glad you like it :thumbup: -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
The idea here is that you can form up with them before proceeding to the sector more than anything else. This way if you are providing escort you can follow them the whole way. It is better than having the AI orbit inside red territory waiting for you to catch up to them or whatever. -
Operation Secret Squirrel - F-86 Sabre vs MiG-15bis
Surrexen replied to Surrexen's topic in User Created Missions General
That is correct the Moose version I am using in the mission is not the default, it has been butchered for various reasons that I won't go into here. If you are planning on learning Moose, learn using the default one first. Alternatively look at the code in Operation Snowfox for something like the AWACS plane to see how you can do what you are trying to achieve. Edit: Even better, look at how the red bomber attack works in Operation Snowfox. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v126 is up. Changelog v126 - AWACS, Texaco, Shell and drones are no longer immortal (still invisible to enemy) - Script additions for AWACS, Texaco and Shell to respawn if they crash into the ground (respawn after 10 seconds). -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v120 is up. Changelog v120 - AWACS, Texaco, Shell and drones are no longer immortal (still invisible to enemy) - Script additions for AWACS, Texaco and Shell to respawn if they crash into the ground (respawn after 10 seconds). -
Operation Black Spire - Nevada PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v107 is up. Changelog v107 - AWACS, Texaco, Shell and drones are no longer immortal (still invisible to enemy) - Script additions for AWACS, Texaco and Shell to respawn if they crash into the ground (respawn after 10 seconds). -
Operation Secret Squirrel - F-86 Sabre vs MiG-15bis
Surrexen replied to Surrexen's topic in User Created Missions General
The sounds are random but I need to expand the sound set. Finding material was really hard for this one. If you know some good sources of Korean War era air combat radio calls, do let me know and I'll get onto it :thumbup: -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Some server groups have reported that occasionally the AWACS or Tankers are not finishing their 4 hour orbit properly and not going in to land and respawn. As a result they are seemingly flying around until running out of fuel and then bouncing around on the ground or whatever. Therefore, a change is being tested where the AWACS and Tankers will no longer be immortal and will respawn after 10 seconds if they crash. The drones will also be set to no longer be immortal in case of weird problems along the same lines. The AWACS, Tankers and Drones will still be invisible to the enemy. This change is being tested on Snowfox, Clear Field and Black Spire. -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Weapons free causes the Carrier group to spam cruise missiles all over the map. -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
I had a special method of making the carrier group fire on planes only. ED made an intentional change to the way SM-2's behave which has broken this method. As a result, the carrier group is back to being permanently weapons hold until such time as I can make it fire on planes only again. -
Operation Secret Squirrel - F-86 Sabre vs MiG-15bis
Surrexen replied to Surrexen's topic in User Created Missions General
That's awesome, I haven't had a lot of feedback on this one really ... I suppose because not as many people play Korean era jets?? Anyway, I'm glad you like it :thumbup: -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Yes, I had to correct a bunch of prefixes to do with units and groups that would mean previous entries in your files will be invalid. I had managed to avoid making changes that would affect campaign progress until now. I think you will find all of the changes made over the last few updates worth it. You can probably continue on with your previous files if you really want to, but it will throw errors about the units it cannot find out of your saved list. Try it and see. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v125 is up. Changelog v125 - Red coalition GCI flights removed - A new red CAP flight has been added to replace the GCI and will mostly hang out behind the main front line. - Unit "Tunb Island - Navy 1 1" name corrected from "Tunb Island - Navy 1", if this unit is in your SnowfoxUnitInterment.lua, you can just correct the name in that file to avoid starting over from scratch. Enjoy :) -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v119 is up. Changelog v119 - Red coalition GCI flights removed - A new red CAP flight has been added to replace the GCI and will mostly hang out behind the main front line. Enjoy :) -
Operation Jupiter - Normandy WWII PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Turns out you don't need to run the server instance as an admin. Make sure you fire up the server or DCS etc after you have made the change to MissionScripting.lua as it cannot be changed on the fly. Beyond that it'll be some kind of permissions issue, you might need to see what your log file is complaining about. -
Operation Jupiter - Normandy WWII PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
I don't have a dedicated server to muck with but I would imagine you would need to run it as admin to get it to write files. I will check with some server admins I know that have got the persistency running for Snowfox etc and get back to you. On the whole, it isn't as important for Jupiter as there are not as many missions to complete at this stage. I am waiting for more WW2 assets to be released before giving this mission a fairly big overhaul. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
A change is currently in testing that will remove the red GCI flights entirely and replace them with a CAP flight that hangs out behind the main front line. The purpose of this is to prevent extra GCI flights spawning on busy multiplayer servers. This change will apply to Snowfox and Clear Field (Black Spire doesn't use GCI so no change is required there). -
Fixed Base of Operation (FBO) Mission
Surrexen replied to sigmet's topic in User Created Missions General
Be aware if you included WWII assets in the mission, then those that don't have the assets pack will not be able to see it in their mission list if they download it. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
If memory serves, you need it to be a Type 3 scenario to get lasers. The drone operates over a sector to provide as much coverage as I can but not everything in a sector will be in laser range. I considered condensing the sectors to make them smaller and have more of them ... but that presents other issues. Curiosity question ... was the drone actually over the sector and in it's orbit pattern? The drone does have to fly to the sector and takes a bit of time to arrive and orbit etc etc. -
Operation Black Spire - Nevada PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
It's not a script error so ... who knows? It might have something to do with the airbase ID mess-up that is going on. Very hard to tell at this stage. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v124 is out to remove the clearview on the target report. My apologies. It looks like the only way around the issue I described in the post above for VR users is to have the plane groups reduced to single planes so they only get their own report and not other members of the flight. I will look into other options and see what can be done.