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Surrexen

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Everything posted by Surrexen

  1. I guess that means you guys are the first to complete it? Congratulations! At least I know it works then haha
  2. You are welcome. Unfortunate that the draw tool was not available when I was putting these things together in the first place, I would have used it to map out proper sectors instead of a 'near enough is good enough' approach. I hardly play DCS these days, so as it stands it is not likely to change anytime soon. It will be enough work for me to factor in the new coming airfields into the scripts for Syria, and putting Apaches everywhere when the time comes.
  3. Nice to know it works at least up to that point. You've already gone further than I ever have haha.
  4. The mission saves progress every 5 minutes. So if you blow something up at 9:27AM and exit, that won't get saved. You would need to wait until 9:30AM for that last kill to be saved. To be on the safe side, I'd wait until at least 9.30:30AM to make sure all the things get safely saved.
  5. Operation Sea Slug for the Mariana's can be found here: https://www.digitalcombatsimulator.com/en/files/3320444/ Enjoy
  6. Glad you like them. I haven't had time to do much with DCS over the holiday period, but I have some updates to Scarlet Dawn and Snowfox Escalation that I will put up hopefully soon (c'mon Apache?), along with one for the Mariana's.
  7. Did you join the slot after about 10 seconds from the mission start? The helo script runs after a slight delay so if you join a helo slot immediately, you won't get the menu. If you did wait etc, then I am not sure.
  8. I just had the Viggen CTD immediately when I put a data cartridge in (custom cartridge generated from F10 map marks). Anyone else had this happen? Edit: Nevermind, seems to be working second time around.
  9. Merry Christmas! You would only really need to change the speed values in function SEF_SHELL_SPAWN() if you want to modify the existing plane to be faster (Shell was always in there for A-10's, not for F-16's). The value for speed is in meters per second. Duplicating the function would lead to a lot of other functions needing changes/additions. I guess I can add a 'fast' KC135 in for the Apache update so you can see what's what.
  10. Yes that would be the planes spawning in, can't do much about that unfortunately. No it doesn't matter how you approach the mission, since anything you kill on the ground will be recorded (providing everything is set up right). You can do it however you like, in whatever order you like. The operation will be successful if you either 1. destroy all ground targets from the mission 'list', or 2. capture all required airfields. Typically, the best approach is to dismantle the SAM radars first to open up space (think Desert Storm), either by doing SEAD/DEAD missions yourself or by calling in the SEAD planes whenever they are available (or preferably both to speed things up a little). Calling in the CAP planes to a sector you want to operate in (or to provide cover to whatever else you call in), or generally just calling in everything and watching the chaos unfold. You could also just build a load of tanks with or whatever with the helo's and then roll them across the map using combined arms if that's your thing (since the location of whatever you build will get saved periodically). Main thing is, don't forget to use the radio support functions. It was never intended that anyone go out and try to do it all alone. Edit: I've also got something nearing completion for a certain Pacific Island ...
  11. Sounds like you are really after a totally different mission to what I've made. You can change the client slots to whatever you want, helo's need to be single helo flights to work properly with the helo ops stuff. You could change the ground groups to whatever you like and change as appropriate the mission list so it has the changed group names. To get red air to be restricted to certain airframes you would need to modify the templates and the airforce scripts. In short, a lot of mucking about ... but it can be done. Probably easier to just build a completely new mission haha.
  12. Scarlet Dawn's update has been sent to user files: https://www.digitalcombatsimulator.com/en/files/3313323/ Please Be Advised: 1. If you change things, and things don't work, it's not my problem 2. Enabling persistency is now a requirement for the mission to run as the order of the running of scripts has changed to facilitate changes 3. Ensure you remove any existing persistence files before starting the new version to avoid any unwanted Imperial entanglements 4. Be aware that all helicopter slots at London and Paris have been set to "takeoff parking hot" instead of "takeoff from ground hot", and that occasionally AI helicopters will launch from the FARPs. For busy servers you may want to readjust this so you don't have players spawning all over each other. I like the ridiculous illumination that the FARP provides when taking off properly from the pads. You should too. 5. At the 30 second mark you will be notified that you have 1 Tomahawk Missile available to launch. You can request via radio 'request support' to launch it from either the CVN-72 Abraham Lincoln or the CV-59 Forrestal. The strike will launch at the currently assigned mission target when fired. Since I am unable to get it to reliably work with an AttackGroup command, it will use FireAtPoint. Therefore, do not waste your Tomahawks on moving targets (like Ships or whatever). You acquire + 1 Tomahawk Strikes every 30 minutes. The Tomahawks can be shot down by the enemy, so be clever about things. The idea here is that the Tomahawk's are limited so it's not completely overpowered. May end up adjusting things but we'll see how we go. 6. There are now 181 'missions', destroying all mission targets will trigger an Annihilation Victory and auto-scrub all data from persistence files and relaunch the mission after 1 minute. Capturing all airfields from Phases 1-4 should trigger a Take And Hold Victory and do the same thing. Yes, it's a Dawn of War reference. 7. As mentioned, the CV-59 Forrestal has been added, and has it's own pair of F-14A Tomcat's for air cover, and also launches an E-2D Hawkeye for more Southern AWACS coverage. It's on 265MHz AM. I changed all the Southern airframes to default to 265MHz on a radio and added 266MHz for the E-3A on a separate channel. Hopefully I didn't miss any. It sounds like Ugra Media are now going to add in Deir es-Zor after all ... I feel a migraine coming on. Happy Flying
  13. Yes this will be necessary as a lot of name changes have been made to ground units.
  14. Once the currently assigned mission target(s) are destroyed, then shortly after a new one will be drawn from the pool of mission targets. Or you can use skip mission to draw a different target at any time. If you draw a mission target with 8 units in it and only kill 3 of them, then (providing persistence has had a chance to record those kills) the next time you reload it will still be able to draw this mission target, but the 3 units you already killed will still be dead, making it only 5 units. Likewise, if you kill 3 of 8 units in a mission target and then used skip mission, then that mission is still 'live' and can be redrawn later. Hope that all makes sense.
  15. If it was possible I would have already done it. It's been asked before, and I would like to see this happen one. Yes you can of course change weather and time to suit whatever you like, it won't break anything.
  16. Please look at the main thread and read the instructions on the first page of it here:
  17. Ok whoa there Nelly, do not make edits to Scarlet Dawn right now, I have been working on an update for it and a lot of fixes and improvements have been made. Originally I was only going to make a few fixes but somehow the fires of the great forge relit and well ... Wait for said update to come out and then go ahead and edit so you don't waste your time like I do Some things to look forward to: 1. Forrestal Carrier Group added 2. An AI CAP flight added to the Forrestal 3. E-2D Hawkeye operating off the Forrestal to provide better early warning to the Southern half of the map 4. Paladin SPH added to Helo Ops build menu 5. AI Helo patrols for red and blue 6. Tomahawk Missile Strike radio support request 7. Handy Wind 8. Seawise Giant 9. A Whole lot more 'insurgents' *cough Apache fodder cough* 10. Moving convoys 11. Lots of script fixes and changes 12. Syrian Foxbats! 13. Other stuff I can't remember right now In terms of your editing questions, you have to be careful with how and what you change as yes, loads of stuff is interconnected via script (everything I have done is done the way it has been done for a reason). You will probably not want to move the FARP once you see the update anyway. Adding another FARP requires adding a cargo and infantry loading zone in the ME, as well as adding it into the script tables in the helo ops script. It is important that the same naming conventions are used. Helo groups must be single helo flights only or the radio menu will not work properly for the group with more than one helo in it (can't change this, it's subject to the same kind of limitations as CTLD). You completed Phase 4? Congratulations! I'll check the logic for Phase 4 completion .... I've never made it to Phase 2, let alone Phase 4 ... so I wouldn't have a clue what happens at that point Edit: I think I'll have Scarlet Dawn's update out by next weekend, since everything I have added appears to be working pretty well now
  18. In the 109 I can adjust the engine RPM using an axis. But yes I don't think the Dora will let you adjust it manually at all.
  19. Can we have the option to bind this to an axis like we can with every other warbird? It seems to be missing for this one.
  20. The model for the Forrestal is brilliant! Well done Heatblur Hope you can add the Saratoga as well.
  21. Hmm no particular reason really ... nobody ever asked for it before! I just put stuff in that you can drive and shoot with that I know about (which is very little since CA is well .... you know). That said, if you know of a particular artillery piece that is driveable and can be manually fired etc then let me know and I'll see what I can do about adding it in next week or whatever when the Forrestal is out. Also I found some of the weapon sounds are not working currently (magnum and rifle) because some weapon name prefixes changed somewhere along the line so that'll be working again too. Edit: I trust that Paladin's will suffice?
  22. Well, I was going to remake Operation Jupiter so I could make use of the Mosquito, but alas the flak is kind of insane right now so there isn't much point. Also there is no AI Lancaster to go along with the Mosquito which is rather disappointing. For the modern missions, If the Forrestal ever comes out I will add it in as I've been wanting to do that. When the Apache comes out, I will add that as well. But really, I haven't had much time to fly for months so major changes are not likely to happen. I didn't know they added that scenery object trigger doodad either.
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