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Everything posted by C6_Hellfrog
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hum... sorry didn't saw that one : http://forums.eagle.ru/showthread.php?t=45564 but other questions still pertinent
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intr 3 pos any idea on how to program a 3 positions inter of this type : Momentary on / off / Momentary on ? and for later on, how about encoders ? I think Oakes is occupied, but could be appreciated if he advised us about what he is working on , what he will work on later, and what he won't work on at all, so other people could help without wasting time doing the same thing two times... best regards to great work already achieved
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bonjour, certaines affectations de touches ont changé avec le patch 1.01 un truc que je n'ai pas eu le temps de vérifier : y a t il de nouvelles attributions qui n'existaient pas avant ? comment les trouver si c'est le cas sans tout reprendre ligne par ligne ? si ce n'est pas le cas = pas de nouvel ajout, on doit pouvoir recopier les anciennes configs de touches de la version 1.00 sans problème ? si oui: quels fichiers copier de quels dossiers ? (copie du dossier BS 1.00 en archive, et install nouvelle de BS patché en 1.01 : quoi reprendre du 1.00 à copier où dans le 1.01 ?) merci
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enfin un début de fonctionnalité pour les pits à base de cartes opencockpit sur le forum US ici http://forums.eagle.ru/showthread.php?t=45377
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that new post is also very interesting !!! http://forums.eagle.ru/showthread.php?t=45377
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yeah ! to be continued !!!
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hi, angular rotation of gauge pointer : I don't think so because of non linear graduations of speed gauge but no more ideas, sorry...
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@ Marc : c'est une histoire belge , ça, une fois ! :D
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après patch en 101 j'ai du modifier mes scripts lua dans config\monitorsetup pour obtenir les memes affichages qu'en version 100 les coordonnées de la vue centrale ne sont plus calculées de la meme manière si on avait un ecran virtuel à gauche et la vue principale au centre, en 1.00 sous Vista ou Seven, on avait pour la vue cockpit x= la largeur de cet ecran virtuel ; en 1.01 il faut passer à x = 0 et tout recalculer pour les autres vues... en tout cas c'est comme ça que ça marche chez moi... ex : en version 1.00 l'origine x=0 y=0 de l'écran tel que définti dans les fichiers lua dans config\monitorsetup était : l'écran de gauche, qu'il existe ou non, donc si rien à gauche + 1 ecran au centre + 1 ecran à droite on obtenait Viewports = { Center = { x = nnn avec nn resolution du premier ecran virtuel en version 1.01 l'origine est x=0 y=0 pour le premier écran physiquement présent, donc si rien à gauche + 1 central + 1 à droite on obtient Viewports = { Center = { x = 0 fichiers exemples disponibles là (enregistrement nécessaire pour accès au forum), plus tard sur C6 (off line ce soir) http://www.micro-simulation-online.fr/modules/newbb/viewtopic.php?post_id=9602#forumpost9602
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salut : x64 bits si processeur multicoeur et > 4 Go RAM là on obtient un gain sinon, pas de grosses différences meme config E8400 4 Go RAM sous XP32 et Seven x64 : gain de 15 FPS en moyenne sous Sevenx64
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lua processing very nice job with the interaction... will u post the code some time ? many people are awaiting about that, and many french / spanish / german people are still waiting for the translated patch to do such stuff having some parts of code to learn before would be a great deal ! many thanks and best regards for all your stuff ! reallly amazing !
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non tu n'es pas tout seul, mais bcp sont passés ensuite à la version US ou fr
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les remarques de wolfair me semblent très judicieuses... quand tu as désactivé le triple head, as tu physiquement débranché le triple head et rebranché un seul ecran directement sur la carte vidéo et débranché tous les autres ? si c'est non, alors le test que tu as fait n'est pas concluant et il faut recommencer...
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traduction d'un post anglais : cf en anglais : http://www.checksix-forums.com/showpost.php?p=938544&postcount=16 en français :http://www.checksix-forums.com/showpost.php?p=938580&postcount=17
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french traduction on C6 here : ici : http://www.checksix-forums.com/showpost.php?p=938580&postcount=17
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for users who have a russian version with english patch (pit is with occidental legends) and want to test this one : see this post (sorry in french) at checksix forums : http://www.checksix-forums.com/showpost.php?p=905084&postcount=20 maybe there is mistake from me but i tested it and it worked perfectly... so the author or skypat may easily make a version for the people with russian version who want to benefit from this great work and persist with occidental legends...
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i made a modman compatible version : see link to your original post. http://forums.eagle.ru/showpost.php?p=671830&postcount=397 feel free to update or modify it :thumbup:
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I made a modman compatible conversion of this mod :thumbup: see link below if the author want to complete or modify it, no need to ask my permission.:) DCS_Menubar_Modman7_Common.rar
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Printed Black Shark Manual Purchase, Europe
C6_Hellfrog replied to Wags's topic in DCS: Ka-50 Black Shark
Need more infos : I totally agree with these remarks, I'm also from France A paying (not free of charge) manual HAS TO BE almost perfect. I disagree to PAY for the printed manual of the already included documentation. It is easy to have it printed at a professionnal print office. If this is only the print of the basic docs, I won't buy it. if this particular manual include some other informations, May be it COULD be a MUST have : Therefore, in the hypothectic "almost the most" exhaustive list I would like also add these ones : - to have pictures of objects and vehicles encountered in the game (a la Jane's Longbow manual :thumbup:) as a sort of recognition manual (could be separate to use with all DCS series - detailled exemples of use and a more advanced "how to" for the mission editor : not very "ergonomic" neither easy to do... - All the informations that already are in the basics documentations inside the manuals included in the DVD version are NOT NEW ONES, and are secondaries ; BUT this opinion is NOT for people who dislike to ALT TAB between BS and PDF or who don't have many monitors, and who can't print the included PDF manual. - Some key charts if any, by key map or by thema, - airports charts, approach plates, nav and straategies explained... - ... to continue a french fan -
at http://www.checksix-fr.com/ (french site) (sorry for bad english) on forums in DCS-BS at stycked threads (on top of the pages) you'll find a sticky : Mods ... in this one you have a thread with Modman, and a post with the documentation in english AND in french.:) sorry : I Can't give you direct link, the site is down tonight, I don't know what... perhaps technical problem.. although it's very rare.:cry::doh:
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Request set ABRIS options for all missions? (LUA edit?)
C6_Hellfrog replied to Frederf's topic in DCS: Ka-50 Black Shark
for that ,have a look here : manuel 3-37 p361:smilewink: -
Getting BS on an offline computer..
C6_Hellfrog replied to -sulan-'s topic in DCS: Ka-50 Black Shark
TrackIR : to have it work with BS you need 4.1.36 driver : if not on CD with your hardware, a net link is needed to download. But you can download it elsewhere and tranfser with USB key ... -
I have read on an other thread that damage model of infantry is modified to accomodate with that in the sim vs in reality they can move and protect with ricks, houses, trench and so on.