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hancerPL

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Everything posted by hancerPL

  1. What kind of pilot is using Autostart? Fire it up normally and you'll be ok.
  2. CAS summoned by UH1-H, the enemy group was protecting the landing site of our troops. The K-50 escorting our helicopter gunners got hit and I was called. To clear the landing area.
  3. These files should be loaded like Airboss and not individually.
  4. Hello I have a steering problem on Tobii. Head and eye movement detection is enabled. And this causes image jumps and the inability to look at one place for a long time. Maybe some Tobii setup could be fine-tuned that allows only eye tracking. Leaving, of course, head movement detection. https://gaming.tobii.com/product/eye-tracker-5/
  5. Hello I don't understand a bit how to put these sounds into the mission. AirBoss is ok because we have a lua. an appeal to him and what about the rest of the sounds.
  6. Hello Explain what is going on more accurately. Attach the mission file. Because what you wrote doesn't say much you want to achieve.
  7. Hello You gave the last trigger wrong. It should be toggle the condition and not "once". I checked the works.
  8. Hello I tested infantry transport on an MP server, and it hasn't worked for a long time. Nothing has been improved, and the infantry behaves unexpectedly, they run where they fall and then block.
  9. Hello Is there a linux version? How to install on VPS?
  10. I don't know, I only use Mig-29 and Su-27
  11. Hello There is a problem with A2ADispatcher:SetSquadronCap("Vaziani", CAPZone_1, 4000, 10000, [color="Red"]800[/color] ,900, 900, 1200, "RADIO") It is set to fly a minimum of 800 km/h, AI units are on the fly only 250 km/h.
  12. I design a mission. There is a problem with embark soldiers, the function from the editor does not work on humans. The question is whether it could be done using Moose. For example, that in a given zone infantry board a helicopter. Of course without using the radio menu. There is a working function but it requires placing additional units. How to simplify it because we will not be able to fix the "Embark" function.
  13. And what gamma has to do with it, in other models it is ok. On these textures, even during the daytime, the switches are difficult to see.
  14. As in the title, the function does not work. The menu is also not displayed.
  15. It works for me: _SETTINGS:SetPlayerMenuOff() local AirbossStennis=AIRBOSS:New("USS Stennis", "Forrestal") local window1=AirbossStennis:AddRecoveryWindow("8:00", "12:30", 1, nil) local window2=AirbossStennis:AddRecoveryWindow("12:31", "19:00", 1, nil) local window3=AirbossStennis:AddRecoveryWindow("19:00", "22:30", 3, nil) AirbossStennis:SetSoundfilesFolder("Airboss Soundfiles/") AirbossStennis:SetMenuSingleCarrier() AirbossStennis:SetMenuRecovery(30, 20, false) AirbossStennis:SetDespawnOnEngineShutdown() AirbossStennis:Load() AirbossStennis:SetAutoSave() AirbossStennis:SetTrapSheet() AirbossStennis:SetMaxSectionSize(4) AirbossStennis:Start() function tanker:OnAfterStart(From,Event,To) AirbossStennis:SetRecoveryTanker(tanker) AirbossStennis:SetRadioRelayLSO(self:GetUnitName()) end function awacs:OnAfterStart(From,Event,To) AirbossStennis:SetRecoveryTanker(tanker) end function rescuehelo:OnAfterStart(From,Event,To) AirbossStennis:SetRadioRelayMarshal(self:GetUnitName()) end function AirbossStennis:OnAfterLSOGrade(From, Event, To, playerData, grade) local PlayerData=playerData --Ops.Airboss#AIRBOSS.PlayerData local Grade=grade --Ops.Airboss#AIRBOSS.LSOgrade local score=tonumber(Grade.points) local name=tostring(PlayerData.name) env.info(string.format("Player %s scored %.1f", name, score)) end
  16. Hello This new cockpit sucks. The lighting is too low, the switches can only be seen on night vision. HUD is a failure, you can not see zero degree of ascent and descent. HUD is too high. Functionally, the new cockpit is not good. Amendments are required to fulfill its role as the previous one.
  17. Hello I have a problem with the connection to the server. It was good all the time, for several days there is no connection with the Game. I have detected that the radio starts automatically, I do not have it set in DCS. And you can't close it. "The process could not be completed."
  18. Someone may know how to use the functions "ZONE_RADIUS: GetScannedCoalition (Coalition)". I mean saying that a given coalition has entered the zone and triggering, e.g. launching a flare. :helpsmilie:
  19. Addition of a surface unit in the form of a rescue pontoon.
  20. It works, but only with the standard 1688 laser code. If the code is set to another one, it won't work anymore. You can't change the code on the bombs only in the ME.
  21. You replace it in designated catalogs !
  22. There is already a fix, you only need to replace the file from here: https://github.com/ciribob/DCS-SimpleRadioStandalone/blob/a3438f8620c0d7e88136b1f43980ff6cc0c35151/Scripts/DCS-SimpleRadioStandalone.lua File to download here: https://drive.google.com/open?id=1iheTN3OCBOUrBkX8lSH-CszSYXBQgX9i We replace in: users/(your nickname)/saved games/DCS.openbeta/Scripts and program Files/DCS-SimpleRadio-Standalone
  23. I understand that no connection to SRS has been added.
  24. Hello I have a problem, enter waypoint coordinates into an empty waypoint. The computer accepts the data but does not show the new one on the map and on the HUD. Does adding waypoint work? The machine is super cool flying with it.:pilotfly:
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