Jump to content

Cdodders

Members
  • Posts

    226
  • Joined

  • Last visited

Everything posted by Cdodders

  1. I started a 10 harrier mission from the Hermes, I was flight lead of the 3rd flight, all others were AI. I got spawned on the port-stern corner of the flight deck. The two-ship 1st flight attempted to take-off first. How the flight lead managed to taxi past me without colliding I have no idea, his wingtip must have just cleared my nose. The flight lead of the 2nd flight got very cosy and it was a miracle I didn't strike him while trying to taxi past. Neither 1st or 2nd flight bothered waiting for me to finish Nav Alignment before going off, despite blocking their path Landing for the AI still seems to be more miss than hit but I realise this is still WIP Still got a nice shot of 1st flight taking off (before 2nd flight wanted hugs) Edit 1: Changed to be flight lead of 2nd flight, still spawn in the same spot Edit 2: Add pic of 1st flight, flight lead taxi issue Edit 3: added 2 ship 4th flight, myself as flight lead, still spawn port-stern corner
  2. Found these on the internets, I guess you would need something a little more detailed? I couldn't find any similar detailed pics of them prior to refit as ASW helicopter cruisers
  3. What about one of the Tiger class cruisers? The ones with the autoloading 6" DP guns?
  4. Sandown release? Joey45 strikes again!
  5. Landing and taxi back logic seems to be a bit wonky, I had 1 jet out of 4 I tested actually fly back properly, land and taxi to a spot (I was in its F2 view the entire time)
  6. Further to the post above, I rewatched the video and realised I needed to make the 1st flight a flight of 2
  7. Disregard my above post, I am testing out the deck park and for some reason the no.1 od the 2nd flight (1st pic, no.6 helo spot) taxis into the no.4 of the 1st flight. I guess there is a set up trick to this, how should I do so? %5Bimg%5Dhttps%3A//i.imgur.com/rgmatQR.png[/img] %5Bimg%5Dhttps%3A//i.imgur.com/Hdq6JzO.png[/img]
  8. Quick Q, the version linked in the top of the first post, is that the latest test version, with the 14 Harrier spawn points?
  9. How are things with the mod atm?
  10. How has last week's OB patch affect the mod? Also, will the '71 version have a higher number of available Helo spawns, apart from the deck landing/take-off points?
  11. Wanted to have a look around the new model, I think I found a bug
  12. I wonder how different Brace and Girdle cats are to the Launch bar cats
  13. What was the update today? Does it come with the SeaCat fix or is it still seperate?
  14. Holy Metal Marvels Batman!
  15. Quick Q, does the Walleye work as its supposed to or is it still a big dumb bomb
  16. I have been looking for a CF-121 red hawk livery for the MiG-21 but there doesn't seem to be one? It's one of those unusual but real liveries.
  17. With the 4 in front sliding off the back and clipping through the jets in the back, I think not Would it be possible to have a video tutorial on how to set it up?
  18. Have I done the setup right for the 8 jets?
  19. I have had the same issue, although I have noticed that switching to S-24 3-4 is fine so long as the Shooting/Bombing switch on the ASP is set to Bombing
  20. I set up 4 harriers on the 80's version, mainly for testing/phots, no.2 spawns on no.1 spot, 3 on 2 and 4 on 3. The parking spot box doesn't appear either unless you pick take-off from runway
  21. However, is there a way to get AI Harriers to T/O using the ramp and not just go straight ahaed and get stuck in space?
×
×
  • Create New...