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sam_

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  1. My thoughts exactly. SP experience will be infinitely better with this simple addition. No more need to use cheats in fear of losing possibly over 1hr of progress to one mistake.
  2. Main issue for me is that keeping track of an object abreast is very difficult. I need to be pretty zoomed in outside parade formation to see clearly which way he is turning, which means I have to zoom out if I want to check gauges for speed, alt, G or whatever. Doing this back and forth is disorienting to say the least.
  3. Same for me, replaying the track "I" veer off course and stall the plane.
  4. Today had time for second run, it went almost exactly the same as last time except wingman's AGMs fell even more short. This time I launched one of mine as a backup to kill his targets to complete the mission. Track was too big for the forum so had to use third party website: https://www.mediafire.com/file/mhtbezjy5cw8i5n/mission9.trk/file
  5. I encountered the same issue today, in EZ mode and latest open beta build. Wingman launched his AGMs from ~45nm and all of them fell short hitting some airfield hangars and buildings. I launched around 35nm and landed good hits easily. As I was watching from F6 view, wingman's AGMs got to about ~500km/h speed and 300m height, then did a weird climb to about 600m slowing down to ~290km/h, then they "gave up", resumed into steep dive and hit the buildings. Had they just gone steady I think they might have hit the Migs. I followed the route as closely as possible and climbed to requested 35k feet before wingman launched his ordnance. Sadly didn't save a track :E Edit: I think I was doing about 280 knots at the point my wingman launched.
  6. I just skipped the mission, not worth it flying blind with my limited time to practice.
  7. It was the second engagement. I'm not exactly sure how fast was I was going, guess it was close to mach 1. Unfortunately, at least for me when replaying the track it crashes the plane at takeoff. It's also somehow 38MB so had to use external site to upload it. In case you can make it go further than the takeoff crash, excuse my garbage flying as I tend to watch Youtube on second monitor during the quiet parts. I also totally cheated the first engagement by starting from too high altitude... Could very well be I broke some triggers by flying too much out of the intended route. Anyway, here's the track: https://filebin.net/18mtjcydj1sesma7
  8. Same happened to me and Showtime pronounced me dead, called knock it off and fight ended there. F-16 was about 3km in front of me, nearly dead center when he fired.
  9. It seems my keybinds didn't work properly, restarting DCS and redoing the binds sorted it out, thanks!
  10. Can't get Magics to launch. Solid tone, triangle on hud, pull trigger and nothing happens. Followed tutorial mission to the letter but the missiles just won't launch. What a mess this update is.
  11. Try flying lower, if you climb too fast you will miss the triggers.
  12. Is this campaign dead? Seems that in recent patches everything you encounter is basically UFOs, I'm having F-4s outturning me in long drawn out turn fights where F-5 is supposed to be at upper hand.
  13. Seems that the issue is back, upon reaching IP Delta the message to send your wingmen doesn't trigger and Uzi won't take off. Sending your wingmen to the necessary waypoints doesn't progress the mission. Also there is no message to do in flight brief. E: Alright, I figured it out by watching Youtube video of the mission. I was climbing too fast going from WP1 to IP Delta and missed the trigger to do in-flight briefing. If you use the autopilot path function and set your plane directly on course to the waypoint marker on the hud you will miss the mission trigger.
  14. Very solid campaign, great value and best of all good voice acting. Only minor downside was the longish ingress/egress flights, but hey, that's why the time compression exists and understandably the whole red flag setting necessitates it.
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