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Mith86Arg

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Everything posted by Mith86Arg

  1. The log file inside the saved games folder? https://drive.google.com/open?id=1x2V--gl6vWU-pwfDNnNmU4_dDrjn5smw that one? ------------------------- There was a Typo on the "Do script" when triggered.... SpawnGrou[b][i][size="6"]N[/size][/i][/b]p = Scramble01:Spawn() FIXED. still not working. lol
  2. Actually, i know that! but in the process of learning i cant start running with moose or mist, IMO i needed to first learn to walk with the ME, lol wasn't even understanding how the flag system was working :)... that's my reason for keep smashing my head on the mission editor. BTW the mission got even bigger.... and now uses scripts too! see? :smartass::lol: I'm using LUA's for JTAC, Mist for spawn units, and Moose (atm im having a big problem here) for spawn a massive "all out war" so... if someone wants to help here and throw me some light, it would be RLY nice :book: ------------------------------------------------------ MOOSE PROBLEM NEXT: I created a "perimeter" with 3 trigger zones (name: scramble) 5 groups called "Scramble01", "Scramble02", "Scramble03", "Scramble04" and "Scramble05" I created 1 LUA file for each group with this code inside: Scramble01 = SPAWN:New( "Scramble01" ) :InitRandomizePosition(true,1000,5) :InitLimit( 1, 101 ) :SpawnScheduled( 30, .5 ) Then, on the mission editor i did a trigger ONCE > "if part of blue coalition goes inside trigger zone scramble 01 OR 02 OR 03" > then ... do script: SpawnGroup = Scramble01:Spawn() Cloned that 4 more times for each scramble group. aaaaaaand nothing.... nothing happens on mission, the trigger DO WORK (an alarm sound and a message on screen is telling me that) but the code itself is not working, no units spawned at all... There is a 60 seconds countdown after the Scramble trigger starts, that makes blue units to spawn with the same MOOSE method and start looking those scramble groups for kill 'em all. I liked that script cuz works with a stack of units, each one respawning 0 ~ 30 seconds after the first one is KIA in a random position (1000 meters from starting point in this case) Link to my mission file.... it's a mess, but it's https://drive.google.com/open?id=1y2M0RdzX2FhO55cjXhdpMLb95ufUWYZW TY in advance for all the help guys!!!
  3. They ONLY block on that kind of targets if u placed 'em from "units>fortifications" (and we don't have many options there unfortunately) and not from statics objets (decorations) menu... it's not a bug, it's a feature.
  4. TY Rudel and feefifofum, im going to check everything again ASAP. :smartass: :thumbup:
  5. Hey there! Im new flying DCS, and even more as a mission maker here, but im trying to learn. Found myself in a problem cuz i'm confused about if a flag is keept as TRUE or FALSE after being used... The mission goes like this: At start: Create 2 radio elements: 1,1 (for naval units) 2,1 (for ground units) thats (for try and error) makes that when i use the desired "radio call" makes TRUE one of those flag... so i did this: Switched trigger If flag is 1,1 (or 2.1) AND my AJS-37 is outside of the "BASE" trigger zone, then make a new flag (·5) with 1-11 randomness to spawn Now if i start my mission just like this, EVERYTHING runs perfect, BUT only for 1 spawn, i can spawn 1 random ground unit or a naval one, Thought that the FLAG system "checks" if i was outside the "BASE" trigger zone and "if yes" then EVERYTHING was TRUE while i was outside that trigger, and then when i RTB and going inside that trigger again it become FALSE again resetting the whole "spawn system" but i'm missing something cuz i can't spawn more units. Can anyone help me? Link to my Frankenstein if needed
  6. I wasn't even born when they released it here in argentina (thursday Oct 9th, 1986) I born Nov 24, 1986 so.. i was 0 now im 32 :)
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