Actually, i know that! but in the process of learning i cant start running with moose or mist, IMO i needed to first learn to walk with the ME, lol wasn't even understanding how the flag system was working :)... that's my reason for keep smashing my head on the mission editor.
BTW the mission got even bigger.... and now uses scripts too! see? :smartass::lol:
I'm using LUA's for JTAC, Mist for spawn units, and Moose (atm im having a big problem here) for spawn a massive "all out war"
so... if someone wants to help here and throw me some light, it would be RLY nice :book:
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MOOSE PROBLEM NEXT:
I created a "perimeter" with 3 trigger zones (name: scramble)
5 groups called "Scramble01", "Scramble02", "Scramble03", "Scramble04" and "Scramble05"
I created 1 LUA file for each group with this code inside:
Scramble01 = SPAWN:New( "Scramble01" )
:InitRandomizePosition(true,1000,5)
:InitLimit( 1, 101 )
:SpawnScheduled( 30, .5 )
Then, on the mission editor i did a trigger
ONCE > "if part of blue coalition goes inside trigger zone scramble 01 OR 02 OR 03" > then ... do script:
SpawnGroup = Scramble01:Spawn()
Cloned that 4 more times for each scramble group.
aaaaaaand nothing.... nothing happens on mission, the trigger DO WORK (an alarm sound and a message on screen is telling me that) but the code itself is not working, no units spawned at all...
There is a 60 seconds countdown after the Scramble trigger starts, that makes blue units to spawn with the same MOOSE method and start looking those scramble groups for kill 'em all.
I liked that script cuz works with a stack of units, each one respawning 0 ~ 30 seconds after the first one is KIA in a random position (1000 meters from starting point in this case)
Link to my mission file.... it's a mess, but it's
https://drive.google.com/open?id=1y2M0RdzX2FhO55cjXhdpMLb95ufUWYZW
TY in advance for all the help guys!!!