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Mith86Arg

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Everything posted by Mith86Arg

  1. got new version rdy, but i'll wait a little more till some of you guys leave your vote in the pool, i want to know what u prefer so i can do that last quick change and press the upload button :P
  2. aw... i have a picture of my daughters just right underneath the Airspeed Indicator :noexpression: Is too hard to move the mod around the cockpit?
  3. 1) yes, i can do that, maybe activate the A2A fighting via menu... idk, not planned honestly, but i can work on that for future updates.. 2) you mean spawnable via zeus? or just the ones that are randomly picked for A2A CAPs? in both cases which ones would you like to be added? 3) YES just to register the "event" of the player entering a slot, some scripts functions need to "know" when that happens to give you some menu / features of the mission. :thumbup:
  4. Yeah, sry for that one, noticed that too last night but it's not a "scripting problem" for some reason the template unit on the mission editor got changed back to an A-10. i'll fix it on the next update.
  5. EASY COMMS are off on my mission, so, you should use correct key bind for UHF / VHF radios... hey there! i don't think that is an actual problem of my mission honestly...
  6. ★ CHANGELOG VER 2.0.5a - Quick update to add the new JF-17 Thunder (starting hot - for now)
  7. Hi! Can you tell me a little more about this? which one is the correct freq for you? which tanker are your trying to contact for actual AR, arco or shell? and finally, which map? Ran a quick test on all maps: Caucasus Gulf NTTR Going to try to reproduce the other issue you're describing, but for now i couldn't
  8. ★ CHANGELOG VER 2.0.5 - Added beacon sounds for CTDL, i'm a machine to break this kind of things, beacons wasn't working without those sounds. - Removed all individual planes from TARAWA deck and created a simple group of clients (x4) - *issue #1 - Rolled back to the classic Ciribob Jtac Autolase Script (i lost the count on how many times i jumped between lasing systems...) - A Jtac drone will now spawn in the area of each BAI / SEAD / BAI (hard) tasks, and despawn when the task success >event< triggers, so YEAH, to make everything work as intended you actually have to join tasks. Jtacs units will also use random smoke colors. (and thanks Topper for pointing me out my error on this one, my brain just shut down sometimes, was an easy one...) - Removed task creation with menu commands 'till i find a method to despawn the jtac in those particular tasks, yup im still 1000000% noob~~ - Changed 'EWR' units used for detection, they were generating new "awacs" menus - Moved Airboss Radio relays to a FARP near the carrier group - Scattered a little more the spawn points in GULF version *issue #1 AV-8B (Tarawa only) If you see this, the first thing you need to do is to select another slot of the same group, rinse and repeat till you can finally enter the cockpit of your plane... Second thing you need to do is go to RAZBAM subforums and kindly ask them to check the Tarawa spawn points :thumbup:
  9. A guy from Korea showcased some pictures on Moose discord about it, i asked and basically is a script that tracks shoots events and ordinance types, already answered in place of the OP in THIS post (REQ MOOSE.LUA btw)
  10. Clever, this is the one you and sirius was talking about yesterday on discord?
  11. yeah, but note that i said only BAI, there is a subtype BAI (hard) those ones have SAM You want to shut off the whole mission via radio command? that is?
  12. hey there, so, i'll answer in order 1- Yup!, after u join a task u need to cancel the task reports (see the guide on 1st post) that's going to solve your/my/everyone problems with that msg lol 2- BAI tasks are just that, strike missions with NO SAM defenses, so if you see that S300 in there and it doesn't shoot at you, its 'fine' for me, cuz its "working as intended", AAA is in there, if you fly an helo near the bigger templates you'll going to be banished from existence in a few seconds...for PLANES (flying high enough), BAI tasks are almost sitting ducks. :smilewink: In the other hand, if you saw an S300 on SEAD Task and the thing is not attacking you, THAT is a problem and need to be fixed. I'll check anyway :thumbup:. 3- Yeah, that can be nice, but if you open the mission on ME, you'll see (hidden) 150 triggers zones for spawn points, i use every one of 'em to spawn groups inside; since the script randomly pick one, i have no real control of what going to happen (and don't want to) on next spawns, so... i have to make a wider combat area( right now its 160 km radius more or less) and even doing that -and depending on which theatre u're flying- tasks -sometimes- are spawned too close to each other turning the whole mission in a suicidal one. Im testing some ideas to solve that honestly, but i can't promise anything to you... 3a - TLDR: cool idea, but its not going to happen -for now-
  13. hero? nah, the dude its just an scripting demon... lol another level of awesomeness
  14. Np go ahead, use 'em, they're not mine, a Reddit user uploaded the full library of AC: ZERO sounds, i've just searched for good sounds (search in reddit and download the full pack instead :smilewink: )
  15. The script is "free" and i think this user is the same one that gave it to me on Discord (SELIIS) need Moose.lua (Check this comment attachments) script.lua fmb.miz
  16. ★ CHANGELOG VER 2.0.4 - Separated Helicopters CSAR tasks from Plane tasks (but helis can still subscribe to SEAD / BAI / Anti Ship Tasks) - Fixed a problem on my missions with CTDL (all maps), i was using units as logistic when it was supposed to be a STATIC unit... crate spawning wasn't working, sry for that, and thanks for the report @piolin23000 - Eliminated unnecessary pickup zones, now there is only one per base, but of 1500m radius - Increased CTDL CRATE spawn range to 900 meters from Logistic points (represented by a Command Center Static object), knowing this, PLEASE don't go to nearest town and try to ask for a CRATE, ofc it won't work, if you do that don't report it, lol, just land near the orange smoke and proceed to a CRATE request via radio menu.-
  17. Sry, i'm far from "expert" but you just want to pick a plane from a pool list? why you don't use the :InitRandomizeTemplate(SpawnTemplatePrefixTable) function? Place a late activated plane (don't care which one, just a plane), with a waypoint set and orders you want/need during their flight. Lets name it: ENEMY1 Now, create another template (late activated), this is the unit that "ENEMY1" WILL "copy" from, set loadout, roe and stuff, lets name it: Bf109 GP1 JG52, create another one Fw190A8 GP5 JG54 Oldplanestemplatetable = { "Bf109 GP1 JG52", "Fw190A8 GP5 JG54"} SpawnEnemy1 = SPAWN:New( "ENEMY1" ) <-- "ENEMY1" is the group name of the main template, the one with waypoints. :InitLimit( 2, 0) --spawns 2 planes from the "template list" , 0 means infinite stock of those units :InitRandomizeTemplate( Oldplanestemplatetable ) :InitRepeatOnEngineShutDown() -- spawn a new one when destroyed :Schedule( 30, 0.5 ) -- spawns trigger every 30 seconds with a time variation of +/- 15 secs Not tested, im not at home but that one should work.... check https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Spawn.html to expand your "spawn" even more
  18. First, i don't own any heli, so i can't truly test "heli features / problems" on my end, so my answer is going to be "from the book", CSAR 'should' work as a sling load cargo afaik, so i think u must hover a few meters above open the radio menu and "pick up" the pilot (first, u must have subscribed to the task to rescue a particular pilot, or menus won't update with that kind of options) IE: Subscribe to a CSAR task Now in your custom radio menu you should have a TASK.CSAR.001 task control (or something like that)... Fly to the AO Hover near the guy Open menu > (the control task one) and select load cargo > then ObjectCargo.001 Menus may be different on your end, can't remember the exact name of each cargo object / task names... About the menus, all clients have their own menu, "Settings user_name" you're telling me that if you open your personal settings menu, other clients can see exactly the same menu (with your username)? If yes, weird, but it's an old problem from DCS/moose related to menus dynamically added to a mission, Are you guys going to spectators first and then picking a plane?
  19. have you tried to place an Ural-375 or M818 supply trucks near the AAA? their "restock" radius is 200mts.
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