It's the vehicle waypoints bug once again, it was broken in 127 and continues to be broken in 128, best advice is not too make missions that depend on ai ground vehicles doing anything of importance or trigger points. I know that sucks but that's what we have to deal with at this time.
128 broke the beginning of WTS, I will not be updating the mission at this time, I'm focusing on other games for the foreseeable future which have a proper QA / QC process in place.
If someone would send me a script of voice commands my wife would gladly record them for DCS. She is ex-military and knows radio chatter (ex-cop as well).
In 126 you could just place a group of vehicles and wps without worrying about route time, speed, etc. I use to put in max speed and they worked. Now if everything is not perfect they go off route and don't finish task.
Been tweaking Happy Bus Part 1 in 1.2.7 for the last month. I will be hosting on a dedicated server for anyone who wants to test in 20 mins. Need 4 Huey, 4 KA50, and 6 A10 players, final test, should be epic.
All welcome!
Ranger79's Dedi Server
Regular version of Welcome to Suse (Helos included with original size voice files)
Regular Version: (v3) D/L HERE (7mb [original sound quality])(4/15/2014)
Should fix the vehicle AI WP issue. ED really needs to fix this ASAP!
This is still game breaking, AI vehicles do not keep their intervals, is there anyway to modify a lua file to get the vehicles to act as they did in 1.2.6?