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Everything posted by Ranger79
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Ranger79 Base Objects Pack (Hesco's + others)
Ranger79 replied to Ranger79's topic in Static/AI Mods for DCS World
Don't know man, sorry. -
Ranger79 Base Objects Pack (Hesco's + others)
Ranger79 replied to Ranger79's topic in Static/AI Mods for DCS World
Just tried it worked for me, try using a different Internet browser, may work for ya. -
Ranger79 Base Objects Pack (Hesco's + others)
Ranger79 replied to Ranger79's topic in Static/AI Mods for DCS World
I use 7.3 from Lock On files dot com -
Ranger79 Base Objects Pack (Hesco's + others)
Ranger79 replied to Ranger79's topic in Static/AI Mods for DCS World
I can fix tonight, very easy, you can try if you like to use notepad++ and replace the CXXXX prefix with something like CWAAA and use that sequence for the other objects with conflicts in my lua. -
Ranger79 Base Objects Pack (Hesco's + others)
Ranger79 replied to Ranger79's topic in Static/AI Mods for DCS World
I can't see your screenshot on my phone, can you provide a direct link. -
Ranger79 Base Objects Pack (Hesco's + others)
Ranger79 replied to Ranger79's topic in Static/AI Mods for DCS World
Yeah its a modman install. Manual install at your own risk, I would refrain from that if possible. -
Ranger79 Base Objects Pack (Hesco's + others)
Ranger79 replied to Ranger79's topic in Static/AI Mods for DCS World
Use modman to install, may be conflicting with your other mods. The addon.lma3 file is a modman file only. Check the building lua for fudges mods against my lua if the "CXXXX" prefix are the same that might be causing your issue. If Fudge would allow I would add to my pack, or I can make simiar objects. -
Welcome to Suse SP Version - Afghan Style
Ranger79 replied to Ranger79's topic in Screenshots and Videos
Thank you sir! -
Welcome to Suse SP Version - Afghan Style
Ranger79 replied to Ranger79's topic in Screenshots and Videos
Posted HERE -
Welcome to Suse SP Version - Afghan Style
Ranger79 replied to Ranger79's topic in Screenshots and Videos
Ok fellas, Hesco's posted for download HERE Enjoy! -
UPDATED 04/27/2016 (Confirmed working in newest DCS Versions) For your mission building enjoyment, I present to you Ranger79's Mod Pack: (Version 2.4.1). Bugs: - Some vehicles driver views cannot be used due window material issue. - Many of the vehicles are not made for CA, but rather to enhance mission builders with a different variation. Please do not ask for driver views, etc if a vehicle is not driveable. Changes: Added the Chassis definitions directly in the unit LUA, this removes the dependency on DB_Units_Cars.lua Removed the Chassis folder and DB_unists_Cars.lua file Removed Duplicate Sound Files that are already defined by default install of DCS *Reduced the number of files in the mod to maintenance and changes distinguishable from DCS files *Removed the _Backup copies of units these have been there a while and we have not needed them, standard maintenance cleanup JSGME Version for latest DCS Versions as of 4/27/2016 Download Link HERE (Units located under "Fortifications" unless otherwise specified) Easily make templates and save for future use! 2.4 includes: -Static C5 Aircraft -Patrol HMMV with and without red emergency lights -OshKosh ATV (CA ready) created by Lilkiki -Oshkosh MTVR Mk23 (CA ready) created by Lilkiki -Air Force One Static Ammo Crate Pallet Armored Security Vehicle (Black and Desert)** Barbwire (8m & 25m) Barracks Long Concrete Jersey Barrier Concrete Wall (various lengths) Construction Barrier Fudges Conc Barricade X20 Fudges Conc Barricade X10 Fudges Conc Barricade X3 Fudges Conc Barricade X5 Generator Green GPM Tent Green Living Trailer Hesco Barriers (17m,35m,52m) Single Wide Hesco Barriers (17m,35m,52m,260m) Double Wide Insurgent Manpad Unit (located under Air Defense) Large Tan Tent Life Raft (located under Ships) Medium Trailer Facility Nato 50cal Tower** Nitrogen Cart Porta Jon (Blue) Porta Jon (Green) Restricted Area Sign RG31 Mk5 (OD and Desert)** (Created by Stiltman and ExA) Semi Truck (Blue and Red) (located under Unarmed) Small Crates Small Living Trailer Speed Limit Sign Stair Ladder A/C Static Insurgent 12.7mm (DFP and non-DFP versions)** Storage Hangar Long Tan Tent 2 Tan Tent 3 Tan Tent 4 Technical 12.7mm (small and large truck versions)** Traffic Cone Trash Dumpster Tree Windmill (working) (located under Air Defense) ** - located under Armor More pics: HERE Location / How to Place Units in Mission Editor: Hope this helps: The location of all units is under the "Add or Modify Ground Vehicle Group" icon (tank) Select the icon, choose your faction and go to "Fortifications" for most objects, vehicles are located under "Armor" and "Unarmed." Insurgent Manpad & Windmill are located under "Air Defence" Place your unit
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Welcome to Suse SP Version - Afghan Style
Ranger79 replied to Ranger79's topic in Screenshots and Videos
Will do, I'll release a modman version tomorrow evening after I get off work. I'll include the Hescos, double and single [(different lengths variety)] signs, concrete barriers, and barbwire. The best part is they are units so you can save as a template. The Hescos have a collision model but they don't blow up. -
Welcome to Suse SP Version - Afghan Style
Ranger79 replied to Ranger79's topic in Screenshots and Videos
I made the Hescos from a free model added different textures, ground units from Oxygen 2, reskinned. -
Added some additional objects and units in conjunction with SkyKnights Afghan Re-texture in the SP Version of Welcome to Suse, enjoy! Part 1: Part 2: Part 3:
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Thanks Grimes, got it working to an acceptable level with your help.
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Is there anyway someone could post some additional information about the light effects, I have a light tower, but need help getting it to shine focused light.
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Operation Piercing Fury - MP Campaign
Ranger79 replied to Ranger79's topic in User Created Missions General
No problem Blooze, if you play the SP version, instead of having your flight RTB after the pilot rescue I had 3&4 air refuel, and then 2 after they were finished, worked great. -
Operation Piercing Fury - MP Campaign
Ranger79 replied to Ranger79's topic in User Created Missions General
Welcome to Suse updated (again...) Main page for download links Changes: Time of day increased by 45 mins (1830 start time) Increased speed of Raven-1 UAV (last WP) Reduced speed of MI-24 (last WP) Romeo-7 Convoy Speed adjusted Escape Jeeps route and speed fixed -
Yup working on it right now, should be done shortly.
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Ok, got it working for the most part, checked the route time at WP 0, and checked speed lock for all other WP's. I do not have a DP (destination point), but besides the 2nd vehicle in the convoy bunching with the first, works pretty good.
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I appreciate the help Grimes, but try late activation with multiple hold points along the route. What is the best way to get this working?
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Its a bug with 1.2.7, I have made complex convoy routes with hold points, different speeds, off-road, on-road, and never had this problem.
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Ok, can we get back to where it worked in 1.2.6, why was it changed, if it doesn't help the game then why was it changed in the first place?
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Operation Piercing Fury - MP Campaign
Ranger79 replied to Ranger79's topic in User Created Missions General
Here is what I was told about the AI driving, really doesn't help me with Happy Bus since they have multiple hold points, and scripted triggers at certain WP locations... http://forums.eagle.ru/showthread.php?t=121408 Bottom line, they changed it in 1.2.7, but I am working on it, got WTS to work! -
Yeah but how about missions where they have more than two waypoints? I am not trying to be an a-hole here, but this worked fine in 1.2.6. and for whatever reason ED changed it in 1.2.7....