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Ranger79

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Everything posted by Ranger79

  1. UPDATED 3/26/2014 Technical Vehicle Pack, gunner armed with a DSHK 12.7 Heavy Machine Gun High-Poly Models, may cause FPS hit. Located under Armor > Technical Large 12.7mm & Technical Small 12.7mm This took a very long time to UVW Map, mod, and test, but she's a beauty. Will be modifying for US SF Forces in the near future. Enjoy! Show the love and hit that rep button if you enjoy the addon. ModMan Version HERE
  2. If someone could assist with why the hud is at a 90 degree angle I could fix it and it would be playable.
  3. Version 1.1 updated, no BI material, link on main page.
  4. Yeah I am reuploading a simple soldier in the next few hours. Link going down.
  5. Believe me, I have been searching for a way to fix that, tried moving the user box, etc, cant seem to get it to work.
  6. With the net canopy over the gunner? Not a problem.
  7. Thanks Skull, would need to get permission from the mods creator to use officially in game.
  8. RG31 MK5 Vehicle Port Addon released HERE
  9. That has been removed in the current version, was just testing to help with visibility for CSAR forces.
  10. This was a Cooperative effort between ExplosiveAids (ExA) and Stiltman (STI) originally for Arma 2. The RG31 Mk5 is a 4×4 armoured mine-protected personnel carrier vehicle (MPV) developed by BAE Systems in South Africa. The Mk5 is a standard variant in the RG-31 family and specially designed for resisting improvised explosives and mines. Authors gave me permission to port to DCS World (.50 cal changed, no BIS models). Original Author's post HERE Modman Version 1.3 HERE Added additional antennas and netting over gunner for DES version. Missing destruction texture added. Special thanks to ExA and Stiltman!
  11. Just a quick vehicle mod of an Armored Security Vehicle with .50 cal (CROWS). Two versions, one OD and other is Desert. This version is BETA but does have LOD, collision model, working .50 cal. Enjoy. MODMAN Compatible Version HERE
  12. Working on a civilian vehicle pack, should be released in a few days.
  13. Guys, Is it possible to make custom vehicles in DCS World and use CA Hud and make it playable?
  14. Don't know man, I can see then on my rig, anyone else not seeing the lights?
  15. Will try with the strobes, don't know if there is an argument or not for that under ships. I can at least add another color light to the raft if needed.
  16. Done, main page updated with Version 2.0
  17. Updated Modman Version HERE -Two working red lights -Small tweak to boat texture -LOD set to 1km for lights to be visible
  18. Should be doable, I will create and post as a Beta tonight.
  19. I will probably just remove the Green X and work on the boat texture. The lights work great though.
  20. Visible with naked eye.
  21. Life Raft WIP Got the lights working, also added a test self-illumination beacon to the boat for increased visual acquisition at night. Tell me what you think.
  22. WIP Life Raft (added night effects + lights)
  23. All players in the server must have the addon to see the objects.
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