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Tord Hoppe

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Everything posted by Tord Hoppe

  1. Superb explanation! I´d like to chime in with a thank you to BlueRidgeDx and Eddie, as well as any and all that take the time to explain various things. That´s what signifies a thriving community.
  2. My, admittedly limited, experience of the artillery in the game tells me that it's too weak. Having a battery firing on a tank position should force them to move somewhere else. One use of arty is to fire it where you do not want the enemy to be. Anyone that has experienced arty IRL knows that staying means damage or death. This doesn't happen in game, the vehicles sit still. IMO arty is an important tool to a commander that isn't working properly now. Here's hoping for the future!
  3. In additon to slewing the mav until it locks you can also press TMS short up repeatedly until it tracks. This of course while the MAV is SOI :D
  4. Ok, I know this must have been explained but I can´t find my exact question. I have previously (when originally released) bought BS1 (pre-DCS World). I don´t belive it has been installed on my current computer. I have DCS World installed along with the CA and A-10 modules. I just bought the BS2 upgrade and am dl´ing a file called "KA-50 1.2.2 En Upgrade". Will it be enough to run that or do I need to dl and install the original BS1 and then run the BS2 1.2.2 upgrade?
  5. Thanks Ganja, looks like I got some (more) reading to do.
  6. You reference your Weapons School for more in depth descriptions on the parameters and how to use them. Is that info available somewhere so that others can take a look at them? While I understand the basic info about altitudes and DSMS settings I don´t get how AOD, IHP, IAA, MILS/APP is used. Also, are H/T and XW only used for a given planned situation where the current weather over the target area is known?
  7. Ah, had the same. Was annoying to "loose" the compass tape, didn´t know how to clear it. Thanks.
  8. Nothing wrong with "only" getting one (armored) target per pass. :thumbup: As has been stated, practise makes perfect. This suggestion is kind of hard to write, hope it makes some sort of sense. I suggest that you initially focus on building your references using the cockpit frame and such. Start you run further out with the target at about 10 o´clock. Imagine a line stretching from the gun pipper straight to the left and position the target on that line. Now make a level turn towards the target, always starting at the same distance from the target, and straighten out when the target is almost above/below the gun pipper. I´d be surprised if you got the pipper directly on target but we are building your references here ;) Notice where the target ended up. Straighten out sooner/later to get the target aligned vertically with the pipper. Try to use the same rate of roll at all times, don´t chase the target. Once you got your turn onto target down you´ve done the hard part. It is easy to adjust pitch to get the pipper on target, it´s far harder to change your flight path to align horisontally. Once you get the turn to target working, start changing the vertical position of the target higher/lower than the pipper in order to get it to end up as close as possible. Once you have a nice simple turn to target down you can build on that to be able to handle varying distances and profiles such as a more popup type of style. You´ll learn to "feel" the aircrafts, and thereby the pippers, trajectory as you try different combinations of pitch and bank.
  9. While that certainly is far easier to tidy up after use it also risks having your text get erased by your thumb, sleave etc. My suggestion is what I, and many others, use when flying IRL. Perfect for drawing out your flight route, notes etc on a laminated map without risking it to get erased or smeared. Having a nice, laminated mission card sitting on your desk as opposed to swatting flies in a cramped cockpit with it means far less chance of smearing a dry erase marker text (I assume this is the same as a whiteboard marker), so use whatever feels best, always good to have options :) Cheers!
  10. First of all, great initiative! Second, go droid :D
  11. Check out http://forums.eagle.ru/showthread.php?t=61044, it has a mission data card where you can enter relevant info. Quick tip, laminate it. Write using fine point overhead/CD "permanent" marker. Erase text by "swiping" the text with a whiteboard marker, it will dissolve the "permanent" text. Swipe off with a cloth or whiteboard eraser.
  12. That would be the Nova bomb (for the Sci Fi geeks out there).
  13. Regarding using marker pens. I´m sure there are different models of erasable whiteboard marker pens, but I usually stea... borrow different whiteboard marker pens from work. They are 5mm wide which means a bit tricky to write small text with. When I fly IRL I instead use overhead markers on the laminated map. They have a fine point which makes writing simple and pretty. You can easily erase the text by taking your whiteboard marker and "doodle" (can´t find a proper word in english for it) over the "permanent" text. The whiteboard marker will dissolve the overhead pen text (suspect it contains alcohol). Wipe off with tissue or a marker board eraser. I also have found a "permanent" pen which has a piece of foam at the other end which works the same way. However I always come back to the overhead + whiteboard combo for writing/erasing on laminated surfaces. Hope it helps.
  14. Private pilot, flying Eurocubs and Dynamic WT-9. Actually have flying on pause atm due to prioritizing my kids/family until they are big enough to tag along.
  15. 2.Why are PAPI's at only one side of, say, Batumi airstrip and not the other? Standardisation, no need to have them on both sides so just stick them to one side and kepp it the same all over the world. Why left? Can´t swear if there is a specific reason for that, but in most (all?) dual pilot cockpits the Captain sits on the left. Again, I have no clue if there is a connection. A standard landing patterns has you making left hand turns, again making it easier for the left hand pilot to have a visual contact with the field...
  16. The file that you download is to be used with the X52 programming software. I think you willll find a default folder profile files after you have installed that sw. If you can not find it just simply put the downloaded file somewhere and browse to it from the load file menu in the programming software. Once you have loaded that you need to define a few keys in the DCS A-10 options menu.If you look at the picture of the stick and throttle it is the ones that are in black lettering. Edit: must learn to not use hyphens and stuff :D
  17. Just to give you an alternative to putting stuff on your desktop, regardless of what type of joystick your flying: http://www.rogerdodger.net/diyflightsims/floor_unit.html
  18. StrongHam has a profile with zoom on the slider (set in game) and explains about how he setup his axis settings here http://forums.eagle.ru/showpost.php?p=1091655&postcount=48
  19. Greetings, I´m in the startup phase and am currently getting FaceTrackNoIR up and running followed by getting my X54pro setup. I also have a G13 unit and was wondering is someone have already paved the way so to speak ;) I haven´t really started flying yet, so am clueless as to what commands are suitable to place on the G13. I don´t have much experience with military flightsims so I´m not sure what sort of things should go there. I´m hoping that the normal keyboard will not be needed in the end. Any pointers appreciated!
  20. Is there any way to see or match the axis definitions on the three programs? In FTNI the values are displayed as you can see below (X, Y, Z, rotX, rotY and rotZ). It would be great to be able to read the values in ppjoy and DCS to see which axis correspond to which of the others, in other words if for instance a change in the rotX value in FTNI create changes in X Rotation in ppjoy. I tried following Daniels walktrough but ended up having to start over in the DCS axis settings, choosing one axis at a time until they all matched. Perhaps this was casued by some snafu from me, but still annoying. I just noticed that Daniels instructions for setting up ppjoy has rotational axis first, then the non-rotational ones. Again, I have no clue to if this is right or wrong, but seeing that FTNI at least displays the non-rotational ones on the left and the rotational ones on the right got me thinking that I´m not sure that the axis are mapped correctly. The original post also have the axis the other way around in ppjoy (hope I´m making some sense). After doing this one evening everything was wrong the next evening. Perhaps due to removing the USB connector for the webcam? I think this happened after I switched from a webcam to the PS3 eye. Had to start all over again. :( To put it another way, when figuring which axis to choose in the DCS axis settings, is there a faster way than choosing one, then starting up a mission (I use a training mission), see if the virtual and real head movements match, end the mission, go to options, rinse and repeat?
  21. Only FF I get is a resistance when moving the cyclic off centre, that resistance is (nearly) zeroed out when releasing the trim key and comes back when I remove trim. As I think others have noted that effect isn´t optimal for this stick since it also has physical springs that forces the stick to a centered position. This is better discussed in a previous thread, also that one can "lift" that spring... I´m not sure the sim actually makes any more use of FF than that?
  22. Cheers mate, but that´s what I had done. Problem solved now though. :thumbup:
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