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JasBird

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Everything posted by JasBird

  1. I got an error with the Launcher when I set my "Catalyst AI" driver setting from standard to advanced. You have an ATI card, and made any changes to driver setting?
  2. Thanks guys. I've watched the producers videos and they really cleared up a few things. Frederf, thanks, yes I figured out the HMS and knows how that works. Did a new trainning mission today and now the same problem happended as my first attempt. I stop in a hover to start finding targets, but autohover just keeps me spinning in cirlces. I go back to stable hover, trim and release controls, back on autohover and then it spins or goes nuts?? I taught I really had this sorted, I know all auto channels on, flight director off, trim etc. Difference this time was that I could not get auto track target and ground moving target activated. Did the startup on top of my head, but not sure what was missing? Laser on, weapons system on etc. I belive I turned off auto heading aswell, but didn't help, still spinning. Does the navigation computer make autohover spin in circles? I turn of Waypoint on Radio nav panel since I could not activate turn to target, but to no avail. Also this trim is making me nuts. I have a MSFF2, I trim release trim and controls within 0.5 seconds I hope :), but then sometimes it just goes bananas anyways, especiall if I try to engage autohover right afterwards. Do we need to keep the both circles togheter after missile is fired, or just to get lock? Thanks for helps guys. See you in the sky :pilotfly:
  3. I have a few questions aswell. Trying to get into the weapons system myself. After watching the trainning and reading the manual, I'm still a little confused. 1. I use helmet sight and then hold "O" to slew the camera to the point on the ground. Then I fine tune to aim at target. 2. Then I should use "Enter" to lock on target, correct? The bigger cirlce which I assume represents the missile head, I have problems locking onto the target. If I use autohover I have to use rudder to place it over the small circle then it will give me the C for launch permission. Sometimes I hold the "Enter" key down and it just starts to count. Do I have to move the helicopter to join both circles then press "Enter"? I also belived there the track to target button would move the helicopter on the target? I belive I'm doing something wrong aswell, because sometimes I can slew after I have pressed Enter which is supposed to lock the target. According to manual you should hold down Enter to adjust after lock, but usually I can slew without holding Enter down. What is best procedure to move from one target to next. Just press "O" to ungaceg then move "O" again and then "Enter" for lock? Or do we need to press "Backspace" to reset away from current target? Lot's of questions here :music_whistling: I wathced the weapons trainning video and it all seemed so easy but I was wrong. On my first weapons mission the autohover just wanted to turn away from my target all the time. I turned on/off autoheadin, track to target etc, from waypoint to target on the INS panel etc, but I figured it was just that I had trimmed with rudder input? Atleast I avoided it on this mission. Cheers
  4. Yes I mean jaggies. It's pretty bad. I have water medium and forced v-sync on. I run 2xAA, 2xAS and supersamling(forced) I tried around with different settings and when I turn up AA it get's much better, but then low framerate. I use XP so no CPU affinity for me. "glottis" I guess if you can run any resoulution with AA, that's different for me. Higher resoulution means framerate drop for me. Atleast as far as I can tell. Also turning up vis.range or textures to high, affects framerate alot. Even though my short trainning flights show around 30 fps I sometimes get a short hickup. I have 4 GB of RAM (512 MB the 8600 GT), so I suspect it's the graphics card? I made a change in card config from 3 to 5-6 about how many frames ahead the CPU can sende frames to Graphics Card or something, I think that helped a little so again I suspect graphics card. So maybe I can expect same FPS but just higher graphic quality? Cheers
  5. I'm currently on a tight budget, but I need a graphic upgrade for playing BS. I have a Intel E6750 with a 8600 GT. I know BS is CPU hungry but I belive my graphic card is my weak point. I would be happy with a 1280x1024 res. That's what I use at the moment with mid settings and frames are around 30fps, but only just done some free flight to get into the game. Also I have a lot of tearing so I would like to use higher AA settings to improve the quality. I'm considering a 4670 1 GB card or maybe a 4830 512Mg card, as they are not to expensive. Anyone have an opinion if that would make a big difference to my current setuop? Any other suggestions? 8800 GT?
  6. RCtlr C is cockpit door? Nothing on LCtrl C? I see from the Keycard that someone made where it says LAlt C "Tgl Mouse clck"? I assume that's what you mean??
  7. No only the MSFF2, but I've been switicing back and forth between them a couple of time, but I did a new reassign key with the MSFF2 a few times but no luck. Then back to Afterburner and that was ok again. The afterburner stick is not the FF version.
  8. Hi Got hold of a used MSFF2, but when I assign trim to the HAT buttons I get no response? It works fine with my Thrustmaster Afterburner II? Anyone know the soulution to this, if there are any?
  9. Since we are on the topic. Should aspect ratio be set according to monitor and not resolution? I have an 22" monitor which means it has an aspect ratio of 1.6, but I have to play in a lower resolution than the native 1600x1050(1.6). So pick the resolution closest to a 1.6, that I guess usually means 1.33, and then set aspect ratio 1.6 afterwards? Like in Black Shark I found that 1280x960 work ok for me. The game automatically set's 4:3 I think it was. I guess I should then select 16:10 since that's wat suits my monitor?
  10. Hi I'm not able to save the campaign I've started. I saved before I start Campaign, and after finished Stage 1 I save again, but everytime I start again it's reset to start Stage 1 again?
  11. Since we are talking performance. I can run Lock on ok at 1024x768, how is the performance requirements on Black Shark compared to Lock On? My graphics card 8600 GT is my weak point in my system, so I'm thinking about an upgrade, ATI 4850? But if I'm gonna play BS I rather invest in some pedals instead? Can't afford both at the moment. So pedals and go for BS or new graphic card and stick with Lock On for now? :)
  12. Didn't wanna start a new thread, so since we're on the subject logbooks. Does your pilot have to be from the allied country to log the hours etc.? That seems strange if you wanna log hours playing different campaigns? If I'm correct, your logbook is reset if you edit your logbook, say changing nations??
  13. In the readme for patch 1.2b it says Starforce will only request the disc once a week if I rember correctly, but everytime I start the game it checks for disc? Also is it possible to update/necessary Starforce outside the game, and if how do you do that?
  14. An old Vietnam Veteran told me that and it mades sense :huh: Anyways come to think of it, I assume you use more power then slow and close to stall because of less efficent lift on wings, and then less speed up from there, up to a point where drag increases?
  15. Well if the rotors stop in mid air you would die, you will never get the RPM back up. Imagine the speed you would fall in, the coning off the baldes etc, it would be a big mess. Not being familiar with Black Shark or the Ka-50 rotor system, I find it strange that you can not stall(stop) the rotor RPM when autorotating? Full collective in auto doesn't drop rotor RPM? I assume it has a lot of inertia in the heavy blades, but If you tried it from high altitude so you get time to slow the rotors down before you touch the ground.
  16. My point was that in a high inertia rotor system compared to a low inertia rotor system, the blades change rotor RPM much slower than in a low inertia rotor system. Going back to original question if coriolis effect is programmed or not (I assume it is) since there are several factors affecting rotor RPM, it would be more difficult to tell in a high inertia rotor system. Also I guess you couldn't tell anyways, since more factors come in to play :smilewink:. Cheers
  17. Hovering out of ground effect is probably most power demanding situation for a helicopter. You are standing in your own turbulant air. The helicopter is actually the only thing in the world that uses less power when going faster up to a certain point off course, because then the drag increase overcomes the benefit of getting clean air into the rotor system when going forward. On the helicopters I know of, the speed which requires least amount of power is around 53 knots. Having not played Black Shark, I figure from reading the thread that throttle is set in auto which is usually then normal setting (one less thing to worry about aswell :)). My guess is that you are trying to pull more power than the engine can provide, so the engine RPM cannot keep up, so either it warns you or it starts to drop, or maybe both. I doubt manual throttle will help, because helicopter engines needs to operate within strict and narrow powerband, and the auto throttle will give you what's available. Also wind plays apart here. Not sure how 2 main rotor helicopters work, but usually tail wind is bad. Crosswind which requires more pedal=need for more power. Do you use alot of pedal when warning comes on?? Is see you mention anti dust and anti ice. I would assume anti= less air to the engine = less power. Anti ice means hot air = less power. Remeber hot, high and heavy is bad. Cheers
  18. I have learned aswell that coriolis effect is part of helicopter aerodynamics. Upward coning of the blades like in a flare, speeds up rotor RPM. Rotor tips "get's closer to center" just like ice skaters curl togheter when they wanna spin faster in a circle. Don't wanna argue with a developer :) but I assume the Ka-50 has such a high inertia rotor system(heavy blades) so they are very slow to react to this, and therefore not a big issue/ for the pilot? Take the R22 for instance with it's light blades, it's very easy to overspeed when flaring and I belive the coriolis effect is part of that. Not saying the coriolis effect is main reason for increase in rotor RPM during flare :) Cheers
  19. Hi I'll give a go at explaining Autorotation :) First of all the rotor blades does not spin the other way when autorotating. In powered flight the rotor suck air down through the rotordisc. When engine fails the freewheeling unit will disconnect the blades from the engine, so the rotor rotates freely. Now this will cause you to drop altitude. Falling down means you get air through the rotor system which makes the rotor spin. Remember from physics speed and altitude=energy. Hopefully you have altitude when engine fails so you get time to build up rotor speed before you hit the ground. Using the R22 would be a good example. It has a low inertia(light blades) rotor system, which means the will speed up quickly, but also slow down quickly. According to R22 manual you have about 2-3 seconds to lower collective when engine fails, otherwise the rotor will slow down to much, and then you won't be able to recover, get rotor speed back up.(That's why rotor don't spin other way in autorotation, because once rotor RPM to slow, no recover) Off course engine failure in climb(when high angle on blades) will give you less time to react compared to fauilure at descent. Because the R22 has a low inertia systen it's probably the most tricky helicopter to Autorotate. Rotor RPM changes fast and because blades stop quickly you have to time the flair perfect. I would asume the Ka-50 have high inertia(heavy blades) like most "normal" helicopters(R22 is not normal :)) and even though engine fails, the blades have a lot of momentum to keep spinning on their own, which means more time to react, more energy and easier to autorotate. Think of it like this. And R22 and a Ka-50 shutting down side by side. If we let the blades slow down by them self, the R22 would probably spin for a couple of minutes, while the Ka-50 would go on forever. It has much more inertia. As a sidenote in the R22 you only have a short time window to flare before hit the ground, low energy rotor system. In a normal size helicopter you have enough energy(heavy slow blades) to actually flare and if you pull to much on collective when trying to land you can actually go upwards again. Not sure if I'm off point or bad explanation, but to recap. Engine fauilure, means lower collective to take away drag, and rotor blades needs time to change from sucking air getting air from below. The drop will provide air up through the rotor system, which keeps the fan spinning. Hard to explain aerodynamice without drawing :) Cheers
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