

Csgo GE oh yeah
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Csgo GE oh yeah replied to joanvalley's topic in RAZBAM
Yes, F15, please finish soom :thumbup: -
I'm not poor, and i'm not mc Scrooge, but ...
Csgo GE oh yeah replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
Well, it's 80 for starters . And don't be so negative please, i'm not really 'complaining', i'm just trying to justify a purchase i might make so i don't feel like i've been ripped off. -
I'm not poor, and i'm not mc Scrooge, but ...
Csgo GE oh yeah replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
Yeah you're right i guess. I'm not saying ED should ever cut ties with other developers by the way. I just wish there was a way for them to finish modules a little faster, and perhaps with a bit higher quality from the start of release. Probably not possible with small teams though, sadly. @developers, please don't make HiMat kthx -
I'm not poor, and i'm not mc Scrooge, but ...
Csgo GE oh yeah replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
Oh boy, you have no clue whatsoever about what goes into game titles these days. :( "A team of approximately 1,000 people developed Grand Theft Auto V over several years." Let that sink in for a moment if you will. I mean really think about it. https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Auto_V Insinuating that creating a DCS module is more complex, or more whatever/anything is just completely ridiculous, i'm sorry. @Schmiefel, good points. Sale numbers, i did not know they were so 'low'. (1300 playing on steam) Excellent, i just might buy the F16 after all. Altough i'd much rather have Razbam hurry the F up with the F15 ! -
I'm not poor, and i'm not mc Scrooge, but ...
Csgo GE oh yeah replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
Some good points, some not so good. "Mainstream games", are completely off the rails today when talking about production costs , the amount of detail and work that goes into them. Of course i don't know what amount of money a DCS module costs, but i'm willing to bet it's nowhere the 50 to 100 million dollars i mentioned earlier. Of course there's also a lot of lesser games that don't deserve the 50 dollar pricetag, true enough. I understand that these modules don't sell nearly the same amount of copies as triple A titles, so i understand they can't be sold for 'dirt cheap', but i still wonder if the balance is there. Even when considering the niche market. As i said, how long it takes to develop a module does not matter pricewise , without knowing how many actual man hours are put into the development of a game. This also goes for the argument that it's worth the price because it takes a lot of time to LEARN the game. Some competitive games are literally free, and will take years to get good at. Difficulty is not a measure of price. The 20% comes from when you could first buy the early access. I don't know exactly how far along the F16 module is, but from watching youtubes i can't imagine it's more than 50% ? And that's two years later ! I feel that once you start asking money for a game, it should be at least somewhat playable (the F16 was not) , AND it should be finished within a reasonable time frame. I personally don't consider 4 to 5 years (or longer) a reasonable time frame. I don't know how rich or poor ED is, but there is always some risk in an undertaking. ED has been around for a long time, maybe they don't need a kickstart thing for every module they make anymore ? -
I'm not poor, and i'm not mc Scrooge, but ...
Csgo GE oh yeah replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
I get the concept of early access, and i don't have any real objections against it. (unless if companies would take advantage of consumers in a not nice way "ez money" of course). Not saying that is the case here btw, i just don't know. Just asked for some enlightment on the issue of development time and pricing, but some of you seem really defensive about it without giving arguments that could change my mind . Eh, too bad i guess. No problem though. -
I'm not poor, and i'm not mc Scrooge, but ...
Csgo GE oh yeah replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
I just wish there was some way to combine all the efforts of all the various parties and make them focus on one , or maybe 2 vehicles at a time. Because right now it seems there's just so many different modules, made by many different entities. The capabilities and resources of the content makers is just way too scattered and un-focused. I mean, they're literally like, "ok what plane should we do next ?" . Someone yells "i want the HiMat! Ok , we start now , maybe is finished in 9 years, meanwhile you can buy early acces for 80 dollars :thumbup: Just imagine if energy was focused on only 1 or maybe 2 GREAT modules, instead of all these little side projects :( And as for your "it costs time" argument , well that is so relative because it says nothing about costs. Are 5 people working on it ? Or 50 ? -
I'm not poor, i have good disposable income. But i just can't seem to get myself to pay 80 dollars for 20% finished F16 ? This goes for all modules above 40 dollars to be honest. I'm not ranting, i try to purchase F16 but everytime 'common sense' (?) seems to stop me. I just get the strong feeling i'm being scammed everytime i try to click the 'pay' button. Triple A game titles , that cost 50 to 100 million dollars to make, are half the price of one DCS module. I mean, is this a russian thing ? Anyone know that game "Escape from Tarkov"from Russian developer ? It costs 40 to 140 euro's for "beta" version . Can someone explain the pricing point of the modules to me ? Because if it is because it's a 'niche market', and not a lot of copies are sold then it seems like there might be a problem in the long run because with pricing like this it's also kind of a self fulfilling prophecy. How can i make friends who never played DCS attracted to the game like this ?
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I don't care. Just hurry ! I NEEEED THIS MODULEEEE !~~!~~~!!!
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104th Phoenix Dedicated Server Info
Csgo GE oh yeah replied to 104th_Maverick's topic in Multiplayer
Yes it's a good thing red has F16's , otherwise it would really be a co-op mission for blue. I also realise not many people fly the F15 , so it wouldn't change the balance much if there was an F15 slot on red side i guess anyway. Giving red team some hornets though ... I know it's not realistic but maybe it would make the missions more fun -
104th Phoenix Dedicated Server Info
Csgo GE oh yeah replied to 104th_Maverick's topic in Multiplayer
Yes it's a good thing red has F16's , otherwise it would really be a co-op mission for blue. I also realise not many people fly the F15 , so it wouldn't change the balance much if there was an F15 slot on red side i guess anyway. Giving red team some hornets though ... I know it's not realistic but maybe it would make the missions more fun -
104th Phoenix Dedicated Server Info
Csgo GE oh yeah replied to 104th_Maverick's topic in Multiplayer
I know you guys hate server balance because 'reality' but it's literally 25 vs 2 or something . Can you put some F15's on red side at least ? -
How far along is this module ?
Csgo GE oh yeah replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
I obviously did that, but most videos are pretty old already and the information is incredibly scattered. I just can't seem to get a clear view of 'where we are at' . I see them flying around in pvp servers all the time so i'm guessing air to air is do-able. But some sort of trial or demo would be really helpful. Won't be buying right now . -
Sorry for asking but i find it really hard to get an idea of what to expect right now. Is there a comprehensive list of what is and what is not included yet ?
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104th Phoenix Dedicated Server Info
Csgo GE oh yeah replied to 104th_Maverick's topic in Multiplayer
Is there a discord server maybe ? Even if the server is full i feel really alone so to speak. SRS radio is dead , and so is teamspeak Am i missing a means of communication ? Discord would be awesome -
104th Phoenix Dedicated Server Info
Csgo GE oh yeah replied to 104th_Maverick's topic in Multiplayer
Is there a bug where missiles go crazy when you 'show them your belly' or something ? First missile just DISAPPEARS into thin air, second missile overcompensates when belly is shown. Not unlike a video i posted earlier, although that was way more extrem : What's happening here ?! -
104th Phoenix Dedicated Server Info
Csgo GE oh yeah replied to 104th_Maverick's topic in Multiplayer
So i was watching a tacview , and i'm not sure if this is intented, or a bug, or a server thing ? An amraam literally bounces of some sort of invisible shield , have a look : -
I was just on a server. There was an F14 flying around, i watched the whole tacview. Fires at 25 nm, then INSTANTLY breaks lock and turns cold, 9 out of 10 times it's a hit . Not sure what happens but apparently the missile doesn't need to be guided by the airplane at all ? It goes active insantly, but without giving a warning ? Then it carries itself @ mach 27 (< not really but it's stupid fast) all the way to the target from the other side of the map, while the airplane is already lobbing away at the next one. It sure has a potent on board radar, which apparently is also stealth ? On a busy server this is literally shooting fish in a barrel. He was 12-1 or something, within an hour (he had to refuel and load more free kills @ base)
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Well maybe it would be better if HB created a module that was also suitable for multiplayer. I can see in your signature you are an F14 module owner. Easy for you to say i guess :)
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It really doesn't . I'm certainly a pretty mediocre (if that) pilot but even vs A.I it's impossible to notch it. All that works sometimes, is pumping insane amounts of chaff at EXACTLY the right moment. This is in a sterile 1v1 situation versus a single missile, but in a multiplayer scenario when an F14 has 6 of these insane missiles , you just need to turn cold and avoid all F14's . There seems to be something off with distance as well. Sometimes (well quite often actually) i don't even get a warning, and when i do it's literally 1 second before impact. The missile will explode 10 miles in front of me, but i'm still dead ? Good lord this thing is such an exploit right now. I am literally just going 180 RTB now as soon as i see an F14 . You heard right, RTB because by the time i finally outran the aim54 i'm out of fuel . I mean, this aim54 is probably a really bad ass missile in real life, i'm just trying to figure out how a missile with literally 3x the range of any other missile is supposed to fit in a multiplayer/competitive context ?
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Yeah ok F14 module owner :)
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Trying to notch the missile itself seems a little too risky and i doubt that's a sane strategy in real life ? For now i just 'boycot' the F14's , i don't engage with them and stay @ 30nm from them at all times, ready to run (and lose half my fuel trying to do so...>_<).
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That thing is more like a long range cruise missile. Holy crap it GOES. I just watched a tacview track and people are firing those thing on COLD targets from 20 miles away, and you still have to full afterburner mach 1 + , zigzag and almost go under the ground if you want to stay alive. I mean i get that it's fun if you are flying an F14, but if you're denying it's literally 3x better than any other air to air missile , then you are lying a little bit. It almost reaches mach 6 . SIX ! And has a burntime of 30 seconds. That's 3x longer than the aim 120. And it barely loses speed in turns either. Mostly because the motor is just ALWAYS ON, but even when it's out of fuel it seems like you can't bleed it. :megalol:
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In terms of capabilities vs the F18, F16 and F14 ? Are they still viable in a multiplayer setting ?
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Is the name "simple radio" supposed to be sarcastic ?