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2alpha-down0

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About 2alpha-down0

  • Birthday 08/18/1989

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  1. So pay $70-80 for a barebones guesstimated module, with further undefined features that may be implemented based on documentation that may be released at some non-descript point in the future? Assuming they feel like doing that at all, and don't just abandon it declare it "feature complete"? Good luck with that.
  2. Of course they're not "fully accurate." But they are reasonably accurate to a high standard, and that is their appeal. This won't be. This *can't* be. That's the problem.
  3. Do you know *how* exactly they'll coexist? Will DCS/the mission editor see the FC and FF versions as separate types of units? For instance, if I make a mission and want to allow both types, do I need to now put in, effectively, twice the number of client aircraft as I did before? This seems rather clunky and begs the question: When is the dynamic slot system coming?
  4. S-60 AAA guns will fire at oncoming missiles. The gun in most of the track files is supporting an SA-2 site, and doesn't have an associated SON-9. The "kh58 2" file adds a KS-19/S-60 battery to the mission, supported by a SON-9. The S-60s from that site also engage the missile. s60 engaging AGM45.trk s60 engaging AGM88.trk s60 engaging AGM84.trk s60 engaging kh58.trk s60 engaging kh58 2.trk
  5. Almost every one of our missions, someone RTBs with combat damage. I don't know how many times I've brought in a damaged Sabre with no brakes or hydraulics. I understand why it's a low priority, but it would definitely see use in DCS.
  6. This also affects the F-86. In that jet, the seeker automatically uncages when it obtains a lock. It's marked as reported here: https://forum.dcs.world/topic/307414-aim9bgar-8-should-not-uncage-like-it-currently-does/
  7. Are you using multithreaded DCS? I've encountered this in the F-5 using single-threaded DCS, but not in MT.
  8. No, it wasn't always an issue. I've got an old mission that has ships in San Carlos Water that can't be moved around in the editor because the water is no longer deep enough.
  9. Yes. Here's one instance. https://youtu.be/48oEzRlEB0s?si=WTvjoia7B_gMaB9T&t=212
  10. I don't think it's in the game currently. It's so similar to Standard Gray that I think it might just be an earlier version of that livery.
  11. During a mission today, at least two of us noticed that this particular map object cargo ship pops in very quickly. It's very disorienting when in a dive. I've attached a track of an empty mission with an AI plane flying over the ship. I've also attached my graphics settings, but since two of us saw it I don't think that's likely the issue. beagle channel ship.trk
  12. Nice finds, but this probably needs to be a new bug report thread in this sub-forum in order for ED to acknowledge it. I hope they do so.
  13. Another bump for this request.
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