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About 2alpha-down0
- Birthday 08/18/1989
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F-35A Announcement discussion mega thread.
2alpha-down0 replied to LimePartician's topic in DCS: F-35A
So pay $70-80 for a barebones guesstimated module, with further undefined features that may be implemented based on documentation that may be released at some non-descript point in the future? Assuming they feel like doing that at all, and don't just abandon it declare it "feature complete"? Good luck with that. -
F-35A Announcement discussion mega thread.
2alpha-down0 replied to LimePartician's topic in DCS: F-35A
Of course they're not "fully accurate." But they are reasonably accurate to a high standard, and that is their appeal. This won't be. This *can't* be. That's the problem. -
The unofficial "2025 and Beyond" video hype / speculation & discussion thread
2alpha-down0 replied to Lace's topic in DCS 2.9
Fog. Lots and lots of fog. -
FC2024 | Kola Development Progress | Virtual Carrier Wing 17
2alpha-down0 replied to Graphics's topic in Official Newsletters
Do you know *how* exactly they'll coexist? Will DCS/the mission editor see the FC and FF versions as separate types of units? For instance, if I make a mission and want to allow both types, do I need to now put in, effectively, twice the number of client aircraft as I did before? This seems rather clunky and begs the question: When is the dynamic slot system coming? -
S-60 AAA guns will fire at oncoming missiles. The gun in most of the track files is supporting an SA-2 site, and doesn't have an associated SON-9. The "kh58 2" file adds a KS-19/S-60 battery to the mission, supported by a SON-9. The S-60s from that site also engage the missile. s60 engaging AGM45.trk s60 engaging AGM88.trk s60 engaging AGM84.trk s60 engaging kh58.trk s60 engaging kh58 2.trk
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Will the Hook ever be functionally implemented ?
2alpha-down0 replied to Shrike88's topic in DCS Core Wish List
Almost every one of our missions, someone RTBs with combat damage. I don't know how many times I've brought in a damaged Sabre with no brakes or hydraulics. I understand why it's a low priority, but it would definitely see use in DCS. -
fixed AIM-9B on F-5 should not be able to uncage
2alpha-down0 replied to ustio's topic in Bugs and Problems
This also affects the F-86. In that jet, the seeker automatically uncages when it obtains a lock. It's marked as reported here: https://forum.dcs.world/topic/307414-aim9bgar-8-should-not-uncage-like-it-currently-does/ -
2alpha-down0 started following Airfield Capture and DLSS "update"
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missing info Blue layer blocking view in F-86
2alpha-down0 replied to 336_TheAngryGamer's topic in Bugs and Problems
Are you using multithreaded DCS? I've encountered this in the F-5 using single-threaded DCS, but not in MT. -
No, it wasn't always an issue. I've got an old mission that has ships in San Carlos Water that can't be moved around in the editor because the water is no longer deep enough.
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Yes. Here's one instance. https://youtu.be/48oEzRlEB0s?si=WTvjoia7B_gMaB9T&t=212
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I don't think it's in the game currently. It's so similar to Standard Gray that I think it might just be an earlier version of that livery.
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During a mission today, at least two of us noticed that this particular map object cargo ship pops in very quickly. It's very disorienting when in a dive. I've attached a track of an empty mission with an AI plane flying over the ship. I've also attached my graphics settings, but since two of us saw it I don't think that's likely the issue. beagle channel ship.trk
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Nice finds, but this probably needs to be a new bug report thread in this sub-forum in order for ED to acknowledge it. I hope they do so.
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Another bump for this request.