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Raz_Specter

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Everything posted by Raz_Specter

  1. something a little different to what we normally do :) Hopefully more to come in the pack. Cheers Specter
  2. Hi Chaps, just thought i would share some of the stuff we are working on. Cheers Specter
  3. We do this in our spare time for the love of the sim. We really appreciate the great feedback from the community. Thanks. Specter
  4. hmmm, Fureball, thanks for the info, i will this when i am back from holiday, to be fair i have never tested this without the other mods installed. I am back from holiday on Sunday late so will be next week if thats ok Cheers Specter
  5. Dont bork the mission idea to make it single player please - half the fun in DCS is flying with your friends, we need more Co-Op MP mission of this calibre mate My 2 cents worth :) IMPO
  6. thanks for the images Mustang, ill reference that against what i have modelled as the clarity on your pics are really nice. Cheers Specter
  7. yeah very strange as everyone in our squad tested the release and many others have reported the mod is working perfectly so you are running the latest version of the sim? also check in the RAF Airfield Equipment BFVG folder there is a PDF which explains where in the mission editor all the mods can be found Not sure what else to suggest to be honest
  8. Hi maks no reported problems at all so the steps are - download the rar file open it with the latest winrar you should see something like SCREEN1 Locate your folder within C:\Users\Specter\Saved Games\DCS.openalpha\Mods\tech Normally you will have to create the Mods folder and within the Mods folder create a folder called tech now go into the tech folder and drag from the winrar window the folder called WW2 Airfield Equipment BFVG so what you should have when finished is the following C:\Users\Specter\Saved Games\DCS.openalpha\Mods\tech\WW2 Airfield Equipment BFVG under the last folder (WW2 Airfield Equipment BFVG) you should see LUA files and several directories *NOTE* in this example i am using DCS.openalpha, if using either live or OB then the directories will be either DCS or DCS.openbeta See SCREEN2 for the completed view Hope that helps Cheers Specter
  9. The British Fighting Vehicle Group are proud to present to the DCS community: WWII Ground Equipment Pack. Download: IC compatible: Saved Games Version: Download This Pack is Comprised of: - WWII Airfield Tractor - WWII Airfield Tractor pulling Type-C Bomb Trolly with Bombs - WWII Airfield Tractor pulling Type-C Bomb Trolly with HVAR Rockets - WWII Accumulator Trolly (For the Spitfire) - WWII WMC Re-Fuel Truck - WWII RAF Road Block with Sand bags - WWII British Army Road Block with Sand bags - WWII Fuel Barrel (single) and Group of - WWII Maintenance Ladders - WWII Bararge balloon both LAND and NAVAL (Heights: High = 4600ft, Medium= 2500ft, Low = 1200ft) also included a Ground (ready to deploy Balloon also) Balloons are fully collidable including wires. All models are fully interactive and drivable with full Damage Models and PBR textures which work in both 1.5.7 and 2.1. Installation Instructions: Saved Games install: Download the rar (EXTRACT USING THE LATEST VERSION OF WINRAR TO AVOID PROBLEMS) Extract the folder WW2 Airfield Equipment BFVG into C:\Users\<your username>\Saved Games\<DCS Version>\Mods\tech Done We hope you enjoy encompassing this pack into your missions and hope it brings more immersive scenarios Many thanks Mithandra (Call Sign: Specter) Suntsag (Call Sign: Naked)
  10. Please Delete Thread
  11. Good Evening All I am just posting some WIP screen shots from the nearly completed BFVG WW2 Airfield Equipment Pack Hope you like them. Thanks Specter
  12. Skate, the issue i have with this way is that I have custom settings for the rift and maxed settings for when i am running without the rift (i.e. mission editing etc) in 4k I created some batch scripts for myself with 2 different options files (which I am attaching along with the batch files) Hope they help as they work a treat for me Cheers Specter Unzip One: Unzip this to <C:\Users\your username>\Saved Games\DCS.openbeta\Config edit the NO_VR.bat and the VR.bat file in the config folder and set the following variables: REM This is the user that appears in the patch when navigating to your saved games folder set UserName="<your username>" REM This Variable is the same games name of the DCS folder DCS.openbeta for Open Beta and DCS.openalpha for Alpha. set DCSVersion="DCS.openbeta" REM This is the name of the folder in the Eagle Dynamics folder within programfiles. set DCS_RUN_VERSION="DCS World OpenBeta" Do the same for openalpha if you want that also Create desktop shortcuts for the 2 batch files in the config folder on your desktop What the script does is it copies over the right options.lua to be used with tailored settings for either rift or no rift. To tailor the graphics settings launch the respective shortcut when done just exist as normal and then copy the options.lua to either optionsNOVR.lua or optionsVR.lua I have included what I use. Cheers Specter Unzip One.zip
  13. Multiplayer all the way - missions with the squadron against AI.
  14. the ramps don't lower, however the Collision shell is low enough so if you wanted to land a Heli on the trailer :) I will look into the ramp animation see if there is an arg for it
  15. The British Fighting Vehicle Group are proud to present to the DCS community the HET M1070 Transporter. Download: IC compatible: Saved Games Version: Download Installation Instructions: Saved Games install: Download the rar Extract the folder M1070 Transporter into C:\Users\<your username>\Saved Games\<DCS Version>\Mods\tech Done We hope you enjoy encompassing this vehicle into your missions and hope it brings more immersive scenarios Many thanks Mithandra (Call Sign: Specter) Suntsag (Call Sign: Naked)
  16. Hey All BFVG are currently working on the H.E.T M1070 (Including Trailer), just thought I would share my progress so far. Cheers Specter
  17. Hi anyone at ED, Would it be possible to let us know what workflow you are using for the PBR engine? Metal / Roughness Workflow or Specular / Gloss Workflow This would be of great help if we could know this for creating Textures in Substance Painter. I would appreciate a reply as I have asked on the forums before but as of yet no one has repied, please please please let us know If the workflow names are not familiar to you here is an explanation or each one: Metal Rough Worfkow Base Color Raw color with no lighting information. Small amount of ambient occlusion can be baked in if using it for micro-surface occlusion. The color range for dark values should stay within 30-50 RGB. Never have dark values below 30 RGB. The brightest color value should not go above 240 RGB. Roughness Describes the microsurface of the object. White 1.0 is rough and black 0.0 is smooth. The microsurface if rough can cause the light rays to scatter and make the highlight appear dimmer and more broad. The same amount of light energy is reflected going out as coming into the surface. This map has the most artistic freedom. There is no wrong answers here. This map gives the asset the most character as it truly describes the surface e.g. scratches, fingerprints, smudges, grime etc. Normal Normal map Metallic Tells the shader if something is metal or not. Raw Metal = 1.0 white and non metal = 0.0 black. There can be transitional gray values that indicate something covering the raw metal such as dirt. Specular Glossiness Workflow Diffuse Raw color with no lighting information. Small amount of ambient occlusion can be baked in if using it for micro-surface occlusion. The color range for dark values should stay within 30-50 RGB. Never have dark values below 30 RGB. The brightest color value should not go above 240 RGB. Glossiness This map is the inverse of the roughness map. White 1.0 is smooth and 0.0 black is rough. Describes the microsurface of the object. The microsurface if rough can cause the light rays to scatter and make the highlight appear dimmer and more broad. The same amount of light energy is reflected going out as coming into the surface. This map has the most artistic freedom. There is no wrong answers here. This map gives the asset the most character as it truly describes the surface e.g. scratches, fingerprints, smudges, grime etc. Specular This map contains the reflectance information for both metal and dielectrics (non metal) surfaces. This is a key difference in the metal/rough and spec/gloss workflows. The same rules apply. You need to use measured values for metals and most all dielectrics will fall with the 0.04 - 4% range. If there is dirt on the metal, the reflectance value needs to be lowered as well. However, you can add different values in the specular map for dielectric materials since you have control to author the map. Normal Normal map Thanks very much Specter
  18. FAR TOO BRIGHT FAR TOO BRIGHT FAR TOO BRIGHT FAR TOO BRIGHT FAR TOO BRIGHT FAR TOO BRIGHT FAR TOO BRIGHT
  19. suggestions for vehicles that you guys want for the next pack would be helpful :)
  20. British Fighting Vehicle Group would like to present to the DCS community. Mod Pack 3 Installation: 1. Download BFVG Pack 3.rar 2. Extract the BFVG PACK 3 Folder into C:\Users\<yourname>\Saved Games\<version of DCS>\Mods\tech\ Done Launch DCS: DOWNLOAD: HERE Thanks Mithandra (Specter) & Suntsag (Naked)
  21. Thanks for the info, although I didn't model it in Max as prefer Maya and have done for 15 years, I will look at this in Maya, maybe something happened with the export into Max, thanks for the info though. Cheers Specter
  22. very nice dave would be interested in trying it, if you wouldn't mind, no offence if not mate :)
  23. it would be interesting if people could either post videos or even missions that they have used our models in, just interested on how people are using the models. Cheers Specter
  24. We have already released some vehicles for airfields https://forums.eagle.ru/showthread.php?t=188636 Cheers Specter
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