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DaveDewhurst

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Everything posted by DaveDewhurst

  1. Has anybody else played this mission? Did you think the volume of the prerecorded sections was a bit too loud? I have to either turn down helmet volume but then I cant hear Jester, or have Jester audible but quickly turn the sound down any time any speech is played. It would be better if it played back at the same volume as Jester by default so they could be turned up/down together Dave
  2. "F-16C_50" Dave
  3. Have you switched the radar display on? (Behind and to the left of the stick, labelled TV/Off/Radar I think) Have you also turned on the stability switches Pitch/Roll/Yaw By your left elbow. Without these on the AP wont stay on? Dave
  4. Thanks both, All the Shrikes were the same model. I tried using the 22 and the 50 and did get tone so it seems to be an incompatibility issue. The (at the time) currently available tables said the head I was using were suitable but obviously not. Oddly though they still tracked. Dave
  5. I've been using this User created set of missions to get used to the F4 but am having an issue with the Shrikes. I cannot get the tone to sound or the FD bars to point towards the radar even when looking right at the sam site The mission was released after the last patch and I have tried editing and resaving it in the Mission Editor to make sure that there is no mismatch there. I have selected AGM45 and ARM on the delivery/weapon dials, Master Arm is on and the Pylons with Shrikes are selected. The volume is up and the sight is in A/G (in the image below the "ARM" isn't displayed and I'm pointing away from the sam because I took the SS after I had launched all my Shrikes) The mission is to destroy an SA2 site and I am equipped with Mk24-34 (I have also tried with Mk24-5 with the same issue). Should I be getting a tone/FD indication or am I missing a step? Dave Shrike_NoTone.trk
  6. On the top of page 890 of the manual installed with the f4 (not the online one) It states that the browser has been disabled Dave.
  7. Oddly I started a thread on this earlier in the week. I posted that switching the knob sometimes didn't update the radar if you did it too fast. I left it to go and get a track of the issue and couldn't reproduce it so I deleted the post. Glad I'm not going mad.
  8. MInor bug If you look in a direction that places the gaiter at the far edges of the screen you can see it disappear In this shot you can see a black square where it should be. Dave
  9. I've just recently started using Triple monitors (mainly for driving, but DCS runs OK too) Can you move the displays at the top right and left of my screen, Id like them a bit further in Dave
  10. I didn't play this mission in earlier versions but twice today (after 2.9) at least 1 wingman has had an issue. The picture shows one burning wingman, one wingman made it and the third suffered damage on takeoff and relanded. Also there were no F16s. after waiting around near the hold point. A
  11. When you fly over the current waypoint. Instead of the next waypoint in sequence being selected and its heading indicated, Sometimes it increments by 2 eg set route from take off dir to wp1, on approaching within 0.1km instead of setting wp2 as the next destination it will set 3, then 5 Included a track of a mission on caucasus I made to demonstrate. Dave missed wp.trk
  12. No problem. Smoke doesn't move until I press space, so the difference in TO time is merely seconds, but I was wondering whether the delay in getting him moving might be messing something. But I've just done mission 2 & 3 with no issues now, so I'll just keep doing a stored heading align and look forward to the overhaul and some of your other campaigns after this one. Dave
  13. Update, After I took that screenshot, I quit so I could post it and then replayed it. Smoke decided to do his own thing again. The only thing I could think that was different (other than removing the UH60) was for the test I just did an auto start, but when I wanted to play it for real I did a full manual start. I have now run the mission a few more times and I think I can reproduce the issue and reproduce the fix Every time it works I have either done an Auto start or a stored heading INS align (which is what the auto start does) Every time the mission has gone weird, I have done a full 9min INS align. Does that sound possible as a cause? is there a timed element in there somewhere? Dave Just completed the mission, Smoke behaved perfectly (this was with a manual start but stored heading align)
  14. Aaaand Smoke now follows me to WP2 thanks for the memory jog about the UH60. Dave
  15. GodDammit I'd forgotten that I had the UH60 Installed, I have just removed it and I'll try it again. Dave
  16. Run through this one a few times now and each time Smoke just takes off and orbits the carrier at 2000' If I carry on regardless I get the mic zap when I turn to WP2, If I keep playing till I get to the tanker he will burn over towards me and then refuel, but afterwards just head back to his orbit around the carrier. I did a full DCS repair last night and I'm not running any mods. I've attached a track. (in this one I don't get as far as the tanker as I know there's not much point, Smokes already checked out.) In the track Smoke takes off first by a few seconds but the same results occur if I go first. Dave SmokeGoAWOL.trk
  17. This is happening to me on mission 2, I take off in-between the b1 bomber and the f18s, dash 2 take off fine but dash 3 just stays lined up on the runway at 93% throttle not moving. Dave
  18. I've just started this campaign, but read on the latest OB patch notes that it has been removed. Mine hasn't (possibly because its active?) Has it been removed because its broken? If so I'm only 2 missions in, I can switch to the non SC version Dave
  19. Here it is again on an Instant action in the Caucasus. I think I've figured out what it was, I was switching to ground power before the crew had turned it on, all the screen come on as expected but the HMD doesn't. I hadn't noticed because I usually stow the HMD until I need to align it later on in the start up. Whether it should come on regardless of whether I've waited until the Ground power is connected or not, I don't know. Dave NoHMD_InstAction_Cauc.trk
  20. I was playing mission 1 of the AH64D MAD campaign the other day and during the start up I got to the point where I would Align the HMD and I realised it wasn't on. I couldn't be sure I hadn't missed something so I wrote it off as just me as when I restarted the mission it worked fine. I have just replayed the same mission and it happened again. This time I was sure it wasn't me so I quit and saved the track. Again, when restarting the mission it was fine. Dave NoHMD.trk
  21. I had exactly the same crash yesterday, at exactly the same point. DCS just hung. If it happens again I'll post log file also.
  22. I bound the rudder to a hat switch with no issue Mine was an 8 way hat on the throttle (X56), are you meaning an analogue hat similar to what you would normally use as a TDC cursor slew? If you mean a digital hat then I used the same assignment as z/x for the rudder. I've since switched back to using the twist on my stick with a generous curve. Dave Just a thought, are you binding the rudder (and or pitch/roll) to the hat /keyboard whilst also having them bound as an axis elsewhere, that might prevent one working over the other.
  23. If you land first time I don't think you will notice the issue but I had a hard time landing (nothing to do with the mission) The UH60 that is accompanying the carrier is only going 7 knots to the carriers 10 knots, so after a couple of wave offs the chopper is in the glidepath Dave The chopper is under my fpv
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  24. Thanks, I assumed it was something like that. I used cpld ap after takeoff and it did round off the first corner a lot. I suppose with with boat moving south the trigger just ended up in the landing flight path instead of the take off flight path. As I said, no big issue, but just for a second I though damn I should have refueled more, I'm not going to make it back to wp2. Dave
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