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About Rubberduck85
- Birthday 03/09/1985
Personal Information
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Flight Simulators
DCS, Falcon BMS, IL-2
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Location
Italy
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Interests
Aviation, Literature, History, Movies, CrossFit
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Occupation
Manager
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Thank you @BIGNEWY, I understand this is not game-breaking but I hope ED finds the time/resources to rework the current implementation. Regards
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Any feedback for this? Regards
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Less accuracy? Yes definitely. Better yet coupled with less awareness. I find it hardly believable that a tank column (just tanks/APC/trucks, nothing with radar anywhere on the map) can see me approaching from behind/front at 500 kts / 300 ft AGL and react in any coherent manner... This is just how the all-seeing AI works.
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@BIGNEWY hi, did you have a chance to review the documents pm'd last week? Any update on this? Regards
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This was done last week, let's see ED's reply.
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Guys/girls can we stay on topic? This was started to understand the difference, avionics-wise, between master arm/off/sim and understand if DCS: F-16 simulates correctly. It is not a post for sharing individual/squadron/real/realistic/anecdotal SOPs on master arm, even if they are truly interesting! Thanks
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@BIGNEWY sent you a PM as requested. Regards
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@BIGNEWY @NineLine the logic of the Master Arm / off / SIM in the current implementation is apparently incomplete, is this a W.I.P.? Are the devs going to revisit it? Thanks!
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So the current functionality of SAFE is not correct due to that fact that shows the simbology?
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Hello, To me it's clear the goal of SIM mode, which is to enable weapons related avionics use/interaction but ultimately preventing ordinance delivery. But what does the current simulation of SIM offer vs leaving the switch in "off/neutral" position? Example: Currently if i engage A-G master mode while in ARM, i get all the delivery hud simbology (ccip/ccrp/dtos) with bombs and access to WPN camera feed from mavericks or HAS for Harms. The same if i engage SIM. But the same also in leaving the switch to "off". Shouldn't leaving the switch to "off" inhibit all weapons employment symbology/MFD pages, while engaging ARM/SIM enable it? Regards
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user mod issue Setting Countermeasures manually on DED
Rubberduck85 replied to skywalker22's topic in DCS: F-16C Viper
Or...remove cmds_ale47.lua from the integrity checklist until DTC is developed and deployed. It would take less than a minute to add the exception. As @Falconeer said, no possible cheat/exploit is possible in this regard. And the initiative of pure client is laudable, but this looks extreme. I see your point but we already have BYPASS for how "95% of us" supposedly use CMs. 1 press= 1 chaff + 1 flare. Long story short: imho the cascaded effects of pure client enforcement on this specific file, while not having a DTC, is a QOL decrease if you wanna use custom programs. Unless someone has a fetish for data entry... Regards -
user mod issue Setting Countermeasures manually on DED
Rubberduck85 replied to skywalker22's topic in DCS: F-16C Viper
+1 no time to enter custom cms programs via DED every time... -
Hello Devs, I kindly ask you to re-open this bug report (opened by me). It was marked as fixed and indeed there was an improvement: when in Crus->Home interacting with the rocker to change the HMPT now does not change "active" STPT (thanks!). However i've found this: airstart, flight plan of 3 STPTs (#3 being the landing airbase) if I go to Crus->Home and change the HMPT to #3 it does not change the active STPT (correct behaviour). But when I exit Crus->Home, reach STPT #1 and switch to STPT#2, when i go back to Crus->Home the HMPT is now #4. Again if i exit and change active STPT (#2->#3) when i go back to Crus->Home it will now be #5. Apparently if I change the HMPT and exit the Crus->Home page, every increase (or decrease) I make to active STPT will be reflected to the HMPT, but this should not happen, HMPT should remain what i set it to be indipendently from what i select as active STPT in navigation. This bug does not occur if i leave HMPT unchanged, only if I interact with the sub-page and change it to something different from #1 Track attached. Same behaviour with cold and dark start but track was too large. Regards F-16_CRUS_HMPT_BUG.trk
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Mike Force Team started following Rubberduck85
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Hi, I have no track to offer, but during a closed multiplayer session 2 months ago i singlehandedly shot down 11 F-16 all at the same time, just by sharing a markpoint. Sadly they were on my side, so no "double ace in a day" badge There might be some issues on the receiving end of data link transmission. Regards