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Everything posted by Necroscope
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V3 uploaded. here the readme and pic
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Ok, team. I've finally managed to understand this angles-n-numbers and got the described bellow. So to set Zoom in game to make things appearance on screen to be closer to reality we can do the following: 1. in ME place 3 objects(Containers or soldiers) with distance C from player's plane and known distance B between each other. 2. measure distance from screen to eye to got A 3. Make some math X = (A*B) / (A+C) 3.a. make guide from cardboard or measuring tape with dots on distance = X 4. adjust zoom in game to fit object on screen to guide cuddled to screen. Should work... :) P.S. You can also take a width of monitor as a guide (X) and calculate B and C then.
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OK, guys, I 'm going to make two version of this - with "stop-line"(and with bug) and without it. Then file will be uploaded to server. Hope file will pass verification quickly. I think I'll be able to do so at evening today (about +12 hours from now).
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Echo38 Thank you very much for your post! Can we calculate exact FOV for given monitor and distance from screen to eye by the following: 1. placing 2 objects(f.e. Containers) in DCS world with known distance from player's plane and known distance between each other. 2. measure monitor width and distance from screen to eye 3. Make some math to understand the visible distance between objects and create guide from cardboard or measuring tape (like you said in moon example) 4. adjust zoom to fit object on screen to guide cuddled to screen. Point 3 is most troublesome point for me, as far I'm far away from math...
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Actually wiper's "stop-line" is painted by me. :) The issue is that seems texture placement is differ for left and right side. So once there only one texture for both windshields - I can't paint correct "stop-line" for both of them at the same time. Here the is more pics:
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Hi all, here are V3 pics. If it's OK - I'll upload mod to server. From this point I'd like to have some of your feedback and suggestions, as far I'm surely not an artist. I'd recommend you to save pics on your PC and check this out - in this case you will avoid compression by browser. dono how to fix issue:
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Finally traced wiper's path and covered area last night. So I hope I will be able to show new WIP pics today. Stay tuned.
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So the issue is that UH-1 do not sending info out of the sim? I mean if this problem in sim or we just have to make some settings in Helios? P.S. No offensive, just trying to help. :
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Have not tested this yet, but will do in few weeks. Are switches-n-buttons synchronized with sim?
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About to lay down SERIOUS money
Necroscope replied to Havoc04's topic in PC Hardware and Related Software
I've just order new car driver seat, cut the big hole in it and mount Hog with extender in there. -
About to lay down SERIOUS money
Necroscope replied to Havoc04's topic in PC Hardware and Related Software
Can't say better. Extension mod also can deliver few funny minutes. -
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Reworked Cockpit Views with proper Neck
Necroscope replied to PeterP's topic in Utility/Program Mods for DCS World
PeterP I saw discussion some time ago regarding FOV settings in game vs IRL. As far as I remember thread died without any results. But in fact now we have settings in game dictated mostly by usability and newcomer-happiness. Probably it will be interesting for you to create mission+formula which can allow user to set real-life FOV based on alignment of location of objects on screen and calculated FOV based on size of monitor and distance from eye of user. I can't do this myself as far I'm really bad in math, but can do some testings and data collection if needed. I'm pretty sure you already know all this laws of optic-and-angles. -
Found this: AVSCOM Report No. 76-22 EVALUATION OF SCRATCH- AND SPALL-RESISTANT WINDSHIELDS AMMRC TR 76-39 December 1976 "Recent combat experience has demonstrated that the frequent replacement of Army helicopter glazings is mainly necessitated by loss of transparency due to surface scratching, primarily caused by wiper blade action and prop-wash blown dust." So I think this could be a good challenge for me. :) Stay tuned.
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We have huge discussion on RU-forium regarding scratches on windshields - persons who really have possibility to work with military planes said that there were no visible scratches at all. And even if it happens - tech-crew's job was to polish them to dead. But I'll try to find out the possibility to simulate old-plastic, at list as fictional one. Stay tuned.
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Hm... Strange. It doesn't related to skin. Could you please provide some additional info(screens, mission file anything helpful) BTW - In company- UN skin used and mod works OK. More scratches - Possible. But scratches in present mod have minimum possible thickness. Probably upscale of texture do the tick, but I'm not sure. Will try. the arc of the wipers - it is really tricky. In fact the existing windshield is not rounded, but faceted. So to make continuous ark of wiper - I have to paint ark on facets, this will be ark only from one point of view. I think I can make few broken "arks" to simulate wipers trails to overcome this... Have you any photos where we can see scratches\wiper' arcs?
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IMHO - it will be great to have just profile with all shown knobs and switches first. And then fall to the fight with export of gauges. This will help us to try it out earlier and found the issues (if any).
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Not expert in win8, but try this : 0. Backup original file! 1. depends on your ZIP-program. With Winrar you can just open UH-1H-CPT-TEXTURES.zip in one window, open mod-zip in other and simply drag-n-drop file. 2. Or - unpack UH-1H-CPT-TEXTURES.zip in some other folder, copy mod file in to that folder with overwrite, pack files back with name UH-1H-CPT-TEXTURES.zip and save it in <Disc>:\DCSWorld\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures\ 3. Or- unpack UH-1H-CPT-TEXTURES.zip in folder named UH-1H-CPT-TEXTURES in <Disc>:\DCSWorld\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures\, copy mod file in to that folder with overwrite, rename remaining UH-1H-CPT-TEXTURES.zip to Original_UH-1H-CPT-TEXTURES.zip
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Version 2 released. First post also updated. http://www.digitalcombatsimulator.com/en/files/345688/
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Reworked Cockpit Views with proper Neck
Necroscope replied to PeterP's topic in Utility/Program Mods for DCS World
http://forums.eagle.ru/showthread.php?t=105168&highlight=mainpanel_init.lua -
Reworked Cockpit Views with proper Neck
Necroscope replied to PeterP's topic in Utility/Program Mods for DCS World
2 PeterP found on ru-forum: -
2 All: Version 2 is on the way. In "(checking)" status right now. Here are the screens for both available in Version 2 variants (used different HDR during screen capture. Sorry.) : More dust: Less Dust(previous version): First post edited.
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so you have few options: 0. Backup original file! 1. depends on your ZIP-program. With Winrar you can just open UH-1H-CPT-TEXTURES.zip in one window, open mod-zip in other and simply drag-n-drop file. 2. Or - unpack UH-1H-CPT-TEXTURES.zip in some folder, copy mod file in to that folder with overwrite, pack files back with name UH-1H-CPT-TEXTURES.zip and save it in <Disc>:\DCSWorld\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures\ 3. Or- unpack UH-1H-CPT-TEXTURES.zip in folder named UH-1H-CPT-TEXTURES in <Disc>:\DCSWorld\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures\, copy mod file in to that folder with overwrite, rename remaining UH-1H-CPT-TEXTURES.zip to Original_UH-1H-CPT-TEXTURES.zip