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TheTaker

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About TheTaker

  • Birthday 08/15/1990

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  • Flight Simulators
    MSFS,DCS
  • Location
    Czechia

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  1. We have nice exhaust flame on some aircrafts, but distorted air would be a nice and easy to implement addition.
  2. I played with ReShade MXAO plugin (Marty McFly's Ambient Obscurance), here are the results: Reshade preset attached. MXAO.ini
  3. In latest Wags video we can see updated water on Marianas map. Rather matte than glossy with smooth reflection up to the horizon. And even with some soft cloud shadows
  4. I also have exceeded recommended hardware and on: Ryzen 9 5900X 4,9GHz 32GB RAM DDR4 3600Mhz CL14 GTX1080 Ti Samsung 980 NVME SSD I got only 40FPS over Guam. On 2560x1440, with flat shadows, 2x MSAA... not so high settings I always play with track IR, so 60FPS Vsync is must for me. Every drop goes down to 30FPS and head tracking is unusable
  5. I also have worse performance. The worst of all maps. Especially bad around the airports. 40-55FPS while 90-120 on Syria, Caucasus
  6. But it rains in opposite direction to the wind
  7. This snaky-swirly behavior that happens in upper part of smoke looks very weird and unnatural. V10 was better in this case.
  8. Is it possible to reduce amount of smoke when firing unguided rockets? I always got massive FPS drop when I shoot lot of S-8 for example.
  9. I know it's not top priority, but c'mon guys, we have almost 2020. Those chutes just poping up from highly detailed models look ridiculous. With today technology we could make realistic material animation. Maybe not full physical deflection to wind,engines thrust, airplane moves, but just little more 'organic' look.
  10. Why not something in-between Full fidelity and FC3? I cannot understand why they cannot give a MiG-29 something more complicated like APU starting, or SOME systems turning on/off rather just one SHIFT+L. It will not be a full fidelity, but more fun to use, and not violate any TOP SECRET DATA.
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