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Oldahpilot

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Everything posted by Oldahpilot

  1. Just Lynx at that time, but our Squadron had both.
  2. In my experience during the Balkans wars we used AWACs day and night with Gazelle and Lynx, certainly got me out of a few scrapes with bad weather at low level.
  3. My understanding is that the resolution is for your monitor and has no effect on VR.
  4. My rig is low end, i7 4790, 16gb ram pc3 1600, RX570 8mb card, I get along fine with the Rift S using the new A10C cockpit with the DCS VR settings at a constant 40 fps. I'd like to fly with better settings but the increased cost of a completely new high end rig to use better settings will wait until DCS updates their code to use more processor cores.
  5. Solving Rift S connection on start up Just thought I'd add to the growing list of things to try if you're having trouble connecting your headset and controllers after start up. Now, bear in mind I'm only 2 weeks in with the rift S, like many on here I've had problems getting an inconsistent headset not connected problem when starting windows 10. Not helped by the constant forced Oculus updates. Well, I think I've solved it! During start-up of my pc I keep an eye on the rift s for the orange power light between the lenses of the headset to come on, followed by the white connected light once windows is all up and running. If I don't see those lights I know the headset is not powered and connected to the DP. Rather than mess about disconnecting the USB and DP plugs I right click on the windows start icon, then left click on the device manager option. Scroll down to the bottom which is USB controllers, find the rift s USD HUB, there are normally 2, with the upper one showing a warning triangle for a fault. CLICK ON UNINSTALL DEVICE, don't worry. Then restart windows...…straight away the orange light will appear in the headset followed by the white light and your good to fly! Windows reinstalls the missing USB HUB during startup when it finds the headset already connected. Hope this helps.
  6. The top image is how it is in real life flying for the pilot, the bottom image would be more representative of a ground or air observers device. NVGs are only an aid to night flying, therefore the pilot needs to be able to see the cockpit and instruments with unaided vision. The limited 40 degree FOV requires a technique of a regular scan with head movement to gain and maintain situational awareness outside the cockpit, whilst also being able to scan flight instruments and weapon systems with the naked eye inside the cockpit. The goggles themselves are two tubes that are adjustable for variations in pilots ipd and adjustable up and down to allow pilots to view the instruments, they're also adjustable fore and aft to allow for varying eyebrow depth etc. I tend to like them further from my face for more view of the cockpit and in fact at very low hover at night in a fire position , it's amazing how much the unaided peripheral vision comes into play.
  7. New VR user As a real life military and police pilot, I'm used to flying in state of the art real motion simulators costing millions. I've always used microsoft flight simulator at home for procedural practice on a 2D screen and simple hotas type controls. Earlier this year I happened upon DCS and have really enjoyed the A10 (read the paper manual 3 times now, yes all 600 odd pages!). Now relearning the Gazelle which I first flew in 1984! My system is fairly low spec....i7 4790....16gb ram.....rx570. .....hd drive. I can run DCS very well on a 32 inch curved 1080p with a separate 24 inch to display the mfcd. When the Oculus Rift S was released I started following the VR threads on these forums with a view to upgrading if it seemed good enough in the near future. Last week I took the plunge, thinking if it didn't work on my system I wouldn't lose much by reselling before Christmas. All I can say is WOW, the feeling of actually sitting there surrounded by the aircraft is something no amount of monitors and head tracking can match. Yes, the resolution of the world outside the cockpit is poor in comparison, but the depth of field and situational awareness more than make up for it. I'm struggling with the fact that those switches all around me are not actually real! I'll be keeping the monitors and head tracking for fsx procedural work, looking at charts, flight plans etc, but for actual fun flying I'm sold on VR, and at £400 the Rift S is great value.
  8. First vr experience today Bought the Oculus rift s yesterday, installed it today and after a slightly frustrating hour got it all working. My rig is pretty basic....i7 4790...rx570......16g ram so not expecting much. I set everything to low settings and flew the gazelle. I have to say I'm impressed, the feeling of being in the aircraft is superb, yes the outside world looks pretty basic at ground level, but once you're flying at 20 feet and 100 kts through las vegas you forget about that. I use the thrustmaster warthog hotas and cougar mfds with 7inch screens and head tracking normally as my setup for the A-10c, most settings on high. It's definitely a step backward to lower the settings, but the immersion in the aircraft is worth it in my opinion.
  9. Flight model I have to say that in my opinion the flight model is pretty good, the in game controls axis settings benefit from some serious tweaking thought to tame the beast. I'd advise getting the joystick between the knees if at all possible, that's where it is in the real aircraft after all. I've set my axis fine tune to 50% in the Y axis for roll and 80% for pitch., that seems to be more of a representation of the real control reactions when using a short throw joystick rather than a real floor mounted cyclic. My experience in the real gazelle is limited to less than a thousand hours so I'm no expert and that was a lot of years ago! I moved on to Lynx which was child's play to handle compared to the gazelle. The gazelle was a real feel aircraft, ie......you think about changing direction and it's done, real on the edge handling, often described as balancing a bowling ball on a golf ball.....always trying to fall off in one direction or another. For those new to rotary aircraft please bear in mind that students in the real aircraft are introduced to the three controls one at a time, then using two at a time, with an instructor ready to catch it when it falls. After a couple of hours your using all three controls trying to maintain a hover in a 'hover square' measuring 30m. First solo would be after 8 hours of take off....hover....fly the circuit. .....approach. ....hover and land. So don't be too hard on yourself or the developers if it takes time to master. We had a saying in the British Army, .....After 50 hours you think you'll never know it all.....After 500 hours you think you know it all....and after 5000 hours you KNOW you'll never know it all! Happy flying
  10. Probably means he has a setup with real cyclic and collective controls rather than a simple joystick and throttle. The real aircraft has a cyclic stick that is attached at at floor level between the pilots legs so quite a lot of movement at the pilots hand translates into very little movement of the actual control rods. So with a simple joystick in the sim there is a tendency to over control the stick. The more thrust you apply to the main rotor (during takeoff) , the more anti torque rudder pedal is required to keep the aircraft pointing straight ahead. You can offset this by pushing a large amount of right pedal forward before pulling up on the collective (throttle). That way you are not taken by surprise as the aircraft loses the friction with the ground. The further effect of using anti torque pedal is that the thrust acts sideways at a lower height than the main rotor and produces a rolling effect that then needs to be countered with movement of the cyclic stick to the side. All of this happens the moment the aircraft thrust and lift overcomes the friction of the skids with the ground, being prepared for these movements is the key to a successful take off.
  11. We had the same fears when starting to wear night vision goggles in 1980s. Had to go through tests as experience and time was accumulated. Other than short term headaches and neck aches no lasting effect. The typical Army answer to stopping the NVG pulling the front of the helmet down was to put a 600 gram weight on the back of the helmet!
  12. I would certainly agree that the forarm should rest on the thigh with helicopters, it takes away the strain and restricts control movement to stop over controlling. Generally the faster you're flying the less movement is required. The longer the extension the more movement is required to achieve the same deflection of the flying controls.
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