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Slick Twitchy

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Everything posted by Slick Twitchy

  1. Yea me too. Just when I thought I had things "dialed in" a whole new branch of vocabulary emerges. FSR/NIS. I was just getting my head around MFD, and CBUs.... I messed around with FSR - really just turned it on- I didn't notice a difference. I'm not sure about the upscaling etc...hurts my head... Do I need to use OpenXR Developer Tools (Also known as OpenXR Tools for Windows Mixed Reality?
  2. So, what numbers do you set your resolution when FSR is on? And the other parameters? Sharpness etc?
  3. Excellent advice. Will do. It was foregone conclusion (once you said you got better performance with open composite) that I'd have to try it. Following the initial instructions in this thread made it pretty easy. It is really appreciated for your help guys. Anyone on the fence about the Aero-it is really beautiful and clear. And after following advice in this thread it is smooth too.
  4. Just got the aero. Very pretty. Using the SteamVR/Open XR (seems simplest). MFDs sharp. No shimmering. But not quite as smooth (subjective) as the Vive Pro 2. Is the resolution via Steam VR or the Varjo Resolution PPD the ACTUAL resolution used in DCS? I saw the other posts about the OpenVR-has anyone else used this successfully? To what benefit?
  5. I did not uninstall Steam. Only Steam VR. and Vive pro (steam version). Sorry I wasn't clear. And I had done most of what you had previously done too. It was the "using the vive install process" that changed things for me (maybe). Instead of installing the software through steam itself. I'm on Win 11. I ordered the aereo as well. I'm excited about my new toy.
  6. Well I also had a shaky mess for a bit. I uninstalled everything through steam. THEN, THROUGH THE VIVE WESBSITE, I installed via their process. I downloaded the setup software and started there. During the process, it linked to Steam, and caused it download the Steam VR etc. I don't know-but it cleared my mess.
  7. I fly super low throughout that mission, and no one launches on me. I then afterburn towards Stennis, and the (spoiler) migs never catch me.
  8. I hope I save someone with my short attention span a little frustration. But honestly it really is a great starter campaign. I spent so much time just tweaking shit, and learning shit, I never really PLAYED the game. It's very cool! LOL- damn a whole button. You must have few options. My HOTAS is maxed out. The Vaicom pro has a "ground crew-salute" option
  9. Hi, I am enjoying this campaign immensely and having to bring together everything I have been practicing. This is a great starter campaign. BUT, in Mission 3 (aircraft Carrier)-Stennis gives me the green light-I go to full afterburner, annnnndddddd nothing......I sit on the carrier full burner...and I never take off....I have done the training mission for aircraft carrier takeoff, but it didn't give me the solution. I am sure I am missing something, but I can't figure it out. Anyone have any ideas? OK I figured it out-For whatever reason I had to 'salute' the ground crew....SHEEEESH
  10. Hi,

     

    Did you ever get a center mounted joystick to work on your on your rseat?

    1. VpR81

      VpR81

      Yes, i'm using a Virpil T50 base with extensions and a Hornet grip. I drilled 4 holes in the bottom plate and attached it with Virpils compact baseplate and M6 screws. Works fine so far.

    2. Slick Twitchy

      Slick Twitchy

      AWEOME. Thanks l'll try it! Any other tweaks and upgrades to the seat?

    3. VpR81

      VpR81

      Sure. PM sent.

  11. Yup, once you do VR you won't/can't go back to trackir etc. I have pointctrl coming, but have found mapping mouse buttons to my HOTAS works. There is a visible cross in the middle of the VR "screen" that you center (put on) the buttons etc within the cockpit. So basically you look at a button (eg MFD button; Master Arm) and then click your mapped HOTAS button to click the VR button. It's not super awesome, but it becomes pretty intuitive after awhile.
  12. I started using vaicom-I am just figuring it all out. But, I think it is a viable solution.
  13. Hi, Yes the looking down difficulty is how I am physically seated, and my HOTAS set up, as well as my VR cameras lose 'tracking' as I turn my RL head left and down that far. I can't get Bailey's VA profile to work. Any other solutions etc. A snap to comms panel would work.....
  14. You're the best. I'm focused on the A-10 II. I am trying to get this profile working, but it may be outdated. Can't seem to get VAC to output key pushes etc. Probably user error, but for now I guess I'll stick with easy comms.
  15. In VR-I am having problems "looking" down at my comms panel so that I can change frequencies. I have to crane my neck so far to look at the panel. I am waiting on PointCTRL to become available, but in the meantime are there any workarounds?
  16. Try changing Snap[11][13]["vAngle"] = -5 In SnapViewsDefault.lua
  17. Looks like it was driver problem. I rolled back to catalyst 11.5 and everything is normal---thank goodness--thanks for the help guys.
  18. Nope, I underclocked the VGA. The i7-970 default runs at 3.2. Still same problem. And remember the object problems only happen when I extend the monitor resolutions to run across multiple monitors- No errors when I run with single monitor and stock lua. I'll move this thread to a more appropriate area. Thanks for the help though. If you have any insights please reply on thsi thread- http://forums.eagle.ru/showthread.php?t=77968 Thanks
  19. I wish that it was that easy (thanks for the try) but I still had the same problem. There are other spradic problems. The attached pic shows the same location, but the portions of the objects can be seen. I won't continue on this thread much longer, I was just hoping the multimonitor export experts might have an easy solution.
  20. Thanks for insight, I will try today. Weird, even with all these issues I WAS able to export my cdu to my touchscreen. 1.1.0.9 is a strange bird. I got all of the other exports (e.g. RWR CMSC/P CDU) to work eventually. I'll let you know how your stuff worked, and maybe I can help export your CDU. I basically followed all the directions on this thread. Nope, the complete reinstall to another hard drive did not work. Same Problem. I have even downloaded the game twice (torrent and FTP). Same issue. My simple lua (BELOW) causes the vehicles to not be shown in MFD, and in-game. I just don't understand what the relationship with the monitor lua to the textures/objects could be...I have found that it may be related to the screen resolution. When I set to 5248 x 1080 the objects disappear, and problems arise. _ = function(p) return p; end; name = _('4monitors2MFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the CENTER and camera on the RIGHT' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.66; } } LEFT_MFCD = { x = 1949; y = 53; width = 700; height = 692; } RIGHT_MFCD = { x = 3201; y = 60; width = 700; height = 692; }
  21. I am using this thread, because the issue seems to be related to the exporting of MFDs etc, and y'all are adept at it, and I can't figure it out....When I alter my multimonitor lua, many items/textures fail to appear. The picture below shows Instant Action, at Steerpoint 1-there should be 2 trucks, but they don't appear. No ground vehicles appear, and the text is missing. Other random problesm pop up (e.g. whole areas underwater, A-10 wing has no textures) but I am only interested in the MFCD issue for now. I had no problems prior to 1.1.0.9-all items exported perfectly etc. Interestingly, I did not have to alter my MFCD location or size for 1.1.0.9. I don't know what is going on. I have messed with in-game options to no avail. I ahve reinstalled game, and drivers... ANY insight appreciated. It is definitely related to the multimonitor config, because the default 1 Screen config does not have these issues. My multimonitor lua is = function(p) return p; end; name = _('test'); Description = '' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.66; } } LEFT_MFCD = { x = 1949; y = 53; width = 700; height = 692; } RIGHT_MFCD = { x = 3201; y = 60; width = 700; height = 692; } CDU_SCREEN = { x = 4838; y = 188; width = 285; height = 250; } RWR_SCREEN = { x = 4490; y = 188; width = 228; height = 228; } CMSC_SCREEN = { x = 4810; y = 884; width = 319; height = 72; } CMSP_SCREEN = { x = 4040; y = 170; width = 269; height = 73; } UIMainView = Viewports.Center Please help.....
  22. I am getting numerous glitches, most seem to be in regards to my MFCD. I have been using the same multimonitor setup since Beta4. I know there are some new config variable but this does not seem to be related. Vehicles in the MFCD TGP do not appear or appear as 3 sided low fences (I don't know how else to describe it). Messing with antialiasing seems to help (doesn't seem to happen at 8q. Happens from the cockpit view and on the MFCDs; Buildings disappear when I am near them (I am using HUD only) so as I look out through the airplane area the buildings pop out of existence-not always but enough. Menu boxes disappear occasionally, and the text is missing; Only happens when extending resolution across multipe monitors. It does not ahppen when using the stock single screen monitor option/lua. I am exporting mfdS, CDU, RWR, CMSC, CMSP to another monitor, but these problems arose with a reinstall of A-10 and no messing with .luas. Using AMD 6990 11.7, have re-installed A-10 1.1.09 three times (full install), and deleted save game file. HAve messed with almost all ingame options, have also messed with AMD control center and A-10. No overclockiing. Any ideas?
  23. Any new vac profiles for latest iteration of a10?
  24. Anyone have an updated VAC profile for release?
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