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Slick Twitchy

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Everything posted by Slick Twitchy

  1. Try changing Snap[11][13]["vAngle"] = -5 In SnapViewsDefault.lua
  2. Looks like it was driver problem. I rolled back to catalyst 11.5 and everything is normal---thank goodness--thanks for the help guys.
  3. Nope, I underclocked the VGA. The i7-970 default runs at 3.2. Still same problem. And remember the object problems only happen when I extend the monitor resolutions to run across multiple monitors- No errors when I run with single monitor and stock lua. I'll move this thread to a more appropriate area. Thanks for the help though. If you have any insights please reply on thsi thread- http://forums.eagle.ru/showthread.php?t=77968 Thanks
  4. I wish that it was that easy (thanks for the try) but I still had the same problem. There are other spradic problems. The attached pic shows the same location, but the portions of the objects can be seen. I won't continue on this thread much longer, I was just hoping the multimonitor export experts might have an easy solution.
  5. Thanks for insight, I will try today. Weird, even with all these issues I WAS able to export my cdu to my touchscreen. 1.1.0.9 is a strange bird. I got all of the other exports (e.g. RWR CMSC/P CDU) to work eventually. I'll let you know how your stuff worked, and maybe I can help export your CDU. I basically followed all the directions on this thread. Nope, the complete reinstall to another hard drive did not work. Same Problem. I have even downloaded the game twice (torrent and FTP). Same issue. My simple lua (BELOW) causes the vehicles to not be shown in MFD, and in-game. I just don't understand what the relationship with the monitor lua to the textures/objects could be...I have found that it may be related to the screen resolution. When I set to 5248 x 1080 the objects disappear, and problems arise. _ = function(p) return p; end; name = _('4monitors2MFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the CENTER and camera on the RIGHT' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.66; } } LEFT_MFCD = { x = 1949; y = 53; width = 700; height = 692; } RIGHT_MFCD = { x = 3201; y = 60; width = 700; height = 692; }
  6. I am using this thread, because the issue seems to be related to the exporting of MFDs etc, and y'all are adept at it, and I can't figure it out....When I alter my multimonitor lua, many items/textures fail to appear. The picture below shows Instant Action, at Steerpoint 1-there should be 2 trucks, but they don't appear. No ground vehicles appear, and the text is missing. Other random problesm pop up (e.g. whole areas underwater, A-10 wing has no textures) but I am only interested in the MFCD issue for now. I had no problems prior to 1.1.0.9-all items exported perfectly etc. Interestingly, I did not have to alter my MFCD location or size for 1.1.0.9. I don't know what is going on. I have messed with in-game options to no avail. I ahve reinstalled game, and drivers... ANY insight appreciated. It is definitely related to the multimonitor config, because the default 1 Screen config does not have these issues. My multimonitor lua is = function(p) return p; end; name = _('test'); Description = '' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.66; } } LEFT_MFCD = { x = 1949; y = 53; width = 700; height = 692; } RIGHT_MFCD = { x = 3201; y = 60; width = 700; height = 692; } CDU_SCREEN = { x = 4838; y = 188; width = 285; height = 250; } RWR_SCREEN = { x = 4490; y = 188; width = 228; height = 228; } CMSC_SCREEN = { x = 4810; y = 884; width = 319; height = 72; } CMSP_SCREEN = { x = 4040; y = 170; width = 269; height = 73; } UIMainView = Viewports.Center Please help.....
  7. I am getting numerous glitches, most seem to be in regards to my MFCD. I have been using the same multimonitor setup since Beta4. I know there are some new config variable but this does not seem to be related. Vehicles in the MFCD TGP do not appear or appear as 3 sided low fences (I don't know how else to describe it). Messing with antialiasing seems to help (doesn't seem to happen at 8q. Happens from the cockpit view and on the MFCDs; Buildings disappear when I am near them (I am using HUD only) so as I look out through the airplane area the buildings pop out of existence-not always but enough. Menu boxes disappear occasionally, and the text is missing; Only happens when extending resolution across multipe monitors. It does not ahppen when using the stock single screen monitor option/lua. I am exporting mfdS, CDU, RWR, CMSC, CMSP to another monitor, but these problems arose with a reinstall of A-10 and no messing with .luas. Using AMD 6990 11.7, have re-installed A-10 1.1.09 three times (full install), and deleted save game file. HAve messed with almost all ingame options, have also messed with AMD control center and A-10. No overclockiing. Any ideas?
  8. Any new vac profiles for latest iteration of a10?
  9. Anyone have an updated VAC profile for release?
  10. I've found that the extra step of adding all the markpoint to a FLIGHTPLAN seems unnecessary. Just switch to "markpoint" mode, and you can cycle through your markpoints same way you cycle through steerpoints/waypoints.
  11. I know that the publisher of VAC has been "johnny on the spot" (i.e responds quickly) every time I have had problems. The forums at VAC are also pretty responsive. VAC is great program, and worth your time. I am using Windows 7 64 bit without any problems.
  12. hassata, you're my A-10 fix it guy. Every question I have, you point me in the right direction. I really appreciate it.
  13. So once again having problems. First, I want to make the 'radio button' on my Warthog (press) the button I push when using the VAC commands, but if I program it (in TARGET) to be (let's say Ctrl M) then the whole configuration gets screwy inside of the game. Is there away to permanently program a Warthog button to emulate a keyboard press? Also, I'm not sure what the best method is to activate VAC within the game (push to activate/VAC on/off switch). For whatever reasons when I can get VAC to work a little within the game the game keeps flipping to opther views (e.g. f3 etc) without hitting the '\' button. (and yes I changed the '#' to '\') Also, can someone point me to a tutorial for using the non-simplified radio. Some day I am going to get this game squared away.....
  14. Thanks again Hassata. Once again you are super helpful.
  15. Anyone have a good VAC profile. Extras are good, but I mainly like a comms menue (Flight/Wingmen/Ground Control etc.)
  16. Fantastic guys. I am a little new at the Touchbuddy stuff (DD spoiled me with his step-by-step instructions in BS). I got your graphic up and running, but A-10 does not respond to the buttons being touched from TouchBuddy. Do I have to configure anything in the programs (either Touchbuddy or A-10)? I know in BS I needed to alter some export files, and .luas. I just don't know which ones...
  17. Thanks. I will try now. Quick response. It worked! Thanks SOoooooo much
  18. So I copied my A-10 in-game controls profile to my f-15 in-game controls profile...BAD MOVE. I can't get it back to its orginal form, and there are entire sections that I can no longer map to X52. Now I have even lost ALL the keyboard defaults. I can't seem to get it back to default, and I can't find a defualt f 15 control lua. Any help?
  19. i just have one view over three screens... I'd take that for now
  20. Well I got Black Shark to work on all monitors, but I can't seem to get all monitors to work on FC2.0. Using 2 monitors off of TH2go (they work fine). Third (left) monitor just doesn't seem to be recognized at all. Black shark still works fine on all three. The fullscreen false (aka windowed mode) doesn't seem to create a fully windowed screen (e.g. I can't drag the game screen around etc.) I have manipulated the lua, but can't seem to get the monitor that is not connected via TH2GO to be used. I have changed the option lua to have the width of all three monitors, but nothing shows up. And the 3monitor lua "left" won't show up in the left monitor when I place a "-1024" or a -1 DX etc, and other iterations. Any help?
  21. Probably been asked before....but is there a good site to download and buy LoMAC (I bought it eons past)? It is necessary to play Flaming CLiffs 2.0 correct?
  22. I have been fighting with the same problem. I ended up using TH2Go, to display on 2 monitors, and the extra port on the GeForce 285 to display on the third monitor. The game has real slow down issues with the extra monitors.
  23. I am playing multiplayer with three monitors. It is only the initial GUI menu that is different from my singlepayer setup. It works fine, except it seems sometimes the 'multiplayer game' changes the startup parameters (e.g. sometimes my autopilot options are engaged, and sometimes they aren't). In singleplayer the options are always the same. I am using DDastardly's touch buddy setup (inflight), which (I think) pre-programs what options are "on" when game starts (and you are waiting to take off). In singleplayer I laways start the game after startup procedure is completed. In multiplayer, I laways need to startup, but some options are "on" afterwards (the same options that are on automatically during singlepayer.). I think multiplayer messes with this somehow. Otherwise it's all good. Having difficulty articulating-sorry
  24. No, it definitely changes where the Shkval and Abris are located (even in HUD only), cause I am using a 3 monitor setup, and when I go to HUD only, the Shkval and Abris keep their postions on the other monitors.
  25. My TH2Go causes the multiplayer GUI to stretch across all three monitors. I fixed the problem in single player via a .lua edit. Need to change the resolution of the main screen for multiplayer... Anyone know how to edit the multiplayer GUI lua? Also, is there an edit to change location of text messages, they are cut off by my touchbuddy screen.
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