

Slick Twitchy
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[How To] Export ALL Indicators like MFCD via ViewPorts
Slick Twitchy replied to icemaker's topic in Multi-Display Bugs
I am using this thread, because the issue seems to be related to the exporting of MFDs etc, and y'all are adept at it, and I can't figure it out....When I alter my multimonitor lua, many items/textures fail to appear. The picture below shows Instant Action, at Steerpoint 1-there should be 2 trucks, but they don't appear. No ground vehicles appear, and the text is missing. Other random problesm pop up (e.g. whole areas underwater, A-10 wing has no textures) but I am only interested in the MFCD issue for now. I had no problems prior to 1.1.0.9-all items exported perfectly etc. Interestingly, I did not have to alter my MFCD location or size for 1.1.0.9. I don't know what is going on. I have messed with in-game options to no avail. I ahve reinstalled game, and drivers... ANY insight appreciated. It is definitely related to the multimonitor config, because the default 1 Screen config does not have these issues. My multimonitor lua is = function(p) return p; end; name = _('test'); Description = '' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.66; } } LEFT_MFCD = { x = 1949; y = 53; width = 700; height = 692; } RIGHT_MFCD = { x = 3201; y = 60; width = 700; height = 692; } CDU_SCREEN = { x = 4838; y = 188; width = 285; height = 250; } RWR_SCREEN = { x = 4490; y = 188; width = 228; height = 228; } CMSC_SCREEN = { x = 4810; y = 884; width = 319; height = 72; } CMSP_SCREEN = { x = 4040; y = 170; width = 269; height = 73; } UIMainView = Viewports.Center Please help..... -
I am getting numerous glitches, most seem to be in regards to my MFCD. I have been using the same multimonitor setup since Beta4. I know there are some new config variable but this does not seem to be related. Vehicles in the MFCD TGP do not appear or appear as 3 sided low fences (I don't know how else to describe it). Messing with antialiasing seems to help (doesn't seem to happen at 8q. Happens from the cockpit view and on the MFCDs; Buildings disappear when I am near them (I am using HUD only) so as I look out through the airplane area the buildings pop out of existence-not always but enough. Menu boxes disappear occasionally, and the text is missing; Only happens when extending resolution across multipe monitors. It does not ahppen when using the stock single screen monitor option/lua. I am exporting mfdS, CDU, RWR, CMSC, CMSP to another monitor, but these problems arose with a reinstall of A-10 and no messing with .luas. Using AMD 6990 11.7, have re-installed A-10 1.1.09 three times (full install), and deleted save game file. HAve messed with almost all ingame options, have also messed with AMD control center and A-10. No overclockiing. Any ideas?
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Here's a Co-Pilot to read checklists
Slick Twitchy replied to StrongHarm's topic in DCS: A-10C Warthog
Any new vac profiles for latest iteration of a10? -
Anyone have an updated VAC profile for release?
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Using Marks to prosecute multiple targets in one pass.
Slick Twitchy replied to Dropbear's topic in DCS: A-10C Warthog
I've found that the extra step of adding all the markpoint to a FLIGHTPLAN seems unnecessary. Just switch to "markpoint" mode, and you can cycle through your markpoints same way you cycle through steerpoints/waypoints. -
I know that the publisher of VAC has been "johnny on the spot" (i.e responds quickly) every time I have had problems. The forums at VAC are also pretty responsive. VAC is great program, and worth your time. I am using Windows 7 64 bit without any problems.
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hassata, you're my A-10 fix it guy. Every question I have, you point me in the right direction. I really appreciate it.
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So once again having problems. First, I want to make the 'radio button' on my Warthog (press) the button I push when using the VAC commands, but if I program it (in TARGET) to be (let's say Ctrl M) then the whole configuration gets screwy inside of the game. Is there away to permanently program a Warthog button to emulate a keyboard press? Also, I'm not sure what the best method is to activate VAC within the game (push to activate/VAC on/off switch). For whatever reasons when I can get VAC to work a little within the game the game keeps flipping to opther views (e.g. f3 etc) without hitting the '\' button. (and yes I changed the '#' to '\') Also, can someone point me to a tutorial for using the non-simplified radio. Some day I am going to get this game squared away.....
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Thanks again Hassata. Once again you are super helpful.
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Anyone have a good VAC profile. Extras are good, but I mainly like a comms menue (Flight/Wingmen/Ground Control etc.)
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Fantastic guys. I am a little new at the Touchbuddy stuff (DD spoiled me with his step-by-step instructions in BS). I got your graphic up and running, but A-10 does not respond to the buttons being touched from TouchBuddy. Do I have to configure anything in the programs (either Touchbuddy or A-10)? I know in BS I needed to alter some export files, and .luas. I just don't know which ones...
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Need the original f-15c Control .lua
Slick Twitchy replied to Slick Twitchy's topic in Bugs and Problems
Thanks. I will try now. Quick response. It worked! Thanks SOoooooo much -
So I copied my A-10 in-game controls profile to my f-15 in-game controls profile...BAD MOVE. I can't get it back to its orginal form, and there are entire sections that I can no longer map to X52. Now I have even lost ALL the keyboard defaults. I can't seem to get it back to default, and I can't find a defualt f 15 control lua. Any help?
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FC 2.0 (multimonitor) question
Slick Twitchy replied to trigen's topic in PC Hardware and Related Software
i just have one view over three screens... I'd take that for now -
FC 2.0 (multimonitor) question
Slick Twitchy replied to trigen's topic in PC Hardware and Related Software
Well I got Black Shark to work on all monitors, but I can't seem to get all monitors to work on FC2.0. Using 2 monitors off of TH2go (they work fine). Third (left) monitor just doesn't seem to be recognized at all. Black shark still works fine on all three. The fullscreen false (aka windowed mode) doesn't seem to create a fully windowed screen (e.g. I can't drag the game screen around etc.) I have manipulated the lua, but can't seem to get the monitor that is not connected via TH2GO to be used. I have changed the option lua to have the width of all three monitors, but nothing shows up. And the 3monitor lua "left" won't show up in the left monitor when I place a "-1024" or a -1 DX etc, and other iterations. Any help? -
Announcing Flaming Cliffs 2.0
Slick Twitchy replied to Wags's topic in Lock On: Flaming Cliffs 1 & 2
Probably been asked before....but is there a good site to download and buy LoMAC (I bought it eons past)? It is necessary to play Flaming CLiffs 2.0 correct? -
Maximizing Performance on triple monitor setup
Slick Twitchy replied to sinelnic's topic in PC Hardware and Related Software
I have been fighting with the same problem. I ended up using TH2Go, to display on 2 monitors, and the extra port on the GeForce 285 to display on the third monitor. The game has real slow down issues with the extra monitors. -
Changing Resulution and location of multiplayer GUI
Slick Twitchy replied to Slick Twitchy's topic in Bugs and Problems
I am playing multiplayer with three monitors. It is only the initial GUI menu that is different from my singlepayer setup. It works fine, except it seems sometimes the 'multiplayer game' changes the startup parameters (e.g. sometimes my autopilot options are engaged, and sometimes they aren't). In singleplayer the options are always the same. I am using DDastardly's touch buddy setup (inflight), which (I think) pre-programs what options are "on" when game starts (and you are waiting to take off). In singleplayer I laways start the game after startup procedure is completed. In multiplayer, I laways need to startup, but some options are "on" afterwards (the same options that are on automatically during singlepayer.). I think multiplayer messes with this somehow. Otherwise it's all good. Having difficulty articulating-sorry -
No, it definitely changes where the Shkval and Abris are located (even in HUD only), cause I am using a 3 monitor setup, and when I go to HUD only, the Shkval and Abris keep their postions on the other monitors.
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My TH2Go causes the multiplayer GUI to stretch across all three monitors. I fixed the problem in single player via a .lua edit. Need to change the resolution of the main screen for multiplayer... Anyone know how to edit the multiplayer GUI lua? Also, is there an edit to change location of text messages, they are cut off by my touchbuddy screen.
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change the actual location in your MonitorSetup folder. Choose the .lua that you have designated (e.g. two cameras etc.). Then relocate via the x = xxxx; y=xxxx; Maybe changing the size to width = 0 Height = 0 Don't know, but its a place to start. Now is there anyone to start out in the HUD only view, instead of hitting the button each time?
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Changing main menu location
Slick Twitchy replied to Slick Twitchy's topic in PC Hardware and Related Software
Also, due to my monitor set up, much of the text messages are cut off by my Touch-buddy screen. Any way to relocate where text messages are displayed? -
Changing main menu location
Slick Twitchy replied to Slick Twitchy's topic in PC Hardware and Related Software
OK. It's been some time, and I am dabbling in multiplayer, however the main GUI is spread across my three monitors, and the single player fix doesn't carry-over into multi. Anyone know how to "condense" the multiplayer GUI, or change its position etc (basically looking for the same as the single player fix mentioned above). -
How to get TrackIR 5 working?
Slick Twitchy replied to Scupper's topic in PC Hardware and Related Software
I never saw TrackIr in my Black Shark control options at all. Maybe clear that whole column. -
How to get TrackIR 5 working?
Slick Twitchy replied to Scupper's topic in PC Hardware and Related Software
When you start the game Black Shark (Title column), TrackIr should load whatever profile you have attached to the game (under the Profile column) You need to create a Black Shark profile (one doesn't come with TrackIr)-hit 'create new profile' (the plus button on main screen). Make sure you have a deadzone so that the camera doesn't shake with the slightest movement. Then across from the Black Shark title colum, under profiles you will have the ability to load your new profile(s). Keep playing with it, you'll get it. I had the same issues, and am having trouble explaining it as well...