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ShadowVonChadwick

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Everything posted by ShadowVonChadwick

  1. Thanks for the reply.... No its a clean install with only OldLandNoise { perSquare = 5; perSquare2 = 150; front = 1000; back = 30000; top = 2500; And I noticed it before any edits. I'm a mud mover A10, BlackShark only. TDC AGM TV definitely now has a non linear response to keyboard or Hat inputs. Slow mouse & slow keyboard has nill influence. My stick doesent offer a mapable responce curve for TDC & I usualy use left hand on keyboard for target acquisition. Im at a loss as I swing past targets to often. Regards .......Shad
  2. Am I the only one having problems with this new TDC accelerated slew rate.
  3. I other terms your out over nowhere, no buildings, no trees, no any thing. At altitude. So what does it show ??
  4. The only assignable axis I have are Pitch, Roll, Rudder & Throttle. None for hat switches here. So yes it is hard :smartass: Slow keyboard doesn't help. Thanks anyway...Shad
  5. Why fix some thing that ain't broke ??? Looks like acceleration has been added to the slew rate of the AGM seeker head. And it's a pain in the ARES. Can I switch it back, and if so where do I find its parameters. With regards....... Shad
  6. I dont think anyone got the joke ?????
  7. Haze= 0 causes other problems with high alt lighting, scrap that idea!!
  8. Nate.... Just got back to flying BS and noticed the same "washed out" look. AirTito is right set Haze back to "0" in options will give you a better result. Far clip at those levels cost fps & not realy the best way to get the results your after. Give it a go and see?? Its a hard one to call, but FarClip 200000 gives deepth of view (150km) but cost fps. Have not yet methodicaly tested Haze = "0" for any adverse effects !!!! Shad
  9. As Nasty said or D/L latest DX redistributable. http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=0cef8180-e94a-4f56-b157-5ab8109cb4f5 Handy to have in storage Shad
  10. Config/Weapons/shell_table.lau shell("GAU8_30_AP", _("GAU8_30_AP"), { model_name = "tracer_bullet_white", v0 = 950.0, Dv0 = 0.0060, Da0 = 0.0017, Da1 = 0.0, mass = 0.360, explosive = 0.01, (or 0.02) life_time = 31, caliber = 30.0, AP_cap_caliber = 15.0, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0.5,0.80,0.90,0.080,2.15}, k1 = 5.7e-09, tracer_off = 8, --currently using 6, reduced tracer rebound (default 4) scale_tracer = 1, name = "30mm AP",
  11. Will see in 5-20 years from now. If we last that long
  12. Hi Fusion, I haven't tried your sounds but I do understand who this work might help, so thanks for your effort...... Cheers ..Shad "husband"..... I paid good money for this perfect mouse trap !! but I havent caught a mouse yet, I doesent work... "wife"..........honey we dont have mice ??
  13. Hi all I to was dissapointed with the Mk20, have just come back from FreeFalcon5 using a lot of CBU97 with in cockpit alt dispersal variable. I forgot the Mk20 is old and dumb with a 4sec from release to explosive dispersal function. In the end I had to give up on CCIP and stick with CCRP. MK-82 plinking has been fun. Shad
  14. Still no different third core doesent pick up much even when other two are working hard.
  15. Sorry You sound like one of my kids, they laugh cause the jokes are so bad:doh:
  16. Sorry your having problems,sounds like one of those things that reveal itself oneday. But remember if your walking uphill for long enough eventualy you get to the down slope. Cheers .....Shad PS You said you had ATI feb 2010 drivers ...but are they win7 whql, drivers from card vendor or Catalyst 10.2 from ATI/AMD ????? EtherealN touched on this but didnt ask the question we both missed.
  17. Every time I use a microwave I get a speeding ticket the next day, not good for your health I tell you !!
  18. So it not the cigarettes that will give me cancer but FC2. OR it might be our politicians here, cause many think they have depleted craniums??
  19. Yep I see that now.....Cheers Out of curiosity I set up a TE with some T72,T80s and T72s as static objects. I almost forgot how to fly the BS... about a 100 rounds each would do both. Got bowen out of the sky a few times though. Static T72s I couldn,t kill with guns though
  20. I assumed he was in the A10, as 1.2Km is a bit close to MBT in a BS, & then have time to switch to Vikhr before sucking on one of its shells. And if he was on the move I doubt he would have time to unload 80 slugs from the 2A42 thats about 16+ seconds (Rate of fire (sustained): 300 r/min). Actually in BS/FC2 the 2A42 slug is heaver and faster (980m/sec & 0.39kg) compared to the A10s 950m/s @ 0.36kg (add 140m/s for A10 @500km/hr) And both sims use the same piercing_mass calculation. What the A10 has is 7 barrels and hence a greater rate of fire @ around 4000 rpm. But yes I will be carefull........Kind regards ..Shad
  21. Try setting AA low. Run without "Fullscreen" enabled but at LCD native resolution. Enable Vsync in GPUs display properties. Helped me with tearing @ stutter. PS; isoul is right, its a matter of what you want to sacrifice. Good luck .........Shad
  22. As allready mentioned!!! Trigerable Waypoints for ground units. A few examples Time hold for each waypoint...........(triggered true/false) Hold on waypoint..........................(triggered true/false) Skip/bypass Waypoint....................(triggered true/false) As Grimes expounded. Forward data to mext mission regarding "alive/dead" state of units. Original Lomac did so for "dead" units to be rendered in next mission !!! Mainly for SAM sites/installations/groups in mission template. For me these are formost. Shad
  23. I do understand the AI issues but I'm just happy to have tree cover. Collision detection for trees will be hard to implement unless approached from "area" view point rather then per tree basis. Not imposable but do we have the CPU cycles to deal with it ?? I noticed they seem to have changed collison for HT Tranmission cables from BS values. Liked the "Tree Shader Mod 2.0" for LockOn.
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