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mtd2811

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Everything posted by mtd2811

  1. You can also enable night mode and will dim them Sent from my iPhone using Tapatalk
  2. Hi as i said above i was LSS in MP in the TTI server using their drones SP with autolase works fine Sent from my iPhone using Tapatalk
  3. Jtac and drones are picked up by other modules eg harrier Its with Jeff that doesn’t work since the last patch. Hoping DEKA will look at it Sent from my iPhone using Tapatalk
  4. I think there is some misunderstanding here . I am trying to report that under LSS the pod now will not find the painted target Sent from my iPhone using Tapatalk
  5. Wheel Brake problems. Brakes are always locked Try to invert your rudder axis Edit: just seen you tried that Sent from my iPhone using Tapatalk
  6. Laser rockets Dont think it was luck mate. Whether or not it is intended to work in such a way using a jtac or drone i am not sure. The way it worked for me: 1. Pod on and on SP (not slaved to WP) 2. Rockets and pod on the drones code 3.pod on and facing towards the general area 4. LSS On 5.Pod locks and finds the painted target 6. Target in the circle and fire 7. Maintain target in circle until impact As i said this was working in the TTI server until the last patch last week.Now the pod will not find the painted target under LSS. Whether it was suppose to work like that or not maybe someone from deka can advise Sent from my iPhone using Tapatalk
  7. Laser rockets Well explain to me how i was using a drone to lase for me and LSS in the TTI server then.... And I was keeping the target once locked in the circle Sent from my iPhone using Tapatalk
  8. Hi mate just to confirm. Both sp and mp: 1. When i self laze the rockets track fine 2. When I have a jtac or drone lazing under LSS it will not find/lock Can you also try item 2 and check it? Many thanks Ps: Laser tracking was working before the last patch and tested in the TTI server Sent from my iPhone using Tapatalk
  9. Fyi it was working before the last patch in TTI and Fraternity servers. So maybe the last patch changed something? Sent from my iPhone using Tapatalk
  10. Just reporting i still face fps issues with jeffs cockpit since the latest patch. All fc3 planes are smooth and harrier and f14 are smooth at 40fps (rift s) Sent from my iPhone using Tapatalk
  11. Thanks my dude I retested in SP and they tracked fine. In MP i was in the TTI server and wouldn’t track. Thats with the drone lasing and yes i had the correct codes on rockets and pod. I will retest in MP and let you know. Ps: I uploaded the PC pilot 90/100 at hoggit yesterday:) again well done and keep it up! Sent from my iPhone using Tapatalk
  12. I was below 5nm and shoot cue also appears. They wont track (will repair the module and see what is what) Sent from my iPhone using Tapatalk
  13. Fuse is on It just doesn’t track for some reason. Did you try mp or sp? Mine was MP Sent from my iPhone using Tapatalk
  14. Vr is SP is at 40 for me most of the time. Only when I am in the cockpit i see drops to 35 and fluctuates. In mp its at 20 although tested with harrier at 40 so I guess something still in Jeffs cockpit still creates an fps issue PD 1.7 no shadows panels at 1024 Sent from my iPhone using Tapatalk
  15. Anyone else having issues with rockets not tracking the laser? Correct codes etc and laser is painting so not any of that Sent from my iPhone using Tapatalk
  16. @uboats how is this bug looking guys? Any feedback ? Hoping there is a fix with the next patch? Many thanks in advance Sent from my iPhone using Tapatalk
  17. I completely disconnected my gaming pc from windows group/network and no longer tries to find devices across my wireless network. I have to say performance is better especially in vr (still bad from other vr issues) but better Sent from my iPhone using Tapatalk
  18. Pretty much the same numbers for me with a 1080 Sent from my iPhone using Tapatalk
  19. Thanks i will try. Generally speaking i think there is a general issue right now with jeff and fps. I played in MP today using the 14 and harrier . Both vr intensive modules and i was getting 40fps (rift s) with 20+ players in. I even added flat shadows and bumped other settings up. Only at cold start i suffered to 20fps (pgaw). I hope its fixed soon Sent from my iPhone using Tapatalk
  20. So we know if ED changed/modified the API with the latest patch? Sent from my iPhone using Tapatalk
  21. Will try; if you turn on d/l afterwards do you still get the issue? Sent from my iPhone using Tapatalk
  22. Ooops my bad :( (walks away like an idiot..:)) Sent from my iPhone using Tapatalk
  23. In MO; after repair and full on , entered 199 but unable to join the network either master or slave Sent from my iPhone using Tapatalk
  24. I tried it as well and still tanks. My game even froze when i turned ground radar on (in mp) and had to kill it in the task manager Sent from my iPhone using Tapatalk
  25. In MP in PGAW just now as soon as i turned ground radar on the game froze instantly. And its not the first time. There is something there for sure guys please look at it this is module breaking. Not sure if you can release some short of a fix? Sent from my iPhone using Tapatalk
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