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baco30

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Everything posted by baco30

  1. There are some scripts and triggers to replicate... Give me few days and I'll make the Normandy version. Regards
  2. HI, starting from SUNTSAG's 3D model of the launchable V-1 (https://forums.eagle.ru/topic/233670-suntsag-lockdown-modsliveries-collection-new-and-revised/) I made a flying mod and a mission as per this topic... Chase of the V-1 rocket (digitalcombatsimulator.com) cheers
  3. Yes! This time it worked. The only difference is that this time I didn't make a repair in between, but just did as you said. Thank You!
  4. Yes, but same "night issue". I noticed few versions ago that the "Nothing" weather preset and Kegetys' mod were causing the same issue.
  5. Hello Lefuneste, thanks for your reply. I tried with or without "Cockpit global illumination" and with or without MSAA... same "night issue".
  6. Dear Lefuneste and SpeedOfHeat, thank you very much for your efforts and sharing. I tried both of your ways but I still have the "night issue". I must be doing something wrong... More specifically, I tried: resume the backupped bazar/shaders dir -> cancel content of SavedGames/metashaders2 and /fxo -> DCS OB full (slow) repair -> overwrite bazar/shaders with Kegetys Mod 2.7.0 ClearWater -> overwrite with Lefuneste patch 2.7.7 without the "Decoder.hlsl" file, and/or same as above but with SoH's version 2.7.7. Am I missing something? Apart of that, daylight works good, I'm back to 10~11ms ... Thanks
  7. Brilliant as usual! Thanks Speed-of-heat
  8. Same issue with Marianas and Nevada. I had keyget's Shaders Mod (clear water) AND Luke Marqs ' SIMPLEX Shaders v2.1 (I forgot to disable them before updating DCS OB). After fast DCS OB Repair ("check modified files") I re-enabled keyget's mod ONLY, then now it works. Tomorrow I'll dare to try to re-enable SIMPLEX Shaders as well and let's see what happens....
  9. Hi Razor, I have the same issue: SA-2 or 3 tracking but not firing. Can you please tell me what exactly you did to make it work? May be a matter of different unit's sequence in the group? thank you
  10. Since 2.7 there's a new feature... From main screen open DCS settings page, VR Tab, down on the left there's "Mirror Eye Source" probably selected on [BOTH EYES]. If you select RIGHT or LEFT it will go back as it was before. Cheers baco30
  11. They are in [x]:\Program Files\Eagle Dynamics\DCS World (or DCS World OpenBeta) \Mods\aircraft\[a/c name]\Missions. The missions files .miz are compressed files that you can open with any software like WinZip or WinRar; inside you can find the .ogg or .wav files.
  12. Similar issue with flap lever: it moves only full up or full down but flaps surfaces move all the intermediate steps. The 2 carburetor air control levers as well: they move only full open or full closed. For the canopy I had to re-assign a key.
  13. Yes DOL san, that's too complicated. Don't worry and thanks for quick reply. After further testing It seems that reducing the AI Gmax to -2/+5 gives it an apparent performance more similar to the SpitMkIX... at least making a 4vs4 Reisen52 AI vs Spit AI or vs 109K AI (same skill) it ends up 4-3 or 4-2 either side. Leaving Gmax -4/+8 it's always a resounding 4-0 for the IJN... Greets baco30
  14. Try the file version 1.3.1, it works for me. The v2.0 gives me the green box as well. (Both unflyable as said). Greets Baco30
  15. Hi DOL, I found this thread and your terrific MODs only now. ドルさんありがとうございました, 素晴らしかった. I'm using Reisen52 v1.3.1 AI and it works well so far. I think it dogfights like an X-wing fighter because it uses the performance of the P51D with the weight of the A6M5 (~1.5 ton less with ~500 hp more). So I tried editing the REISEN52.lua file, decreased the thrust figures (thrust_sum_max, thrust_sum_ab, M/Pmax) by ~30% but i coudn't see any difference. So I tried to decrease the AI max G (Ny_min, Ny_max, Ny_max_e) from -4/+8 to -2/+5 but still no visible differences. Probably I misunderstood the scope of the [plane name].lua file in the Mods/Aircraft/[plane name] directory... Greets baco30
  16. Buongiorno e ancora complimenti per la vostra mod. domanda tecnica se posso: Ho un pannellino self-made con degli switches/potenziometri/rotary encoders collegato con DCS-BIOS (per carrello, baro setting, luci cockpit... etc). Funziona con tutti gli aerei tranne il vs. 339, avreste qualche suggerimento da darmi? Stranamente, a simulazione avviata, se muovo uno dei suddetti interruttori, sento in cuffia il suono simulato di uno switch ma lo switch corrispondente non si muove... se vado col mouse e clicco invece si muove. Lo sviluppatore di DCS-BIOS FSFIan ha abbandonato il progetto quindi chiedo a voi.... Grazie mille e saluti Andrea
  17. If I could make it work with 1 module first, then I'll probably be able to do with different modules. Can you post an example, please? Thanks
  18. Hi Everybody, I have similar trouble with DCS-BIOS hub scripts, for sure I'm doing something wrong. For example, if I try to use an F18's UFC switch on the Bf109, I [Add] on DCS-BIOS Dashboard a script mylua.lua like this: hub.registerInputCallback(function(cmd, arg) local acftName = hub.getSimString("MetadataStart/_ACFT_NAME") if acftName == ""Bf-109K-4"" then if cmd == "HUD_ALT_SW" then hub.sendSimCommand("MK108_R21", arg) return true end end end) but no joy... And, if I press [Reload Scripts] i get this msg: loading: C:\mylua.lua lua error: <string>:73: cannot change the environment of given object stack traceback: [G]: in function 'setfenv' <string>:73: in main chunk [G]: ? does anybody can help ? Thank you
  19. Thank you very much, M0ltar! The organization was outstanding, i'm sure it wasn't an easy task at all. it was my first time playing MP and i'm looking forward for the next tournament.
  20. Hi M0ltar, I don't have OpenBeta installed, can i play with the "stable" as well? Sorry if it's a dumb question. I signed up for this tournament but i've never played Multiplayer….:( Thanks baco30
  21. Squadron Name: N/A Teamspeak/Discord: N/A Contact person Discord ID: baco30#9059 Aircraft Selection. F/A-18 Pilot: (ITA) baco30
  22. Hi Alec, thanks for your reply. Actually I play only single player and the game setting is DOT ONLY... What's weird is that so far i keep the stock file, labels works. But even if a change a single digit (for example on a [xxxxx] distance value) labels disappears....
  23. Anyone can help me with this issue, please? whatever i change editing the labels.lua on ".../saved games/etc..", i only obtain that labels disappear. But if i copy the stock lables.lua file on the same directory, labels appears. I tried also with Alec's file, same result: no labels at all... Am i missing something? Thanks
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