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Metal_121

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  1. Can't her the intellisense to work 2.7 version Exception in thread "main" com.naef.jnlua.LuaRuntimeException: H:\EclipseDCS\My_Missions\My_test script.lua:1: attempt to index global 'ZONE' (a nil value) at com.naef.jnlua.LuaState.lua_pcall(Native Method) at com.naef.jnlua.LuaState.call(LuaState.java:555) at org.eclipse.ldt.support.lua51.internal.interpreter.JNLua51Launcher.run(JNLua51Launcher.java:128) at org.eclipse.ldt.support.lua51.internal.interpreter.JNLua51Launcher.main(JNLua51Launcher.java:143)
  2. Seems like the last open beta broke the F-22A totally. Was putting one flight in editor, just to try it out, after loadout change it changed to another type and is no longer listed. Have other modded aircrafts and they all shows. Reinstalled it with no change. Tried to start a old mission and it says I need modules to load F22A. So it seems to require something more than the FC3. Ignore user error However a old mission don't start with it, asking for it's module, new mission no problem.
  3. Yes got that and I tried again with the Falcon PG campaign and this time it worked, I must clicked the wrong combp somehow. Now when I got the missions at the server.. how to start the mission, in single play I choose the campaign and start from there in the server I need to select it, so is it Falcon over PG_ongoing or Falcon over PG_First, the cmp file is not selected in the server browser. I'm new to DCS server and just want it get right so I can enjoy it. Also in SP uyou get this bat file running how does that work in the MP, do I need to be at the server and select the options or is it done automatically? Sorry for all the questions, I guess some will answer themselves as I get the campaign running in MP.
  4. Now the next issue, not really related to the campaign but to setup. Cant pick the F-16..., Server is dedicated so it should have all modules in it but when trying to pick the F-16 it's greyed out, if I picked the M2000 it worked... don't have the M2000 on my playing rig so it will be a issue when connecting I assume. Skipped mission, next same thing. Now I sorted it in a way that I didn't expect. Loaded in the FA18 campaign, then run the bat and selected the F16, all went thrue, now the FA 18 missions was grayed out and unselectable but the F16 had 2 selectable missions. Wierd but if it works it's ok
  5. thx got it, my blind eyes didn't read all instructions so I entered 1 instead of 1es when selecting. All well bat file run as it should
  6. So I decided to put my laptop to use, installed the openbeta server, installed DCE,, so far no issues, set up all in router added in a mission folder and a few simple missions. Connecting and all seems to run as expected. Now I run the (after altering the lua script to the one included) and run the firstmission.bat selecting Multiplayer, selecting Target option then I select F16C-50 as plane. Invalid option... Selecting any plane ... invalid option, a-g I belive was the options, none worked. Fresh install of everything and this game stopper.
  7. Guess you actually can do this by scripting in a condition that tell them to disengage if below x altitude. like if in combat and x altitude disengage and go to a RP then rejoin, and restrict AB use there too. Not good at LUA but I'm certain it could be done. The risk is that they just end up with a missile in their bum when disengaging. So yeah a ROE rule like don't AA combat below an altitude could be useful
  8. Yeah been using this trick for Arma 3 and Falcon BMS before, just has do dust the old Laptop off and install it. Hopefully I will get playable frames in VR with the viper. the old FC3 planes runs smooth in VR the viper, not so much. Not tried the Viggen yet but I guess it's somewhere between FC3 and Viper.
  9. Thing is I did use the installer before I swapped to open beta and the PG campaign was running fine. After installed open beta the installer no longer works so I decided to just do it manually, witch is perfectly fine for me. Understand perfectly, it's his mod and I'm just happy he decided to share it with us. Doesn't mean there is no room for variations and improvement as you guy's are doing. Only done some digging in the Moose project in lua. Just looking at the base map I do se similarity's in the concept so I will have a look in the code in time, IRL stopped me last time I tried to learn the Lua but right now the time exists Sitting right now with the nose deep into the Viggen manual. Was same there started to learn it but then IRL came in the way. Had it a long time and really want to learn it fully. The Viper I know and just waiting for them to fully implement all the systems in it. Love it as a strike aircraft but it lacks the fundamental's for it right now. Half done systems and lack of ground radar. Anyway is 6 missions in the Falcon PG campaign and only died once but also not really hitting enough ground targets Keep up the good work. Regards M
  10. Ok installed open beta over the current version and you know, the .openbeta is nowhere to be found, it kept the original names. I got the campaign running by doing a manual install of it and skipped the DCE installer and the OvGME and used the path users\%username%\saved games\DCS\mods\tech\DCE\Missions\Campaigns\Falcon over PG Now this however ids not working for the Nordic Battle for the Viggen. Tried to change the 2 bat files with the "manual" directory stepping start "Generate First Mission" cmd /k "..\..\..\..\..\..\..\bin\luae.exe Scripts/BAT_FirstMission.lua & exit" , proven to go wrong, to the coded approach witch should be fool proof start "Generate First Mission" cmd /k ""%pathDCS%bin\luae.exe" ..\..\..\ScriptsMod.%versionPackageICM%\BAT_FirstMission.lua". This should always work as the path is set in the path.bat. Now it don't work and I guess it's the changes done to the core scriptfile. Spots out this error H:\Steamspel\steamapps\common\DCSWorld\bin\luae.exe: cannot open Init/conf_mod.lua: No such file or directory stack traceback: [C]: in function 'dofile' ..\..\..\ScriptsMod.20.43.66\BAT_FirstMission.lua:69: in main chunk [C]: ? C:\Users\Mads Furuvald\Saved Games\DCS\mods\tech\DCE\Missions\Campaigns\Nordic Battle> Well C in my computer is mainly Windows and a lot's of symbolic links. Done with MKLINK /J option so if it tries to step back in cmd mode I guess it ends up on the wrong drive. And I've found the solution witch I guess u saw earlier in this post, start "Generate First Mission" cmd /k ""%pathDCS%bin\luae.exe" Scripts\BAT_FirstMission.lua". Since this is a older campaign it don't uses the newer versions (20.43.66 or NG) of the script and the path should be set to the scripts coming with this campaign. It created the first mission and started, however when just exiting out it punched me with an error about trying to write a logfile in the temp directory. Well not the whole world if it works right now, was just trying it for a test. Not ready to do a campaign in Viggen yet, still has to learn it. Anyway this fiddling rises some questions. The NG is if I understand it the latest script version. And having different versions at the same time for different campaingns doesn't seem to be a problem. -What files do I need to change in the Nordic Campaign to make it into NG (if you know )? -Is it possible to have 2 player active planes in oob_air_init.lua? -Or will it break the campaign? My idea is to have a more variation to the campaign and give me as a player an option to fly, either the Viper, Viggen or any other owned module plane, like the FC3 planes, even as single player. Guess you in multiplayer can pick other planes since you have this selection screen in the start or is the script only producing missions for one type of aircraft for the player? And if so is it possible to make it work for more types? Thx for ypur time, Amazing piece of work this. Sincerly M
  11. So The problem with excessive fuel consumption is same in all aircrafts
  12. 2021 some modules later and this is still a major bug. Will not call it any other just flew a mission in my viper, simple traning run at about 300 miles half way wingman call bingo, send him to tanker, 70 miles away. Never heard from him again since he ejected before reaching the tanker. What did he do... running burner all the way.. I landed with almost 4000lb of fuel, we both had center tank. Saw in their roadmap that they will try to give the ai an overhaul... most needed as the rest of parts for the Viper. Wish they actually finished a sold early access before putting out a new and fixed the core game.
  13. Since the tanker is tied to groundspeed I always use Mach number to get a consistent IAS
  14. Guess I will invest in the Supercarrier later, use to fly Janes F/A 18 and had a blast of time with the squad I flew with back then, was before the Falcon came out so damn it's a long time ago.
  15. Falcon_over_PG-20.43.66.zip, Syria Persian Gulf.. lots of sand Understand Will give it a go, if It fails in my face I have to consider open beta. Dynamic campaigns is just what I was missing in DCS, so now I can fly my viper in a war with VR, after I learn all the buttons on the hotas again... kind of hard to fiddle with the keyboard in VR. Thx for a quick reply. Just wanted to fill in had to run everything in Admin mode, as stated in the original thread. And the QVGME never saw the missionscript.lua file so I just copied it manually to the DCSWorld\Scripts after saving the default one. Then run the bat file in admin mode and it all seems to be working so far.
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