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About Marklar
- Birthday 01/01/1978
Personal Information
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Flight Simulators
DCS Wolrd (A-10C+Ka50)
FSX
Il-2 FB
CloD -
Location
London
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Interests
Many
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Just got my Crystal Light and everything is working fine from hardware and software point of view. But there is one thing that bothers me. When I sit in a virtual cockpit and look around the whole picture tilts slightly in the direction where I am looking. So, if I rotate my head left the cockpit also moves to the left. For example, I sit in A-10 and there is APU fire handle right in front of me. When I rotate my head I can see this handle is also moving slightly. It's nothing big like when headset tracking is messed up and the whole scene is moving with your head, but it's something I noticed straight away when I put this headset on first time. I tried MSFS and get the same issue so it's not game related. I hope you can understand what I am talking about :). I tried to capture a video footage, but everything looks different on 2D image. I've been using Reverb G2 for the past 3 or 4 years and had Rift CV1 before. I've never experienced anything like this with those two headsets. I still have G2 so I put it on and all my head movements feel natural again. This bloody APU handle stays in place when I look around the cockpit :). I tried playing with IPD and vertical/horizontal offsets in Pimax app but the strange effect is still there.
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Hi Uncle. Did you find a solution to fix it or did Pimax send you better lenses? I just got my Crystal Light and this barrel distortion is awful.
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Of course there is not, because we don't have a headset that supports it. MSFS has HDR in pancake mode and looks amazing on my OLED monitor. It should not be a big problem to output stereoscopic video in higher dynamic range. I guess...
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Sony decided not to implement it, same with HDR. I'd like to know how these lenses compare to Reverb G2, if someone has experience with both. Is the sweet spot bigger or the same? I tried Quest 3 for a few days and was impressed with image clarity through pancake lenses. Shame PSVR2 has fresnel lenses. Is it really uncompressed video signal? I know the cable has DP connection on one end but it's USB C one the other end, which is limited to 10 Gbps.
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All I see is pathetic embarking and disembarking animations (or complete lack of it) in DCS. We have Hip, Hind, Huey and Chinook on the way but soldiers still spawn and despawn instead of boarding the aircraft.
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Any long time Reverb G2 user who is genuinely happy with Q3 upgrade? My main concern is video compression over the cable link. Is it noticeable at all, considering a DCS player often looks out for a single pixel against a tree line? Also what's going on with battery drain? I saw reports saying battery level goes down even with the cable link.
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Hold on for another few years because right now… bla bla bla. LOL I’ve been playing DCS in VR since 2016.
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I've been waiting for this function since release!
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PointCTRL - Finger Mounted VR Controller
Marklar replied to MilesD's topic in PC Hardware and Related Software
I fixed this by switching to steamVR. After this I was able to see crosses in vertical calibration. Before that I tried many times to move them up and down, but they never came into view. With steamVR they were visible instantly.- 3421 replies
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- vr flight simulation
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PointCTRL - Finger Mounted VR Controller
Marklar replied to MilesD's topic in PC Hardware and Related Software
Can someone please tell me how to perform 5 points calibration? Everything goes as per instruction until #7 where cursor supposed to jump to top of the screen. It does not, it just disappears completely from the screen and I cannot find it anywhere. I am unable to do upper and lower alignments and finish calibration. Also, when setting cursor targets, I could see the cursor when doing horizontal alignment but the moment I moved to vertical one both cursors disappeared. I had to switch to desktop and use Windows mouse cursor and Reference-Overlay-Pic-v2.png picture.- 3421 replies
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- vr flight simulation
- vr gloves
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Where is Biggin Hill?
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OpenComposite Launcher was never required to run DCS in openxr. You could just replace stock openvr_api.dll with https://znix.xyz/OpenComposite/download.php?arch=x64&branch=openxr. You can do the same for all other VR games.
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Marklar replied to nikoel's topic in Virtual Reality
https://znix.xyz/OpenComposite/download.php?arch=x64&branch=openxr performance seems to be the same as before, still <profanity>. CPU frametimes still hit 50ms on Enigma server. In today's patch ED reverted the changes for VR so you can start the game as before Wednesday patch. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Marklar replied to nikoel's topic in Virtual Reality
Simple but works. At least I can play DCS. Does DCS perform better with the native openxr (assuming it does not crash) when comparing to opencomposite? -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Marklar replied to nikoel's topic in Virtual Reality
Start DCS with --force_steam_VR parameter and both reprojection and turbo will work without crashing the game. I use custom openvr_api.dll file so the game still uses openxr, despite this parameter. Below are screenshots I took a few minutes ago. It's the latest OB version. If I start DCS without --force_steam_VR the game crashes in the menu or when loading a mission.